c51c4d443f
Port From (https://github.com/TrinityCore/TrinityCore/commit/5fbddef85f48f6b9140d025d7f2e14faae0af178)
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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namespace Scripts.Spells.DemonHunter
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{
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struct SpellIds
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{
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public const uint ChaosStrikeEnergize = 193840;
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}
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[Script] // 197125 - Chaos Strike
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class spell_dh_chaos_strike : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.ChaosStrikeEnergize);
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}
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void HandleEffectProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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PreventDefaultAction();
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CastSpellExtraArgs args = new(TriggerCastFlags.FullMask);
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args.AddSpellMod(SpellValueMod.BasePoint0, aurEff.GetAmount());
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args.SetTriggeringAura(aurEff);
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GetTarget().CastSpell(GetTarget(), SpellIds.ChaosStrikeEnergize, args);
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}
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public override void Register()
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{
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OnEffectProc.Add(new EffectProcHandler(HandleEffectProc, 0, AuraType.ProcTriggerSpell));
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}
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}
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}
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