532 lines
22 KiB
C#
532 lines
22 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Guilds;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game
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{
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public sealed class GuildManager : Singleton<GuildManager>
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{
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GuildManager() { }
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public void AddGuild(Guild guild)
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{
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GuildStore[guild.GetId()] = guild;
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}
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public void RemoveGuild(ulong guildId)
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{
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GuildStore.Remove(guildId);
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}
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public void SaveGuilds()
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{
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foreach (var guild in GuildStore.Values)
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guild.SaveToDB();
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}
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public uint GenerateGuildId()
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{
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if (NextGuildId >= 0xFFFFFFFE)
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{
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Log.outError(LogFilter.Guild, "Guild ids overflow!! Can't continue, shutting down server. ");
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Global.WorldMgr.StopNow();
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}
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return NextGuildId++;
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}
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public Guild GetGuildById(ulong guildId)
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{
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return GuildStore.LookupByKey(guildId);
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}
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public Guild GetGuildByGuid(ObjectGuid guid)
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{
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// Full guids are only used when receiving/sending data to client
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// everywhere else guild id is used
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if (guid.IsGuild())
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{
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ulong guildId = guid.GetCounter();
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if (guildId != 0)
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return GetGuildById(guildId);
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}
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return null;
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}
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public Guild GetGuildByName(string guildName)
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{
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foreach (var guild in GuildStore.Values)
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{
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if (guildName == guild.GetName())
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return guild;
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}
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return null;
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}
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public string GetGuildNameById(uint guildId)
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{
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Guild guild = GetGuildById(guildId);
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if (guild != null)
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return guild.GetName();
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return "";
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}
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public Guild GetGuildByLeader(ObjectGuid guid)
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{
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foreach (var guild in GuildStore.Values)
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if (guild.GetLeaderGUID() == guid)
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return guild;
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return null;
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}
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public void LoadGuilds()
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{
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Log.outInfo(LogFilter.ServerLoading, "Loading Guilds Definitions...");
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6
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SQLResult result = DB.Characters.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, " +
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// 7 8 9 10 11 12
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"g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) " +
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"FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.Guild, "Loaded 0 guild definitions. DB table `guild` is empty.");
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return;
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}
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uint count = 0;
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do
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{
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Guild guild = new Guild();
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if (!guild.LoadFromDB(result.GetFields()))
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continue;
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AddGuild(guild);
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count++;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading guild ranks...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete orphaned guild rank entries before loading the valid ones
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DB.Characters.Execute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
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// 0 1 2 3 4
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SQLResult result = DB.Characters.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild ranks. DB table `guild_rank` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadRankFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild ranks in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 3. Load all guild members
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Log.outInfo(LogFilter.ServerLoading, "Loading guild members...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete orphaned guild member entries before loading the valid ones
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DB.Characters.Execute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
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DB.Characters.Execute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
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// 0 1 2 3 4 5 6 7 8 9 10
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SQLResult result = DB.Characters.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " +
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// 11 12 13 14 15 16 17 18 19 20
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"w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.gender, c.zone, c.account, c.logout_time " +
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"FROM guild_member gm LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " +
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"LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild members. DB table `guild_member` is empty.");
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadMemberFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild members in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 4. Load all guild bank tab rights
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Log.outInfo(LogFilter.ServerLoading, "Loading bank tab rights...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete orphaned guild bank right entries before loading the valid ones
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DB.Characters.Execute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
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// 0 1 2 3 4
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SQLResult result = DB.Characters.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadBankRightFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} bank tab rights in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 5. Load all event logs
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Log.outInfo(LogFilter.ServerLoading, "Loading guild event logs...");
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{
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uint oldMSTime = Time.GetMSTime();
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DB.Characters.Execute("DELETE FROM guild_eventlog WHERE LogGuid > {0}", GuildConst.EventLogMaxRecords);
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// 0 1 2 3 4 5 6
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SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadEventLogFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 6. Load all bank event logs
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Log.outInfo(LogFilter.ServerLoading, "Loading guild bank event logs...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Remove log entries that exceed the number of allowed entries per guild
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DB.Characters.Execute("DELETE FROM guild_bank_eventlog WHERE LogGuid > {0}", GuildConst.BankLogMaxRecords);
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// 0 1 2 3 4 5 6 7 8
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SQLResult result = DB.Characters.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadBankEventLogFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank event logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 7. Load all news event logs
