Files
CypherCore/Source/Game/Movement/Generators/PointMovement.cs
T
hondacrx bd437fc87a Fixes/Crashes:
command "cometome"
Using call pet on hunter
crash when casting some spells.
2023-03-20 05:50:18 -04:00

234 lines
8.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Movement
{
public class PointMovementGenerator : MovementGenerator
{
uint _movementId;
Position _destination;
float? _speed;
bool _generatePath;
//! if set then unit will turn to specified _orient in provided _pos
float? _finalOrient;
Unit _faceTarget;
SpellEffectExtraData _spellEffectExtra;
MovementWalkRunSpeedSelectionMode _speedSelectionMode;
float? _closeEnoughDistance;
public PointMovementGenerator(uint id, float x, float y, float z, bool generatePath, float? speed = null, float? finalOrient = null, Unit faceTarget = null, SpellEffectExtraData spellEffectExtraData = null,
MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default, float? closeEnoughDistance = null)
{
_movementId = id;
_destination = new Position(x, y, z);
_speed = speed;
_generatePath = generatePath;
_finalOrient = finalOrient;
_faceTarget = faceTarget;
_spellEffectExtra = spellEffectExtraData;
_speedSelectionMode = speedSelectionMode;
_closeEnoughDistance = closeEnoughDistance;
Mode = MovementGeneratorMode.Default;
Priority = MovementGeneratorPriority.Normal;
Flags = MovementGeneratorFlags.InitializationPending;
BaseUnitState = UnitState.Roaming;
}
public override void Initialize(Unit owner)
{
RemoveFlag(MovementGeneratorFlags.InitializationPending | MovementGeneratorFlags.Deactivated);
AddFlag(MovementGeneratorFlags.Initialized);
if (_movementId == EventId.ChargePrepath)
{
owner.AddUnitState(UnitState.RoamingMove);
return;
}
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return;
}
owner.AddUnitState(UnitState.RoamingMove);
MoveSplineInit init = new(owner);
new Action(() =>
{
if (_generatePath)
{
PathGenerator path = new(owner);
bool result = path.CalculatePath(_destination.posX, _destination.posY, _destination.posZ, false);
if (result && !path.GetPathType().HasFlag(PathType.NoPath))
{
if (_closeEnoughDistance.HasValue)
path.ShortenPathUntilDist(_destination, _closeEnoughDistance.Value);
init.MovebyPath(path.GetPath());
return;
}
}
Position dest = _destination;
if (_closeEnoughDistance.HasValue)
owner.MovePosition(dest, Math.Min(_closeEnoughDistance.Value, dest.GetExactDist(owner)), MathF.PI + owner.GetRelativeAngle(dest));
init.MoveTo(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false);
})();
if (_speed.HasValue)
init.SetVelocity(_speed.Value);
if (_faceTarget)
init.SetFacing(_faceTarget);
if (_spellEffectExtra != null)
init.SetSpellEffectExtraData(_spellEffectExtra);
if (_finalOrient.HasValue)
init.SetFacing(_finalOrient.Value);
switch (_speedSelectionMode)
{
case MovementWalkRunSpeedSelectionMode.Default:
break;
case MovementWalkRunSpeedSelectionMode.ForceRun:
init.SetWalk(false);
break;
case MovementWalkRunSpeedSelectionMode.ForceWalk:
init.SetWalk(true);
break;
default:
break;
}
init.Launch();
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
creature.SignalFormationMovement();
}
public override void Reset(Unit owner)
{
RemoveFlag(MovementGeneratorFlags.Transitory | MovementGeneratorFlags.Deactivated);
Initialize(owner);
}
public override bool Update(Unit owner, uint diff)
{
if (owner == null)
return false;
if (_movementId == EventId.ChargePrepath)
{
if (owner.MoveSpline.Finalized())
{
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
if (owner.HasUnitState(UnitState.NotMove) || owner.IsMovementPreventedByCasting())
{
AddFlag(MovementGeneratorFlags.Interrupted);
owner.StopMoving();
return true;
}
if ((HasFlag(MovementGeneratorFlags.Interrupted) && owner.MoveSpline.Finalized()) || (HasFlag(MovementGeneratorFlags.SpeedUpdatePending) && !owner.MoveSpline.Finalized()))
{
RemoveFlag(MovementGeneratorFlags.Interrupted | MovementGeneratorFlags.SpeedUpdatePending);
owner.AddUnitState(UnitState.RoamingMove);
MoveSplineInit init = new(owner);
init.MoveTo(_destination.GetPositionX(), _destination.GetPositionY(), _destination.GetPositionZ(), _generatePath);
if (_speed.HasValue) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
init.SetVelocity(_speed.Value);
init.Launch();
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
creature.SignalFormationMovement();
}
if (owner.MoveSpline.Finalized())
{
RemoveFlag(MovementGeneratorFlags.Transitory);
AddFlag(MovementGeneratorFlags.InformEnabled);
return false;
}
return true;
}
public override void Deactivate(Unit owner)
{
AddFlag(MovementGeneratorFlags.Deactivated);
owner.ClearUnitState(UnitState.RoamingMove);
}
public override void Finalize(Unit owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled))
MovementInform(owner);
}
public void MovementInform(Unit owner)
{
owner.ToCreature()?.GetAI()?.MovementInform(MovementGeneratorType.Point, _movementId);
}
public override void UnitSpeedChanged()
{
AddFlag(MovementGeneratorFlags.SpeedUpdatePending);
}
public uint GetId() { return _movementId; }
public override MovementGeneratorType GetMovementGeneratorType()
{
return MovementGeneratorType.Point;
}
}
public class AssistanceMovementGenerator : PointMovementGenerator
{
public AssistanceMovementGenerator(uint id, float x, float y, float z) : base(id, x, y, z, true) { }
public override void Finalize(Unit owner, bool active, bool movementInform)
{
AddFlag(MovementGeneratorFlags.Finalized);
if (active)
owner.ClearUnitState(UnitState.RoamingMove);
if (movementInform && HasFlag(MovementGeneratorFlags.InformEnabled) && owner.IsCreature())
{
Creature ownerCreature = owner.ToCreature();
ownerCreature.SetNoCallAssistance(false);
ownerCreature.CallAssistance();
if (ownerCreature.IsAlive())
ownerCreature.GetMotionMaster().MoveSeekAssistanceDistract(WorldConfig.GetUIntValue(WorldCfg.CreatureFamilyAssistanceDelay));
}
}
public override MovementGeneratorType GetMovementGeneratorType() { return MovementGeneratorType.Assistance; }
}
}