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CypherCore/Source/Game/Spells
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hondacrx e179d29b55 Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/176c75e8dbad95bfdcd88034f75e1452997ddb07)
2020-07-14 16:58:41 -04:00
..
Auras
Core/Spells: Assign spell effect handles for new apply aura effects
2020-07-12 00:39:37 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Core/Spells: Assign spell effect handles for new apply aura effects
2020-07-12 00:39:37 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
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