Files
CypherCore/Source/Game/BattleFields/BattleFieldManager.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

156 lines
4.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Game.Entities;
using Game.Maps;
using System.Collections.Generic;
namespace Game.BattleFields
{
public class BattleFieldManager : Singleton<BattleFieldManager>
{
BattleFieldManager() { }
public void InitBattlefield()
{
BattleField wg = new BattlefieldWG();
// respawn, init variables
if (!wg.SetupBattlefield())
{
Log.outError(LogFilter.Battlefield, "Battlefield: Wintergrasp init failed.");
}
else
{
_battlefieldSet.Add(wg);
Log.outInfo(LogFilter.Battlefield, "Battlefield: Wintergrasp successfully initiated.");
}
/*
For Cataclysm: Tol Barad
Battlefield* tb = new BattlefieldTB;
// respawn, init variables
if (!tb.SetupBattlefield())
{
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad init failed.");
delete tb;
}
else
{
_battlefieldSet.push_back(tb);
TC_LOG_DEBUG("bg.battlefield", "Battlefield: Tol Barad successfully initiated.");
}
*/
}
public void AddZone(uint zoneId, BattleField bf)
{
_battlefieldMap[zoneId] = bf;
}
public void HandlePlayerEnterZone(Player player, uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
return;
if (!bf.IsEnabled() || bf.HasPlayer(player))
return;
bf.HandlePlayerEnterZone(player, zoneId);
Log.outDebug(LogFilter.Battlefield, "Player {0} entered battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
}
public void HandlePlayerLeaveZone(Player player, uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
return;
// teleport: remove once in removefromworld, once in updatezone
if (!bf.HasPlayer(player))
return;
bf.HandlePlayerLeaveZone(player, zoneId);
Log.outDebug(LogFilter.Battlefield, "Player {0} left battlefield id {1}", player.GetGUID().ToString(), bf.GetTypeId());
}
public BattleField GetBattlefieldToZoneId(uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf == null)
{
// no handle for this zone, return
return null;
}
if (!bf.IsEnabled())
return null;
return bf;
}
public BattleField GetBattlefieldByBattleId(uint battleId)
{
foreach (var bf in _battlefieldSet)
{
if (bf.GetBattleId() == battleId)
return bf;
}
return null;
}
public BattleField GetBattlefieldByQueueId(ulong queueId)
{
foreach (var bf in _battlefieldSet)
if (bf.GetQueueId() == queueId)
return bf;
return null;
}
ZoneScript GetZoneScript(uint zoneId)
{
var bf = _battlefieldMap.LookupByKey(zoneId);
if (bf != null)
return bf;
return null;
}
public void Update(uint diff)
{
_updateTimer += diff;
if (_updateTimer > 1000)
{
foreach (var bf in _battlefieldSet)
if (bf.IsEnabled())
bf.Update(_updateTimer);
_updateTimer = 0;
}
}
// contains all initiated battlefield events
// used when initing / cleaning up
List<BattleField> _battlefieldSet = new List<BattleField>();
// maps the zone ids to an battlefield event
// used in player event handling
Dictionary<uint, BattleField> _battlefieldMap = new Dictionary<uint, BattleField>();
// update interval
uint _updateTimer;
}
}