Files
CypherCore/Source/Game/Networking/Packets/TransmogrificationPackets.cs
T
2021-03-20 22:48:48 -04:00

103 lines
3.1 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Networking.Packets
{
class TransmogrifyItems : ClientPacket
{
public TransmogrifyItems(WorldPacket packet) : base(packet) { }
public override void Read()
{
var itemsCount = _worldPacket.ReadUInt32();
Npc = _worldPacket.ReadPackedGuid();
for (var i = 0; i < itemsCount; ++i)
{
TransmogrifyItem item = new();
item.Read(_worldPacket);
Items[i] = item;
}
CurrentSpecOnly = _worldPacket.HasBit();
}
public ObjectGuid Npc;
public Array<TransmogrifyItem> Items = new(13);
public bool CurrentSpecOnly;
}
class AccountTransmogUpdate : ServerPacket
{
public AccountTransmogUpdate() : base(ServerOpcodes.AccountTransmogUpdate) { }
public override void Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.WriteBit(IsSetFavorite);
_worldPacket.WriteInt32(FavoriteAppearances.Count);
_worldPacket.WriteInt32(NewAppearances.Count);
foreach (uint itemModifiedAppearanceId in FavoriteAppearances)
_worldPacket.WriteUInt32(itemModifiedAppearanceId);
foreach (var newAppearance in NewAppearances)
_worldPacket.WriteUInt32(newAppearance);
}
public bool IsFullUpdate;
public bool IsSetFavorite;
public List<uint> FavoriteAppearances = new();
public List<uint> NewAppearances = new();
}
class TransmogrifyNPC : ServerPacket
{
public TransmogrifyNPC(ObjectGuid guid) : base(ServerOpcodes.TransmogrifyNpc, ConnectionType.Instance)
{
Guid = guid;
}
public override void Write()
{
_worldPacket.WritePackedGuid(Guid);
}
ObjectGuid Guid;
}
struct TransmogrifyItem
{
public void Read(WorldPacket data)
{
ItemModifiedAppearanceID = data.ReadInt32();
Slot = data.ReadUInt32();
SpellItemEnchantmentID = data.ReadInt32();
SecondaryItemModifiedAppearanceID = data.ReadInt32();
}
public int ItemModifiedAppearanceID;
public uint Slot;
public int SpellItemEnchantmentID;
public int SecondaryItemModifiedAppearanceID;
}
}