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CypherCore/Source/Game/Entities/Unit
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hondacrx 2270e26b0d Core/Loot: Set loot guid and type in Loot constructor
Port From (https://github.com/TrinityCore/TrinityCore/commit/e9d083a2ee59d297271b04f3b7fb63808f7f0c8c)
2022-09-11 14:57:51 -04:00
..
CharmInfo.cs
Core/Spells: Implemented SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED
2022-06-01 15:40:38 -04:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Loot: Set loot guid and type in Loot constructor
2022-09-11 14:57:51 -04:00
Unit.cs
Core/Unit: Update collision height calculation
2022-09-11 14:31:09 -04:00
Unit.Fields.cs
Core/Spells: Autorepeat casting fixes
2022-06-01 16:28:01 -04:00
Unit.Movement.cs
Fixes getting random disconnect.
2022-08-08 18:02:47 -04:00
Unit.Pets.cs
misc fix
2022-08-04 23:04:39 -04:00
Unit.Spells.cs
Core/Spells: Corrected implementation of SPELL_ATTR1_ALLOW_WHILE_STEALTHED and SPELL_ATTR2_ALLOW_WHILE_INVISIBLE to use DispelType instead of checking effect types
2022-09-11 14:32:38 -04:00
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