622 lines
20 KiB
C#
622 lines
20 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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namespace Scripts.World.BossEmeraldDragons
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{
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struct CreatureIds
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{
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public const uint DragonYsondre = 14887;
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public const uint DragonLethon = 14888;
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public const uint DragonEmeriss = 14889;
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public const uint DragonTaerar = 14890;
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public const uint DreamFog = 15224;
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//Ysondre
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public const uint DementedDruid = 15260;
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//Lethon
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public const uint SpiritShade = 15261;
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}
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struct Spells
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{
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public const uint TailSweep = 15847; // Tail Sweep - Slap Everything Behind Dragon (2 Seconds Interval)
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public const uint SummonPlayer = 24776; // Teleport Highest Threat Player In Front Of Dragon If Wandering Off
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public const uint DreamFog = 24777; // Auraspell For Dream Fog Npc (15224)
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public const uint Sleep = 24778; // Sleep Triggerspell (Used For Dream Fog)
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public const uint SeepingFogLeft = 24813; // Dream Fog - Summon Left
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public const uint SeepingFogRight = 24814; // Dream Fog - Summon Right
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public const uint NoxiousBreath = 24818;
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public const uint MarkOfNature = 25040; // Mark Of Nature Trigger (Applied On Target Death - 15 Minutes Of Being Suspectible To Aura Of Nature)
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public const uint MarkOfNatureAura = 25041; // Mark Of Nature (Passive Marker-Test; Ticks Every 10 Seconds From Boss; Triggers Spellid 25042 (Scripted)
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public const uint AuraOfNature = 25043; // Stun For 2 Minutes (Used When public const uint MarkOfNature Exists On The Target)
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//Ysondre
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public const uint LightningWave = 24819;
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public const uint SummonDruidSpirits = 24795;
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//Lethon
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public const uint DrawSpirit = 24811;
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public const uint ShadowBoltWhirl = 24834;
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public const uint DarkOffering = 24804;
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//Emeriss
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public const uint PutridMushroom = 24904;
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public const uint CorruptionOfEarth = 24910;
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public const uint VolatileInfection = 24928;
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//Taerar
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public const uint BellowingRoar = 22686;
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public const uint Shade = 24313;
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public const uint ArcaneBlast = 24857;
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public static uint[] TaerarShadeSpells = { 24841, 24842, 24843 };
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}
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struct Texts
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{
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//Ysondre
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public const uint YsondreAggro = 0;
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public const uint YsondreSummonDruids = 1;
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//Lethon
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public const uint LethonAggro = 0;
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public const uint LethonDrawSpirit = 1;
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//Emeriss
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public const uint EmerissAggro = 0;
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public const uint EmerissCastCorruption = 1;
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//Taerar
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public const uint TaerarAggro = 0;
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public const uint TaerarSummonShades = 1;
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}
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class emerald_dragonAI : WorldBossAI
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{
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public emerald_dragonAI(Creature creature) : base(creature) { }
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public override void Reset()
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{
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base.Reset();
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.SetReactState(ReactStates.Aggressive);
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DoCast(me, Spells.MarkOfNatureAura, true);
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_scheduler.Schedule(TimeSpan.FromSeconds(4), task =>
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{
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// Tail Sweep is cast every two seconds, no matter what goes on in front of the dragon
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DoCast(me, Spells.TailSweep);
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task.Repeat(TimeSpan.FromSeconds(2));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(7.5), TimeSpan.FromSeconds(15), task =>
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{
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// Noxious Breath is cast on random intervals, no less than 7.5 seconds between
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DoCast(me, Spells.NoxiousBreath);
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(12.5), TimeSpan.FromSeconds(20), task =>
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{
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// Seeping Fog appears only as "pairs", and only ONE pair at any given time!