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Log.outInfo(LogFilter.ServerLoading, "Loading Guild News...");
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{
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uint oldMSTime = Time.GetMSTime();
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DB.Characters.Execute("DELETE FROM guild_newslog WHERE LogGuid > {0}", GuildConst.NewsLogMaxRecords);
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// 0 1 2 3 4 5 6
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SQLResult result = DB.Characters.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
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if (result.IsEmpty())
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadGuildNewsLogFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild new logs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 8. Load all guild bank tabs
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Log.outInfo(LogFilter.ServerLoading, "Loading guild bank tabs...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete orphaned guild bank tab entries before loading the valid ones
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DB.Characters.Execute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
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// 0 1 2 3 4
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SQLResult result = DB.Characters.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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uint guildId = result.Read<uint>(0);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadBankTabFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tabs in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 9. Fill all guild bank tabs
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Log.outInfo(LogFilter.ServerLoading, "Filling bank tabs with items...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete orphan guild bank items
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DB.Characters.Execute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
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SQLResult result = DB.Characters.Query(DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_BANK_ITEMS));
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
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}
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else
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{
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uint count = 0;
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do
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{
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ulong guildId = result.Read<ulong>(45);
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Guild guild = GetGuildById(guildId);
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if (guild)
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guild.LoadBankItemFromDB(result.GetFields());
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild bank tab items in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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// 10. Load guild achievements
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Log.outInfo(LogFilter.ServerLoading, "Loading guild achievements...");
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{
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uint oldMSTime = Time.GetMSTime();
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long achievementCount = 0;
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long criteriaCount = 0;
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SQLResult achievementResult;
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SQLResult criteriaResult;
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foreach (var pair in GuildStore)
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT);
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stmt.AddValue(0, pair.Key);
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achievementResult = DB.Characters.Query(stmt);
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stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_GUILD_ACHIEVEMENT_CRITERIA);
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stmt.AddValue(0, pair.Key);
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criteriaResult = DB.Characters.Query(stmt);
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if (!achievementResult.IsEmpty())
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achievementCount += achievementResult.GetRowCount();
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if (!criteriaResult.IsEmpty())
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criteriaCount += criteriaResult.GetRowCount();
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pair.Value.GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
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}
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild achievements and {1} criterias in {2} ms", achievementCount, criteriaCount, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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// 11. Validate loaded guild data
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Log.outInfo(LogFilter.Server, "Validating data of loaded guilds...");
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{
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uint oldMSTime = Time.GetMSTime();
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foreach (var guild in GuildStore.ToList())
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{
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if (!guild.Value.Validate())
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GuildStore.Remove(guild.Key);
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}
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Log.outInfo(LogFilter.ServerLoading, "Validated data of loaded guilds in {0} ms", Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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public void LoadGuildRewards()
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3
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SQLResult result = DB.World.Query("SELECT ItemID, MinGuildRep, RaceMask, Cost FROM guild_rewards");
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if (result.IsEmpty())
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{
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Log.outError(LogFilter.ServerLoading, "Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
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return;
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}
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uint count = 0;
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do
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{
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GuildReward reward = new GuildReward();
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reward.ItemID = result.Read<uint>(0);
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reward.MinGuildRep = result.Read<byte>(1);
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reward.RaceMask = result.Read<int>(2);
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reward.Cost = result.Read<ulong>(3);
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if (Global.ObjectMgr.GetItemTemplate(reward.ItemID) == null)
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{
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Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing item entry {0}", reward.ItemID);
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continue;
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}
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if (reward.MinGuildRep >= (int)ReputationRank.Max)
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{
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Log.outError(LogFilter.ServerLoading, "Guild rewards contains wrong reputation standing {0}, max is {1}", reward.MinGuildRep, (int)ReputationRank.Max - 1);
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continue;
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}
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_GUILD_REWARDS_REQ_ACHIEVEMENTS);
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stmt.AddValue(0, reward.ItemID);
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SQLResult reqAchievementResult = DB.World.Query(stmt);
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if (!reqAchievementResult.IsEmpty())
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{
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do
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{
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uint requiredAchievementId = reqAchievementResult.Read<uint>(0);
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if (!CliDB.AchievementStorage.ContainsKey(requiredAchievementId))
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{
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Log.outError(LogFilter.ServerLoading, "Guild rewards constains not existing achievement entry {0}", requiredAchievementId);
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continue;
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}
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reward.AchievementsRequired.Add(requiredAchievementId);
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} while (reqAchievementResult.NextRow());
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}
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guildRewards.Add(reward);
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++count;
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} while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} guild reward definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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|
|
|
public void ResetTimes(bool week)
|
|
{
|
|
DB.Characters.Execute(DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_MEMBER_WITHDRAW));
|
|
|
|
foreach (var guild in GuildStore.Values)
|
|
guild.ResetTimes(week);
|
|
}
|
|
|
|
public void SetNextGuildId(uint Id) { NextGuildId = Id; }
|
|
|
|
public List<GuildReward> GetGuildRewards() { return guildRewards; }
|
|
|
|
|
|
uint NextGuildId;
|
|
Dictionary<ulong, Guild> GuildStore = new Dictionary<ulong, Guild>();
|
|
List<GuildReward> guildRewards = new List<GuildReward>();
|
|
}
|
|
|
|
public class GuildReward
|
|
{
|
|
public uint ItemID;
|
|
public byte MinGuildRep;
|
|
public int RaceMask;
|
|
public ulong Cost;
|
|
public List<uint> AchievementsRequired = new List<uint>();
|
|
}
|
|
}
|