be2292e815
Port From (https://github.com/TrinityCore/TrinityCore/commit/d29dd1eeb5c52dc76bd741fe1ee0e875c416b8e7)
240 lines
9.8 KiB
C#
240 lines
9.8 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Database;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using System.Collections.Generic;
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namespace Game.Groups
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{
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public class GroupManager : Singleton<GroupManager>
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{
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GroupManager()
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{
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NextGroupDbStoreId = 1;
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NextGroupId = 1;
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}
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public uint GenerateNewGroupDbStoreId()
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{
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uint newStorageId = NextGroupDbStoreId;
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for (uint i = ++NextGroupDbStoreId; i < 0xFFFFFFFF; ++i)
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{
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if ((i < GroupDbStore.Count && GroupDbStore[i] == null) || i >= GroupDbStore.Count)
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{
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NextGroupDbStoreId = i;
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break;
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}
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}
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if (newStorageId == NextGroupDbStoreId)
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{
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Log.outError(LogFilter.Server, "Group storage ID overflow!! Can't continue, shutting down server. ");
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Global.WorldMgr.StopNow();
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}
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return newStorageId;
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}
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public void RegisterGroupDbStoreId(uint storageId, Group group)
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{
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GroupDbStore[storageId] = group;
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}
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public void FreeGroupDbStoreId(Group group)
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{
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uint storageId = group.GetDbStoreId();
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if (storageId < NextGroupDbStoreId)
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NextGroupDbStoreId = storageId;
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GroupDbStore[storageId - 1] = null;
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}
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public Group GetGroupByDbStoreId(uint storageId)
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{
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return GroupDbStore.LookupByKey(storageId);
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}
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public ulong GenerateGroupId()
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{
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if (NextGroupId >= 0xFFFFFFFE)
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{
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Log.outError(LogFilter.Server, "Group guid overflow!! Can't continue, shutting down server. ");
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Global.WorldMgr.StopNow();
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}
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return NextGroupId++;
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}
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public Group GetGroupByGUID(ObjectGuid groupId)
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{
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return GroupStore.LookupByKey(groupId.GetCounter());
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}
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public void AddGroup(Group group)
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{
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GroupStore[group.GetGUID().GetCounter()] = group;
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}
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public void RemoveGroup(Group group)
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{
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GroupStore.Remove(group.GetGUID().GetCounter());
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}
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public void LoadGroups()
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{
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete all groups whose leader does not exist
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DB.Characters.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
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// Delete all groups with less than 2 members
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DB.Characters.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
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// 0 1 2 3 4 5 6 7 8 9
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SQLResult result = DB.Characters.Query("SELECT g.leaderGuid, g.lootMethod, g.looterGuid, g.lootThreshold, g.icon1, g.icon2, g.icon3, g.icon4, g.icon5, g.icon6" +
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// 10 11 12 13 14 15 16 17 18 19
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", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.legacyRaidDifficulty, g.masterLooterGuid, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 group definitions. DB table `groups` is empty!");
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return;
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}
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uint count = 0;
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do
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{
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Group group = new();
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group.LoadGroupFromDB(result.GetFields());
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AddGroup(group);
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// Get the ID used for storing the group in the database and register it in the pool.
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uint storageId = group.GetDbStoreId();
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RegisterGroupDbStoreId(storageId, group);
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// Increase the next available storage ID
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if (storageId == NextGroupDbStoreId)
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NextGroupDbStoreId++;
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} group definitions in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading Group members...");
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{
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uint oldMSTime = Time.GetMSTime();
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// Delete all rows from group_member or group_instance with no group
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DB.Characters.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
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DB.Characters.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
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// Delete all members that does not exist
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DB.Characters.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
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// 0 1 2 3 4
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SQLResult result = DB.Characters.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 group members. DB table `group_member` is empty!");
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return;
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}
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uint count = 0;
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do
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{
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Group group = GetGroupByDbStoreId(result.Read<uint>(0));
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if (group)
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group.LoadMemberFromDB(result.Read<uint>(1), result.Read<byte>(2), result.Read<byte>(3), (LfgRoles)result.Read<byte>(4));
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else
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Log.outError(LogFilter.Server, "GroupMgr:LoadGroups: Consistency failed, can't find group (storage id: {0})", result.Read<uint>(0));
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} group members in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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Log.outInfo(LogFilter.ServerLoading, "Loading Group instance saves...");
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{
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uint oldMSTime = Time.GetMSTime();
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// 0 1 2 3 4 5 6
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SQLResult result = DB.Characters.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, " +
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// 7
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"(SELECT COUNT(1) FROM character_instance ci LEFT JOIN groups g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) " +
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"FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid");
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if (result.IsEmpty())
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{
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Log.outInfo(LogFilter.ServerLoading, "Loaded 0 group-instance saves. DB table `group_instance` is empty!");
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return;
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}
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uint count = 0;
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do
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{
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Group group = GetGroupByDbStoreId(result.Read<uint>(0));
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// group will never be NULL (we have run consistency sql's before loading)
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MapRecord mapEntry = CliDB.MapStorage.LookupByKey(result.Read<ushort>(1));
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if (mapEntry == null || !mapEntry.IsDungeon())
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{
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Log.outError(LogFilter.Sql, "Incorrect entry in group_instance table : no dungeon map {0}", result.Read<ushort>(1));
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continue;
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}
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uint diff = result.Read<byte>(4);
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DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(diff);
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if (difficultyEntry == null || difficultyEntry.InstanceType != mapEntry.InstanceType)
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continue;
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InstanceSave save = Global.InstanceSaveMgr.AddInstanceSave(mapEntry.Id, result.Read<uint>(2), (Difficulty)diff, result.Read<long>(5), result.Read<uint>(6), result.Read<ulong>(7) == 0, true);
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group.BindToInstance(save, result.Read<bool>(3), true);
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++count;
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}
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while (result.NextRow());
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Log.outInfo(LogFilter.ServerLoading, "Loaded {0} group-instance saves in {1} ms", count, Time.GetMSTimeDiffToNow(oldMSTime));
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}
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}
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public void Update(uint diff)
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{
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foreach (var group in GroupStore.Values)
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{
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if (group)
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group.Update(diff);
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}
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}
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Dictionary<ulong, Group> GroupStore = new();
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Dictionary<uint, Group> GroupDbStore = new();
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ulong NextGroupId;
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uint NextGroupDbStoreId;
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}
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}
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