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CypherCore/Source/Game/Collision
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hondacrx 7a3f188d2c Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
Port From (https://github.com/TrinityCore/TrinityCore/commit/c13d26e1fa40ac8d40e1b4f7c72e4c1ef3f6c5e8)
2022-06-02 20:33:18 -04:00
..
Management
Remove custom OptionalType and use the default c# nullable type.
2022-03-01 17:27:56 -05:00
Maps
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Models
Core/GameObjects: Use all axis rotations for gameobject model collision, not just orientation
2022-06-02 20:33:18 -04:00
BoundingIntervalHierarchy.cs
Core/Vmaps: Use provided invDirection from G3D::Ray instead of calculating it ourselves
2022-05-31 14:23:49 -04:00
BoundingIntervalHierarchyWrap.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Callbacks.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
DynamicTree.cs
Core/Common: Merge TimeTrackerSmall with TimeTracker
2022-03-02 14:06:04 -05:00
RegularGrid2D.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
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