Files
CypherCore/Scripts/Northrend/AzjolNerub/AzjolNerub/BossNadronox.cs
T
2017-06-19 17:30:18 -04:00

1086 lines
39 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Combat;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.Northrend.AzjolNerub.AzjolNerub.Nadronox
{
struct SpellIds
{
// Hadronox
public const uint WebFrontDoors = 53177;
public const uint WebSideDoors = 53185;
public const uint LeechPoison = 53030;
public const uint LeechPoisonHeal = 53800;
public const uint AcidCloud = 53400;
public const uint WebGrab = 57731;
public const uint PierceArmor = 53418;
// Anub'Ar Opponent Summoning Spells
public const uint SummonChampionPeriodic = 53035;
public const uint SummonCryptFiendPeriodic = 53037;
public const uint SummonNecromancerPeriodic = 53036;
public const uint SummonChampionTop = 53064;
public const uint SummonCryptFiendTop = 53065;
public const uint SummonNecromancerTop = 53066;
public const uint SummonChampionBottom = 53090;
public const uint SummonCryptFiendBottom = 53091;
public const uint SummonNecromancerBottom = 53092;
// Anub'Ar Crusher
public const uint Smash = 53318;
public const uint Frenzy = 53801;
// Anub'Ar Foes - Shared
public const uint Taunt = 53798;
// Anub'Ar Champion
public const uint Rend = 59343;
public const uint Pummel = 59344;
// Anub'Ar Crypt Guard
public const uint CrushingWebs = 59347;
public const uint InfectedWound = 59348;
// Anub'Ar Necromancer
public const uint ShadowBolt = 53333;
public const uint AnimateBones1 = 53334;
public const uint AnimateBones2 = 53336;
}
enum SummonGroups
{
Crusher1 = 1,
Crusher2 = 2,
Crusher3 = 3
}
struct ActionIds
{
public const int HadronoxMove = 1;
public const int CrusherEngaged = 2;
public const int PackWalk = 3;
}
struct Data
{
public const uint CrusherPackId = 1;
public const uint HadronoxEnteredCombat = 2;
public const uint HadronoxWebbedDoors = 3;
}
struct CreatureIds
{
public const uint Crusher = 28922;
public const uint WorldtriggerLarge = 23472;
}
struct TextIds
{
public const uint SayCrusherAggro = 1;
public const uint EmoteCrusherFrenzy = 2;
public const uint EmoteHadronoxMove = 1;
}
// Movement IDs used by the permanently spawning Anub'ar opponents - they are done in sequence, as one finishes, the next one starts
enum MovementIds
{
None = 0,
Outside,
Downstairs,
Downstairs2,
Hadronox, // this one might have us take a detour to avoid pathfinding "through" the floor...
HadronoxReal // while this one will always make us movechase
}
struct Misc
{
public static Position[] hadronoxStep =
{
new Position(515.5848f, 544.2007f, 673.6272f),
new Position(562.191f , 514.068f , 696.4448f),
new Position(610.3828f, 518.6407f, 695.9385f),
new Position(530.42f , 560.003f, 733.0308f)
};
public static Position[] crusherWaypoints =
{
new Position(529.6913f, 547.1257f, 731.9155f, 4.799650f),
new Position(517.51f , 561.439f , 734.0306f, 4.520403f),
new Position(543.414f , 551.728f , 732.0522f, 3.996804f)
};
public static Position[] championWaypoints =
{
new Position(539.2076f, 549.7539f, 732.8668f, 4.55531f),
new Position(527.3098f, 559.5197f, 732.9407f, 4.742493f),
new Position()
};
public static Position[] cryptFiendWaypoints =
{
new Position(520.3911f, 548.7895f, 732.0118f, 5.0091f),
new Position(),
new Position(550.9611f, 545.1674f, 731.9031f, 3.996804f)
};
public static Position[] necromancerWaypoints =
{
new Position(),
new Position(507.6937f, 563.3471f, 734.8986f, 4.520403f),
new Position(535.1049f, 552.8961f, 732.8441f, 3.996804f),
};
public static Position[] initialMoves =
{
new Position(485.314606f, 611.418640f, 771.428406f),