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// Despawntime is 2 minutes, so reschedule it for new cast after 2 minutes + a minor "random time" (30 seconds at max)
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DoCast(me, Spells.SeepingFogLeft, true);
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DoCast(me, Spells.SeepingFogRight, true);
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task.Repeat(TimeSpan.FromMinutes(2), TimeSpan.FromMinutes(2.5));
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});
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}
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// Target killed during encounter, mark them as suspectible for Aura Of Nature
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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who.CastSpell(who, Spells.MarkOfNature, true);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff);
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Unit target = SelectTarget(SelectAggroTarget.TopAggro, 0, -50.0f, true);
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if (target)
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DoCast(target, Spells.SummonPlayer);
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DoMeleeAttackIfReady();
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}
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}
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[Script]
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class npc_dream_fog : CreatureScript
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{
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public npc_dream_fog() : base("npc_dream_fog") { }
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class npc_dream_fogAI : ScriptedAI
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{
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public npc_dream_fogAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_roamTimer = 0;
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}
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public override void Reset()
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{
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Initialize();
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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if (_roamTimer == 0)
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{
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// Chase target, but don't attack - otherwise just roam around
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Unit target = SelectTarget(SelectAggroTarget.Random, 0, 0.0f, true);
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if (target)
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{
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_roamTimer = RandomHelper.URand(15000, 30000);
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me.GetMotionMaster().Clear(false);
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me.GetMotionMaster().MoveChase(target, 0.2f);
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}
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else
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{
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_roamTimer = 2500;
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me.GetMotionMaster().Clear(false);
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me.GetMotionMaster().MoveRandom(25.0f);
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}
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// Seeping fog movement is slow enough for a player to be able to walk backwards and still outpace it
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me.SetWalk(true);
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me.SetSpeedRate(UnitMoveType.Walk, 0.75f);
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}
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else
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_roamTimer -= diff;
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}
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uint _roamTimer;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_dream_fogAI(creature);
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}
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}
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[Script]
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class boss_ysondre : CreatureScript
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{
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public boss_ysondre() : base("boss_ysondre") { }
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class boss_ysondreAI : emerald_dragonAI
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{
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public boss_ysondreAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(Spells.LightningWave);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20));
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});
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}
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public override void EnterCombat(Unit who)
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{
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Talk(Texts.YsondreAggro);
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base.EnterCombat(who);
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}
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// Summon druid spirits on 75%, 50% and 25% health
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(Texts.YsondreSummonDruids);
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for (byte i = 0; i < 10; ++i)
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DoCast(me, Spells.SummonDruidSpirits, true);
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++_stage;
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}
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}
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byte _stage;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new boss_ysondreAI(creature);
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}
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}
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[Script]
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class boss_lethon : CreatureScript
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{
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public boss_lethon() : base("boss_lethon") { }
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class boss_lethonAI : emerald_dragonAI
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{
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public boss_lethonAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
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{
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me.CastSpell((Unit)null, Spells.ShadowBoltWhirl, false);
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task.Repeat(TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(30));
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});
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}
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public override void EnterCombat(Unit who)
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{
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Talk(Texts.LethonAggro);
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base.EnterCombat(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(Texts.LethonDrawSpirit);
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DoCast(me, Spells.DrawSpirit);
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++_stage;
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}
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}
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public override void SpellHitTarget(Unit target, SpellInfo spell)
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{
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if (spell.Id == Spells.DrawSpirit && target.IsTypeId(TypeId.Player))
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{
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Position targetPos = target.GetPosition();
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me.SummonCreature(CreatureIds.SpiritShade, targetPos, TempSummonType.TimedDespawnOOC, 50000);
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}
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}
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byte _stage;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new boss_lethonAI(creature);
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}
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}
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[Script]
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class npc_spirit_shade : CreatureScript
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{
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public npc_spirit_shade() : base("npc_spirit_shade") { }
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class npc_spirit_shadeAI : PassiveAI
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{
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public npc_spirit_shadeAI(Creature creature) : base(creature) { }
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public override void IsSummonedBy(Unit summoner)
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{
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_summonerGuid = summoner.GetGUID();
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me.GetMotionMaster().MoveFollow(summoner, 0.0f, 0.0f);
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}
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public override void MovementInform(MovementGeneratorType moveType, uint data)
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{
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if (moveType == MovementGeneratorType.Follow && data == _summonerGuid.GetCounter())
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{
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me.CastSpell((Unit)null, Spells.DarkOffering, false);
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me.DespawnOrUnsummon(1000);
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}
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}
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ObjectGuid _summonerGuid;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new npc_spirit_shadeAI(creature);
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}
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}
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[Script]
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class boss_emeriss : CreatureScript
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{
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public boss_emeriss() : base("boss_emeriss") { }
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class boss_emerissAI : emerald_dragonAI
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{
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public boss_emerissAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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}
