Files
CypherCore/Source/Game/Networking/Packets/ToyPackets.cs
T
2021-03-20 22:48:48 -04:00

91 lines
2.5 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using System;
namespace Game.Networking.Packets
{
class AddToy : ClientPacket
{
public AddToy(WorldPacket packet) : base(packet) { }
public override void Read()
{
Guid = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Guid;
}
class UseToy : ClientPacket
{
public UseToy(WorldPacket packet) : base(packet) { }
public override void Read()
{
Cast.Read(_worldPacket);
}
public SpellCastRequest Cast = new();
}
class AccountToyUpdate : ServerPacket
{
public AccountToyUpdate() : base(ServerOpcodes.AccountToyUpdate, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.FlushBits();
// all lists have to have the same size
_worldPacket.WriteInt32(Toys.Count);
_worldPacket.WriteInt32(Toys.Count);
_worldPacket.WriteInt32(Toys.Count);
foreach (var pair in Toys)
_worldPacket.WriteUInt32(pair.Key);
foreach (var pair in Toys)
_worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.Favorite));
foreach (var pair in Toys)
_worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.HasFanfare));
_worldPacket.FlushBits();
}
public bool IsFullUpdate = false;
public Dictionary<uint, ToyFlags> Toys = new();
}
class ToyClearFanfare : ClientPacket
{
public ToyClearFanfare(WorldPacket packet) : base(packet) { }
public override void Read()
{
ItemID = _worldPacket.ReadUInt32();
}
public uint ItemID;
}
}