new Position(575.760437f, 611.516418f, 771.427368f),
new Position(588.930725f, 598.233276f, 739.142151f)
};
public static Position[] downstairsMoves =
{
new Position(513.574341f, 587.022156f, 736.229065f),
new Position(537.920410f, 580.436157f, 732.796692f),
new Position(601.289246f, 583.259644f, 725.443054f),
};
public static Position[] downstairsMoves2 =
{
new Position(571.498718f, 576.978333f, 727.582947f),
new Position(571.498718f, 576.978333f, 727.582947f),
new Position()
};
}
[Script]
class boss_hadronox : CreatureScript
{
public boss_hadronox() : base("boss_hadronox") { }
class boss_hadronoxAI : BossAI
{
public boss_hadronoxAI(Creature creature) : base(creature, ANDataTypes.Hadronox) { }
bool IsInCombatWithPlayer()
{
List<HostileReference> refs = me.GetThreatManager().getThreatList();
foreach (HostileReference hostileRef in refs)
{
Unit target = hostileRef.getTarget();
if (target)
if (target.IsControlledByPlayer())
return true;
}
return false;
}
void SetStep(byte step)
{
if (_lastPlayerCombatState)
return;
_step = step;
me.SetHomePosition(Misc.hadronoxStep[step]);
me.GetMotionMaster().Clear();
me.AttackStop();
SetCombatMovement(false);
me.GetMotionMaster().MovePoint(0, Misc.hadronoxStep[step]);
}
void SummonCrusherPack(SummonGroups group)
{
List<TempSummon> summoned;
me.SummonCreatureGroup((byte)group, out summoned);
foreach (TempSummon summon in summoned)
{
summon.GetAI().SetData(Data.CrusherPackId, (uint)group);
summon.GetAI().DoAction(ActionIds.PackWalk);
}
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type != MovementGeneratorType.Point)
return;
SetCombatMovement(true);
AttackStart(me.GetVictim());
if (_step < Misc.hadronoxStep.Length - 1)
return;
DoCastAOE(SpellIds.WebFrontDoors);
DoCastAOE(SpellIds.WebSideDoors);
_doorsWebbed = true;
DoZoneInCombat();
}
public override uint GetData(uint data)
{
if (data == Data.HadronoxEnteredCombat)
return _enteredCombat ? 1 : 0u;
if (data == Data.HadronoxWebbedDoors)
return _doorsWebbed ? 1 : 0u;
return 0;
}
public override bool CanAIAttack(Unit target)
{
// Prevent Hadronox from going too far from her current home position
if (!target.IsControlledByPlayer() && target.GetDistance(me.GetHomePosition()) > 20.0f)
return false;
return base.CanAIAttack(target);
}
public override void EnterCombat(Unit who)
{
_scheduler.CancelAll();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(7), task =>
{
DoCastAOE(SpellIds.LeechPoison);
task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(9));
});
_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(13), task =>
{
Unit target = SelectTarget(SelectAggroTarget.Random, 0, 100.0f);
if (target)
DoCast(target, SpellIds.AcidCloud);
task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(23));
});
_scheduler.Schedule(TimeSpan.FromSeconds(13), TimeSpan.FromSeconds(19), task =>
{
DoCastAOE(SpellIds.WebGrab);
task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(7), task =>
{
DoCastVictim(SpellIds.PierceArmor);
task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15));
});
_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
{
if (IsInCombatWithPlayer() != _lastPlayerCombatState)
{
_lastPlayerCombatState = !_lastPlayerCombatState;
if (_lastPlayerCombatState) // we are now in combat with players
{
if (!instance.CheckRequiredBosses(ANDataTypes.Hadronox))
{
EnterEvadeMode(EvadeReason.SequenceBreak);
return;
}
// cancel current point movement if engaged by players
if (me.GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Point)
{
me.GetMotionMaster().Clear();
SetCombatMovement(true);
AttackStart(me.GetVictim());
}
}
