Files
CypherCore/Source/Game/Text/ChatTextBuilder.cs
T

157 lines
5.3 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Dynamic;
using Game.DataStorage;
using Game.Entities;
using Game.Networking.Packets;
using System.Collections.Generic;
namespace Game.Chat
{
public class MessageBuilder
{
public virtual dynamic Invoke(Locale locale = Locale.enUS) { return default; }
}
public class ChatPacketSender : IDoWork<Player>
{
ChatMsg Type;
Language Language;
WorldObject Sender;
WorldObject Receiver;
string Text;
uint AchievementId;
Locale Locale;
// caches
public ChatPkt UntranslatedPacket;
public ChatPkt TranslatedPacket;
public ChatPacketSender(ChatMsg chatType, Language language, WorldObject sender, WorldObject receiver, string message, uint achievementId = 0, Locale locale = Locale.enUS)
{
Type = chatType;
Language = language;
Sender = sender;
Receiver = receiver;
Text = message;
AchievementId = achievementId;
Locale = locale;
UntranslatedPacket = new();
UntranslatedPacket.Initialize(Type, Language, Sender, Receiver, Text, AchievementId, "", Locale);
UntranslatedPacket.Write();
}
public void Invoke(Player player)
{
if (Language == Language.Universal || Language == Language.Addon || Language == Language.AddonLogged || player.CanUnderstandLanguage(Language))
{
player.SendPacket(UntranslatedPacket);
return;
}
if (TranslatedPacket == null)
{
TranslatedPacket = new();
TranslatedPacket.Initialize(Type, Language, Sender, Receiver, Global.LanguageMgr.Translate(Text, (uint)Language, player.GetSession().GetSessionDbcLocale()), AchievementId, "", Locale);
TranslatedPacket.Write();
}
player.SendPacket(TranslatedPacket);
}
}
public class BroadcastTextBuilder : MessageBuilder
{
public BroadcastTextBuilder(WorldObject obj, ChatMsg msgtype, uint textId, Gender gender, WorldObject target = null, uint achievementId = 0)
{
_source = obj;
_msgType = msgtype;
_textId = textId;
_gender = gender;
_target = target;
_achievementId = achievementId;
}
public override ChatPacketSender Invoke(Locale locale = Locale.enUS)
{
BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(_textId);
return new ChatPacketSender(_msgType, bct != null ? (Language)bct.LanguageID : Language.Universal, _source, _target, bct != null ? Global.DB2Mgr.GetBroadcastTextValue(bct, locale, _gender) : "", _achievementId, locale);
}
WorldObject _source;
ChatMsg _msgType;
uint _textId;
Gender _gender;
WorldObject _target;
uint _achievementId;
}
public class CustomChatTextBuilder : MessageBuilder
{
public CustomChatTextBuilder(WorldObject obj, ChatMsg msgType, string text, Language language = Language.Universal, WorldObject target = null)
{
_source = obj;
_msgType = msgType;
_text = text;
_language = language;
_target = target;
}
public override ChatPacketSender Invoke(Locale locale)
{
return new ChatPacketSender(_msgType, _language, _source, _target, _text, 0, locale);
}
WorldObject _source;
ChatMsg _msgType;
string _text;
Language _language;
WorldObject _target;
}
class CypherStringChatBuilder : MessageBuilder
{
public CypherStringChatBuilder(WorldObject obj, ChatMsg msgType, CypherStrings textId, WorldObject target = null, object[] args = null)
{
_source = obj;
_msgType = msgType;
_textId = textId;
_target = target;
_args = args;
}
public override ChatPacketSender Invoke(Locale locale)
{
string text = Global.ObjectMgr.GetCypherString(_textId, locale);
if (_args != null)
return new ChatPacketSender(_msgType, Language.Universal, _source, _target, string.Format(text, _args), 0, locale);
else
return new ChatPacketSender(_msgType, Language.Universal, _source, _target, text, 0, locale);
}
WorldObject _source;
ChatMsg _msgType;
CypherStrings _textId;
WorldObject _target;
object[] _args;
}
}