Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c55af6ae95583147f100be9be0d81cac98d53ddc
CypherCore/Source/Game/Spells
T
History
hondacrx c55af6ae95 Core/Spells: change to the way the spell effect SPELL_EFFECT_JUMP work
Port From (https://github.com/TrinityCore/TrinityCore/commit/419689b4859a431b2d678ba69a17d7a9c5376f56)
2020-06-19 19:52:45 -04:00
..
Auras
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SpellCastTargets.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
SpellEffects.cs
Core/Spells: change to the way the spell effect SPELL_EFFECT_JUMP work
2020-06-19 19:52:45 -04:00
SpellHistory.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SpellInfo.cs
Core/Items: Implemented corruption and corruption resistance stats
2020-06-18 15:39:41 -04:00
SpellManager.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Powered by Gitea Version: 1.26.4 Page: 13ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API