else // we are no longer in combat with players - reset the encounter
EnterEvadeMode(EvadeReason.NoHostiles);
}
task.Repeat(TimeSpan.FromSeconds(1));
});
me.setActive(true);
}
public override void DoAction(int action)
{
switch (action)
{
case ActionIds.CrusherEngaged:
if (_enteredCombat)
break;
instance.SetBossState(ANDataTypes.Hadronox, EncounterState.InProgress);
_enteredCombat = true;
SummonCrusherPack(SummonGroups.Crusher2);
SummonCrusherPack(SummonGroups.Crusher3);
break;
case ActionIds.HadronoxMove:
if (_step < Misc.hadronoxStep.Length - 1)
{
SetStep((byte)(_step + 1));
Talk(TextIds.EmoteHadronoxMove);
}
break;
}
}
public override void EnterEvadeMode(EvadeReason why)
{
List<Creature> triggers = new List<Creature>();
me.GetCreatureListWithEntryInGrid(triggers, CreatureIds.WorldtriggerLarge);
foreach (Creature trigger in triggers)
{
if (trigger.HasAura(SpellIds.SummonChampionPeriodic) || trigger.HasAura(SpellIds.WebFrontDoors) || trigger.HasAura(SpellIds.WebSideDoors))
_DespawnAtEvade(25, trigger);
}
_DespawnAtEvade(25);
summons.DespawnAll();
foreach (ObjectGuid gNerubian in _anubar)
{
Creature nerubian = ObjectAccessor.GetCreature(me, gNerubian);
if (nerubian)
nerubian.DespawnOrUnsummon();
}
}
public override void SetGUID(ObjectGuid guid, int what)
{
_anubar.Add(guid);
}
public void Initialize()
{
me.SetFloatValue(UnitFields.BoundingRadius, 9.0f);
me.SetFloatValue(UnitFields.CombatReach, 9.0f);
_enteredCombat = false;
_doorsWebbed = false;
_lastPlayerCombatState = false;
SetStep(0);
SetCombatMovement(true);
SummonCrusherPack(SummonGroups.Crusher1);
}
public override void InitializeAI()
{
base.InitializeAI();
if (me.IsAlive())
Initialize();
}
public override void JustRespawned()
{
base.JustRespawned();
Initialize();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
// Safeguard to prevent Hadronox dying to NPCs
public override void DamageTaken(Unit who, ref uint damage)
{
if (!who.IsControlledByPlayer() && me.HealthBelowPct(70))
{
if (me.HealthBelowPctDamaged(5, damage))
damage = 0;
else
damage *= (uint)((me.GetHealthPct() - 5.0f) / 65.0f);
}
}
public override void JustSummoned(Creature summon)
{
summons.Summon(summon);
// Do not enter combat with zone
}
bool _enteredCombat; // has a player entered combat with the first crusher pack? (talk and spawn two more packs)
bool _doorsWebbed; // obvious - have we reached the top and webbed the doors shut? (trigger for hadronox denied achievement)
bool _lastPlayerCombatState; // was there a player in our threat list the last time we checked (we check every second)
byte _step;
List<ObjectGuid> _anubar = new List<ObjectGuid>();
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<boss_hadronoxAI>(creature);
}
}
class npc_hadronox_crusherPackAI : ScriptedAI
{
public npc_hadronox_crusherPackAI(Creature creature, Position[] positions) : base(creature)
{
_instance = creature.GetInstanceScript();
_positions = positions;
_myPack = 0;
_doFacing = false;
}
public override void DoAction(int action)
{
if (action == ActionIds.PackWalk)
{
switch (_myPack)
{
case SummonGroups.Crusher1:
case SummonGroups.Crusher2:
case SummonGroups.Crusher3:
me.GetMotionMaster().MovePoint(ActionIds.PackWalk, _positions[_myPack - SummonGroups.Crusher1]);
break;
default:
break;
}
}
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type == MovementGeneratorType.Point && id == ActionIds.PackWalk)
_doFacing = true;
}
public override void EnterEvadeMode(EvadeReason why)
{
Creature hadronox = _instance.GetCreature(ANDataTypes.Hadronox);
if (hadronox)
hadronox.GetAI().EnterEvadeMode(EvadeReason.Other);
}
