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CypherCore/Source/Game/Spells
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hondacrx 2d87d0c75d Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared.
Port From (https://github.com/TrinityCore/TrinityCore/commit/9f7d3ebd6a474c2e325698b1665ab2939926cab6)
2021-12-23 20:23:16 -05:00
..
Auras
Core/Logging: Split logs for unknown and zero triggered spells
2021-12-17 17:39:33 -05:00
Skills
Core/Spell: allow Northrend Inscription Research to unlock three recipes the first time it is cast.
2021-12-17 17:52:44 -05:00
Spell.cs
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match naming scheme for these notifiers
2021-12-23 20:02:14 -05:00
SpellCastTargets.cs
Core/Spells: rework part 5: GameObject casting
2021-08-29 18:27:08 -04:00
SpellEffects.cs
Core/AI: Remove EnterEvadeMode calls from Guardian/Summon spell handlers. Add follow logic to CreatureAI::JustAppeared.
2021-12-23 20:23:16 -05:00
SpellHistory.cs
Core/Spells: SpellHistory updates
2021-11-23 14:36:54 -05:00
SpellInfo.cs
Core/Spells: Initialize EffectIndex of empty effects to their proper values instead of always being 0
2021-12-07 17:14:30 -05:00
SpellManager.cs
Misc fixes
2021-12-22 20:23:48 -05:00
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