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CypherCore/Source/Game/AI/ScriptedAI
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Hondacrx 5639a58a11 Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT
Port From (https://github.com/TrinityCore/TrinityCore/commit/11f32a2427caf7064947b03f3256e06d27fe6327)
2024-08-19 12:33:21 -04:00
..
ScriptedAI.cs
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT
2024-08-19 12:33:21 -04:00
ScriptedEscortAI.cs
Core/Movement: Store delay in WaypointNode as Milliseconds instead of raw integer
2024-08-12 16:13:15 -04:00
ScriptedFollowerAI.cs
Core/Creatures: Moved autoattack handling from scripts to game
2024-02-05 18:18:30 -05:00
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