public override uint GetData(uint data)
{
if (data == Data.CrusherPackId)
return (uint)_myPack;
return 0;
}
public override void SetData(uint data, uint value)
{
if (data == Data.CrusherPackId)
{
_myPack = (SummonGroups)value;
me.SetReactState(_myPack != 0 ? ReactStates.Passive : ReactStates.Aggressive);
}
}
public override void EnterCombat(Unit who)
{
if (me.HasReactState(ReactStates.Passive))
{
List<Creature> others = new List<Creature>();
me.GetCreatureListWithEntryInGrid(others, 0, 40.0f);
foreach (Creature other in others)
{
if (other.GetAI().GetData(Data.CrusherPackId) == (uint)_myPack)
{
other.SetReactState(ReactStates.Aggressive);
other.GetAI().AttackStart(who);
}
}
}
_EnterCombat();
base.EnterCombat(who);
}
public virtual void _EnterCombat() { }
public override void MoveInLineOfSight(Unit who)
{
if (!me.HasReactState(ReactStates.Passive))
{
base.MoveInLineOfSight(who);
return;
}
if (me.CanStartAttack(who, false) && me.IsWithinDistInMap(who, me.GetAttackDistance(who) + me.m_CombatDistance))
EnterCombat(who);
}
public override void UpdateAI(uint diff)
{
if (_doFacing)
{
_doFacing = false;
me.SetFacingTo(_positions[_myPack - SummonGroups.Crusher1].GetOrientation());
}
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
protected InstanceScript _instance;
Position[] _positions;
protected SummonGroups _myPack;
bool _doFacing;
}
[Script]
class npc_anub_ar_crusher : CreatureScript
{
public npc_anub_ar_crusher() : base("npc_anub_ar_crusher") { }
class npc_anub_ar_crusherAI : npc_hadronox_crusherPackAI
{
public npc_anub_ar_crusherAI(Creature creature) : base(creature, Misc.crusherWaypoints) { }
public override void _EnterCombat()
{
_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(12), task =>
{
DoCastVictim(SpellIds.Smash);
task.Repeat(TimeSpan.FromSeconds(13), TimeSpan.FromSeconds(21));
});
if (_myPack != SummonGroups.Crusher1)
return;
Creature hadronox = _instance.GetCreature(ANDataTypes.Hadronox);
if (hadronox)
{
if (hadronox.GetAI().GetData(Data.HadronoxEnteredCombat) != 0)
return;
hadronox.GetAI().DoAction(ActionIds.CrusherEngaged);
}
Talk(TextIds.SayCrusherAggro);
}
public override void DamageTaken(Unit source, ref uint damage)
{
if (_hadFrenzy || !me.HealthBelowPctDamaged(25, damage))
return;
_hadFrenzy = true;
Talk(TextIds.EmoteCrusherFrenzy);
DoCastSelf(SpellIds.Frenzy);
}
public override void JustDied(Unit killer)
{
Creature hadronox = _instance.GetCreature(ANDataTypes.Hadronox);
if (hadronox)
hadronox.GetAI().DoAction(ActionIds.HadronoxMove);
base.JustDied(killer);
}
bool _hadFrenzy;
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_crusherAI>(creature);
}
}
[Script]
class npc_anub_ar_crusher_champion : CreatureScript
{
public npc_anub_ar_crusher_champion() : base("npc_anub_ar_crusher_champion") { }
class npc_anub_ar_crusher_championAI : npc_hadronox_crusherPackAI
{
public npc_anub_ar_crusher_championAI(Creature creature) : base(creature, Misc.championWaypoints) { }
public override void _EnterCombat()
{
_scheduler.Schedule(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.Rend);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.Pummel);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(17));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_crusher_championAI>(creature);
}
}
[Script]
class npc_anub_ar_crusher_crypt_fiend : CreatureScript
{
public npc_anub_ar_crusher_crypt_fiend() : base("npc_anub_ar_crusher_crypt_fiend") { }
class npc_anub_ar_crusher_crypt_fiendAI : npc_hadronox_crusherPackAI
{
public npc_anub_ar_crusher_crypt_fiendAI(Creature creature) : base(creature, Misc.cryptFiendWaypoints) { }
