Files
CypherCore/Source/Game/Maps/ZoneScript.cs
T

49 lines
1.9 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Dynamic;
using Game.Entities;
namespace Game.Maps
{
public class ZoneScript
{
public virtual void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
{
if (source != null)
GameEvents.Trigger(gameEventId, source, target);
else
ProcessEvent(null, gameEventId, null);
}
public virtual uint GetCreatureEntry(ulong guidlow, CreatureData data) { return data.Id; }
public virtual uint GetGameObjectEntry(ulong spawnId, uint entry) { return entry; }
public virtual void OnCreatureCreate(Creature creature) { }
public virtual void OnCreatureRemove(Creature creature) { }
public virtual void OnGameObjectCreate(GameObject go) { }
public virtual void OnGameObjectRemove(GameObject go) { }
public virtual void OnUnitDeath(Unit unit) { }
//All-purpose data storage 64 bit
public virtual ObjectGuid GetGuidData(uint DataId) { return ObjectGuid.Empty; }
public virtual void SetGuidData(uint DataId, ObjectGuid Value) { }
public virtual ulong GetData64(uint dataId) { return 0; }
public virtual void SetData64(uint dataId, ulong value) { }
//All-purpose data storage 32 bit
public virtual uint GetData(uint dataId) { return 0; }
public virtual void SetData(uint dataId, uint value) { }
public virtual void ProcessEvent(WorldObject obj, uint eventId, WorldObject invoker) { }
public virtual void OnFlagStateChange(GameObject flagInBase, FlagState oldValue, FlagState newValue, Player player) { }
protected EventMap _events = new();
}
}