Files
CypherCore/Game/Entities/Unit/Comparer.cs
T
2017-06-19 17:30:18 -04:00

81 lines
2.7 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System;
using System.Collections.Generic;
namespace Game.Entities
{
public class PowerPctOrderPred : IComparer<WorldObject>
{
public PowerPctOrderPred(PowerType power, bool ascending = true)
{
m_power = power;
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a.GetMaxPower(m_power) != 0 ? a.GetPower(m_power) / (float)a.GetMaxPower(m_power) : 0.0f;
float rB = b.GetMaxPower(m_power) != 0 ? b.GetPower(m_power) / (float)b.GetMaxPower(m_power) : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
PowerType m_power;
bool m_ascending;
}
public class HealthPctOrderPred : IComparer<WorldObject>
{
public HealthPctOrderPred(bool ascending = true)
{
m_ascending = ascending;
}
public int Compare(WorldObject objA, WorldObject objB)
{
Unit a = objA.ToUnit();
Unit b = objB.ToUnit();
float rA = a.GetMaxHealth() != 0 ? a.GetHealth() / (float)a.GetMaxHealth() : 0.0f;
float rB = b.GetMaxHealth() != 0 ? b.GetHealth() / (float)b.GetMaxHealth() : 0.0f;
return Convert.ToInt32(m_ascending ? rA < rB : rA > rB);
}
bool m_ascending;
}
public class ObjectDistanceOrderPred : IComparer<WorldObject>
{
public ObjectDistanceOrderPred(WorldObject pRefObj, bool ascending = true)
{
m_refObj = pRefObj;
m_ascending = ascending;
}
public int Compare(WorldObject pLeft, WorldObject pRight)
{
return (m_ascending ? m_refObj.GetDistanceOrder(pLeft, pRight) : !m_refObj.GetDistanceOrder(pLeft, pRight)) ? 1 : 0;
}
WorldObject m_refObj;
bool m_ascending;
}
}