public override void _EnterCombat()
{
_scheduler.Schedule(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.CrushingWebs);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.InfectedWound);
task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(25));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_crusher_crypt_fiendAI>(creature);
}
}
[Script]
class npc_anub_ar_crusher_necromancer : CreatureScript
{
public npc_anub_ar_crusher_necromancer() : base("npc_anub_ar_crusher_necromancer") { }
class npc_anub_ar_crusher_necromancerAI : npc_hadronox_crusherPackAI
{
public npc_anub_ar_crusher_necromancerAI(Creature creature) : base(creature, Misc.necromancerWaypoints) { }
public override void _EnterCombat()
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.ShadowBolt);
task.Repeat(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(5));
});
_scheduler.Schedule(TimeSpan.FromSeconds(37), TimeSpan.FromSeconds(45), task =>
{
DoCastVictim(RandomHelper.URand(0, 1) != 0 ? SpellIds.AnimateBones2 : SpellIds.AnimateBones1);
task.Repeat(TimeSpan.FromSeconds(35), TimeSpan.FromSeconds(50));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_crusher_necromancerAI>(creature);
}
}
class npc_hadronox_foeAI : ScriptedAI
{
public npc_hadronox_foeAI(Creature creature) : base(creature)
{
_instance = creature.GetInstanceScript();
_nextMovement = MovementIds.Outside;
_mySpawn = 0;
}
public override void InitializeAI()
{
base.InitializeAI();
Creature hadronox = _instance.GetCreature(ANDataTypes.Hadronox);
if (hadronox)
hadronox.GetAI().SetGUID(me.GetGUID());
}
public override void MovementInform(MovementGeneratorType type, uint id)
{
if (type == MovementGeneratorType.Point)
_nextMovement = (MovementIds)(id + 1);
}
public override void EnterEvadeMode(EvadeReason why)
{
me.DespawnOrUnsummon();
}
public override void UpdateAI(uint diff)
{
if (_nextMovement != 0)
{
switch (_nextMovement)
{
case MovementIds.Outside:
{
float dist = float.PositiveInfinity;
for (byte spawn = 0; spawn < Misc.initialMoves.Length; ++spawn)
{
float thisDist = Misc.initialMoves[spawn].GetExactDistSq(me);
if (thisDist < dist)
{
_mySpawn = spawn;
dist = thisDist;
}
}
me.GetMotionMaster().MovePoint((uint)MovementIds.Outside, Misc.initialMoves[_mySpawn], false); // do not pathfind here, we have to pass through a "wall" of webbing
break;
}
case MovementIds.Downstairs:
me.GetMotionMaster().MovePoint((uint)MovementIds.Downstairs, Misc.downstairsMoves[_mySpawn]);
break;
case MovementIds.Downstairs2:
if (Misc.downstairsMoves2[_mySpawn].GetPositionX() > 0.0f) // might be unset for this spawn - if yes, skip
{
me.GetMotionMaster().MovePoint((uint)MovementIds.Downstairs2, Misc.downstairsMoves2[_mySpawn]);
break;
}
goto case MovementIds.Hadronox;
// intentional missing break
case MovementIds.Hadronox:
case MovementIds.HadronoxReal:
{
float zCutoff = 702.0f;
Creature hadronox = _instance.GetCreature(ANDataTypes.Hadronox);
if (hadronox && hadronox.IsAlive())
{
if (_nextMovement != MovementIds.HadronoxReal)
if (hadronox.GetPositionZ() < zCutoff)
{
me.GetMotionMaster().MovePoint((uint)MovementIds.Hadronox, Misc.hadronoxStep[2]);
break;
}
me.GetMotionMaster().MoveChase(hadronox);
}
break;
}
default:
break;
}
_nextMovement = MovementIds.None;
}
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
InstanceScript _instance;
MovementIds _nextMovement;
byte _mySpawn;
}
[Script]
class npc_anub_ar_champion : CreatureScript
{
public npc_anub_ar_champion() : base("npc_anub_ar_champion") { }
class npc_anub_ar_championAI : npc_hadronox_foeAI
{