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public override void Reset()
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{
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCastVictim(Spells.VolatileInfection);
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task.Repeat(TimeSpan.FromSeconds(120));
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});
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsTypeId(TypeId.Player))
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DoCast(who, Spells.PutridMushroom, true);
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base.KilledUnit(who);
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}
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public override void EnterCombat(Unit who)
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{
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Talk(Texts.EmerissAggro);
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base.EnterCombat(who);
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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if (!HealthAbovePct(100 - 25 * _stage))
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{
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Talk(Texts.EmerissCastCorruption);
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DoCast(me, Spells.CorruptionOfEarth, true);
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++_stage;
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}
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}
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byte _stage;
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new boss_emerissAI(creature);
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}
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}
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[Script]
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class boss_taerar : CreatureScript
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{
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public boss_taerar() : base("boss_taerar") { }
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class boss_taerarAI : emerald_dragonAI
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{
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public boss_taerarAI(Creature creature) : base(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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_stage = 1;
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_shades = 0;
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_banished = false;
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_banishedTimer = 0;
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}
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public override void Reset()
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{
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me.RemoveAurasDueToSpell(Spells.Shade);
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Initialize();
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base.Reset();
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_scheduler.Schedule(TimeSpan.FromSeconds(12), task =>
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{
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DoCast(Spells.ArcaneBlast);
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task.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(12));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(30), task =>
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{
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DoCast(Spells.BellowingRoar);
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task.Repeat(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(30));
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});
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}
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public override void EnterCombat(Unit who)
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{
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Talk(Texts.TaerarAggro);
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base.EnterCombat(who);
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}
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public override void SummonedCreatureDies(Creature summon, Unit killer)
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{
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--_shades;
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}
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public override void DamageTaken(Unit attacker, ref uint damage)
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{
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// At 75, 50 or 25 percent health, we need to activate the shades and go "banished"
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// Note: _stage holds the amount of times they have been summoned
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if (!_banished && !HealthAbovePct(100 - 25 * _stage))
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{
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_banished = true;
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_banishedTimer = 60000;
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me.InterruptNonMeleeSpells(false);
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DoStopAttack();
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Talk(Texts.TaerarSummonShades);
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foreach (var spell in Spells.TaerarShadeSpells)
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DoCastVictim(spell, true);
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_shades += (byte)Spells.TaerarShadeSpells.Length;
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DoCast(Spells.Shade);
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me.SetFlag(UnitFields.Flags, UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.SetReactState(ReactStates.Passive);
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++_stage;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!me.IsInCombat())
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return;
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if (_banished)
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{
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// If all three shades are dead, OR it has taken too long, end the current event and get Taerar back into business
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if (_banishedTimer <= diff || _shades == 0)
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{
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_banished = false;
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me.RemoveFlag(UnitFields.Flags, UnitFlags.NotSelectable | UnitFlags.NonAttackable);
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me.RemoveAurasDueToSpell(Spells.Shade);
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me.SetReactState(ReactStates.Aggressive);
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}
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// _banishtimer has not expired, and we still have active shades:
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else
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_banishedTimer -= diff;
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// Update the scheduler before we return (handled under emerald_dragonAI.UpdateAI(diff); if we're not inside this check)
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_scheduler.Update(diff);
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return;
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}
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base.UpdateAI(diff);
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}
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bool _banished; // used for shades activation testing
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uint _banishedTimer; // counter for banishment timeout
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byte _shades; // keep track of how many shades are dead
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byte _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
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}
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public override CreatureAI GetAI(Creature creature)
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{
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return new boss_taerarAI(creature);
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}
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}
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[Script]
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class spell_dream_fog_sleep : SpellScriptLoader
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{
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public spell_dream_fog_sleep() : base("spell_dream_fog_sleep") { }
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class spell_dream_fog_sleep_SpellScript : SpellScript
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{
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void FilterTargets(List<WorldObject> targets)
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{
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targets.RemoveAll(obj =>
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{
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Unit unit = obj.ToUnit();
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if (unit)
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return unit.HasAura(Spells.Sleep);
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return true;
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});
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}
|
|
|
|
public override void Register()
|
|
{
|
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitDestAreaEnemy));
|
|
}
|
|
}
|
|
|
|
public override SpellScript GetSpellScript()
|
|
{
|
|
return new spell_dream_fog_sleep_SpellScript();
|
|
}
|
|
}
|
|
|
|
[Script]
|
|
class spell_mark_of_nature : SpellScriptLoader
|
|
{
|
|
public spell_mark_of_nature() : base("spell_mark_of_nature") { }
|
|
|
|
class spell_mark_of_nature_SpellScript : SpellScript
|
|
{
|
|
public override bool Validate(SpellInfo spellInfo)
|
|
{
|
|
return ValidateSpellInfo(Spells.MarkOfNature, Spells.AuraOfNature);
|
|
}
|
|
|
|
void FilterTargets(List<WorldObject> targets)
|
|
{
|
|
targets.RemoveAll(obj =>
|
|
{
|
|
// return those not tagged or already under the influence of Aura of Nature
|
|
Unit unit = obj.ToUnit();
|
|
if (unit)
|
|
return !(unit.HasAura(Spells.MarkOfNature) && !unit.HasAura(Spells.AuraOfNature));
|
|
return true;
|
|
});
|
|
}
|
|
|
|
void HandleEffect(uint effIndex)
|
|
{
|
|
PreventHitDefaultEffect(effIndex);
|
|
GetHitUnit().CastSpell(GetHitUnit(), Spells.AuraOfNature, true);
|
|
}
|
|
|
|
public override void Register()
|
|
{
|
|
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy));
|
|
OnEffectHitTarget.Add(new EffectHandler(HandleEffect, 0, SpellEffectName.ApplyAura));
|
|
}
|
|
}
|
|
|
|
public override SpellScript GetSpellScript()
|
|
{
|
|
return new spell_mark_of_nature_SpellScript();
|
|
}
|
|
}
|
|
}
|