Files
CypherCore/Game/AI/CoreAI/AreaTriggerAI.cs
T
2017-06-19 17:30:18 -04:00

61 lines
2.0 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Entities;
namespace Game.AI
{
public class AreaTriggerAI
{
public AreaTriggerAI(AreaTrigger a)
{
at = a;
}
// Called when the AreaTrigger has just been initialized, just before added to map
public virtual void OnInitialize() { }
// Called when the AreaTrigger has just been created
public virtual void OnCreate() { }
// Called on each AreaTrigger update
public virtual void OnUpdate(uint diff) { }
// Called when the AreaTrigger reach splineIndex
public virtual void OnSplineIndexReached(int splineIndex) { }
// Called when the AreaTrigger reach its destination
public virtual void OnDestinationReached() { }
// Called when an unit enter the AreaTrigger
public virtual void OnUnitEnter(Unit unit) { }
// Called when an unit exit the AreaTrigger, or when the AreaTrigger is removed
public virtual void OnUnitExit(Unit unit) { }
// Called when the AreaTrigger is removed
public virtual void OnRemove() { }
protected AreaTrigger at;
}
class NullAreaTriggerAI : AreaTriggerAI
{
public NullAreaTriggerAI(AreaTrigger areaTrigger) : base(areaTrigger) { }
}
}