public npc_anub_ar_championAI(Creature creature) : base(creature) { }
public override void EnterCombat(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.Rend);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.Pummel);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(17));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50), task =>
{
DoCastVictim(SpellIds.Taunt);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_championAI>(creature);
}
}
[Script]
class npc_anub_ar_crypt_fiend : CreatureScript
{
public npc_anub_ar_crypt_fiend() : base("npc_anub_ar_crypt_fiend") { }
class npc_anub_ar_crypt_fiendAI : npc_hadronox_foeAI
{
public npc_anub_ar_crypt_fiendAI(Creature creature) : base(creature) { }
public override void EnterCombat(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(4), TimeSpan.FromSeconds(8), task =>
{
DoCastVictim(SpellIds.CrushingWebs);
task.Repeat(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(16));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(19), task =>
{
DoCastVictim(SpellIds.InfectedWound);
task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(25));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50), task =>
{
DoCastVictim(SpellIds.Taunt);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_crypt_fiendAI>(creature);
}
}
[Script]
class npc_anub_ar_necromancer : CreatureScript
{
public npc_anub_ar_necromancer() : base("npc_anub_ar_necromancer") { }
class npc_anub_ar_necromancerAI : npc_hadronox_foeAI
{
public npc_anub_ar_necromancerAI(Creature creature) : base(creature) { }
public override void EnterCombat(Unit who)
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(4), task =>
{
DoCastVictim(SpellIds.ShadowBolt);
task.Repeat(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(5));
});
_scheduler.Schedule(TimeSpan.FromSeconds(37), TimeSpan.FromSeconds(45), task =>
{
DoCastVictim(RandomHelper.URand(0, 1) != 0 ? SpellIds.AnimateBones2 : SpellIds.AnimateBones1);
task.Repeat(TimeSpan.FromSeconds(35), TimeSpan.FromSeconds(50));
});
_scheduler.Schedule(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50), task =>
{
DoCastVictim(SpellIds.Taunt);
task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(50));
});
}
}
public override CreatureAI GetAI(Creature creature)
{
return GetInstanceAI<npc_anub_ar_necromancerAI>(creature);
}
}
class spell_hadronox_periodic_summon_template_AuraScript : AuraScript
{
public spell_hadronox_periodic_summon_template_AuraScript(uint topSpellId, uint bottomSpellId) : base()
{
_topSpellId = topSpellId;
_bottomSpellId = bottomSpellId;
}
public override bool Validate(SpellInfo spell)
{
return ValidateSpellInfo(_topSpellId, _bottomSpellId);
}
void HandleApply(AuraEffect eff, AuraEffectHandleModes mode)
{
AuraEffect effect = GetAura().GetEffect(0);
if (effect != null)
effect.SetPeriodicTimer(RandomHelper.IRand(2, 17) * Time.InMilliseconds);
}
void HandlePeriodic(AuraEffect eff)
{
Unit caster = GetCaster();
if (!caster)
return;
InstanceScript instance = caster.GetInstanceScript();
if (instance == null)
return;
if (instance.GetBossState(ANDataTypes.Hadronox) == EncounterState.Done)
GetAura().Remove();
else
{
if (caster.GetPositionZ() >= 750.0f)
caster.CastSpell(caster, _topSpellId, true);
else
caster.CastSpell(caster, _bottomSpellId, true);
}
}
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real));
OnEffectPeriodic.Add(new EffectPeriodicHandler(HandlePeriodic, 0, AuraType.PeriodicDummy));
}
uint _topSpellId;
uint _bottomSpellId;
}
[Script]
class spell_hadronox_periodic_summon_champion : SpellScriptLoader
{
