Files
CypherCore/Source/Game/AI/CoreAI/GuardAI.cs
T

58 lines
1.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
namespace Game.AI
{
public class GuardAI : ScriptedAI
{
public GuardAI(Creature creature) : base(creature) { }
public override void UpdateAI(uint diff)
{
UpdateVictim();
}
public override bool CanSeeAlways(WorldObject obj)
{
Unit unit = obj.ToUnit();
if (unit != null)
if (unit.IsControlledByPlayer() && me.IsEngagedBy(unit))
return true;
return false;
}
public override void EnterEvadeMode(EvadeReason why)
{
if (!me.IsAlive())
{
me.GetMotionMaster().MoveIdle();
me.CombatStop(true);
EngagementOver();
return;
}
Log.outTrace(LogFilter.ScriptsAi, $"GuardAI::EnterEvadeMode: {me.GetGUID()} enters evade mode.");
me.RemoveAllAuras();
me.CombatStop(true);
EngagementOver();
me.GetMotionMaster().MoveTargetedHome();
}
public override void JustDied(Unit killer)
{
if (killer != null)
{
Player player = killer.GetCharmerOrOwnerPlayerOrPlayerItself();
if (player != null)
me.SendZoneUnderAttackMessage(player);
}
}
}
}