public spell_hadronox_periodic_summon_champion() : base("spell_hadronox_periodic_summon_champion") { }
class spell_hadronox_periodic_summon_champion_AuraScript : spell_hadronox_periodic_summon_template_AuraScript
{
public spell_hadronox_periodic_summon_champion_AuraScript() : base(SpellIds.SummonChampionTop, SpellIds.SummonChampionBottom) { }
}
public override AuraScript GetAuraScript()
{
return new spell_hadronox_periodic_summon_champion_AuraScript();
}
}
[Script]
class spell_hadronox_periodic_summon_crypt_fiend : SpellScriptLoader
{
public spell_hadronox_periodic_summon_crypt_fiend() : base("spell_hadronox_periodic_summon_crypt_fiend") { }
class spell_hadronox_periodic_summon_crypt_fiend_AuraScript : spell_hadronox_periodic_summon_template_AuraScript
{
public spell_hadronox_periodic_summon_crypt_fiend_AuraScript() : base(SpellIds.SummonCryptFiendTop, SpellIds.SummonCryptFiendBottom) { }
}
public override AuraScript GetAuraScript()
{
return new spell_hadronox_periodic_summon_crypt_fiend_AuraScript();
}
}
[Script]
class spell_hadronox_periodic_summon_necromancer : SpellScriptLoader
{
public spell_hadronox_periodic_summon_necromancer() : base("spell_hadronox_periodic_summon_necromancer") { }
class spell_hadronox_periodic_summon_necromancer_AuraScript : spell_hadronox_periodic_summon_template_AuraScript
{
public spell_hadronox_periodic_summon_necromancer_AuraScript() : base(SpellIds.SummonNecromancerTop, SpellIds.SummonNecromancerBottom) { }
}
public override AuraScript GetAuraScript()
{
return new spell_hadronox_periodic_summon_necromancer_AuraScript();
}
}
[Script]
class spell_hadronox_leeching_poison : SpellScriptLoader
{
public spell_hadronox_leeching_poison() : base("spell_hadronox_leeching_poison") { }
class spell_hadronox_leeching_poison_AuraScript : AuraScript
{
public override bool Validate(SpellInfo spell)
{
return ValidateSpellInfo(SpellIds.LeechPoisonHeal);
}
void HandleEffectRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
{
if (GetTargetApplication().GetRemoveMode() != AuraRemoveMode.ByDeath)
return;
if (GetTarget().IsGuardian())
return;
Unit caster = GetCaster();
if (caster)
caster.CastSpell(caster, SpellIds.LeechPoisonHeal, true);
}
public override void Register()
{
OnEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.PeriodicLeech, AuraEffectHandleModes.Real));
}
}
public override AuraScript GetAuraScript()
{
return new spell_hadronox_leeching_poison_AuraScript();
}
}
[Script]
class spell_hadronox_web_doors : SpellScriptLoader
{
public spell_hadronox_web_doors() : base("spell_hadronox_web_doors") { }
class spell_hadronox_web_doors_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spell)
{
return ValidateSpellInfo(SpellIds.SummonChampionPeriodic, SpellIds.SummonCryptFiendPeriodic, SpellIds.SummonNecromancerPeriodic);
}
void HandleDummy(uint effIndex)
{
Unit target = GetHitUnit();
if (target)
{
target.RemoveAurasDueToSpell(SpellIds.SummonChampionPeriodic);
target.RemoveAurasDueToSpell(SpellIds.SummonCryptFiendPeriodic);
target.RemoveAurasDueToSpell(SpellIds.SummonNecromancerPeriodic);
}
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.ApplyAura));
}
}
public override SpellScript GetSpellScript()
{
return new spell_hadronox_web_doors_SpellScript();
}
}
[Script]
class achievement_hadronox_denied : AchievementCriteriaScript
{
public achievement_hadronox_denied() : base("achievement_hadronox_denied") { }
public override bool OnCheck(Player player, Unit target)
{
if (!target)
return false;
Creature cTarget = target.ToCreature();
if (cTarget)
if (cTarget.GetAI().GetData(Data.HadronoxWebbedDoors) == 0)
return true;
return false;
}
}
}