b43849a605
Port From (https://github.com/TrinityCore/TrinityCore/commit/e57b0296d65446e358ead632750c4ae0c5249631)
520 lines
19 KiB
C#
520 lines
19 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using static Global;
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namespace Scripts.Spells.Monk
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{
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struct SpellIds
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{
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public const uint CalmingCoalescence = 388220;
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public const uint CracklingJadeLightningChannel = 117952;
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public const uint CracklingJadeLightningChiProc = 123333;
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public const uint CracklingJadeLightningKnockback = 117962;
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public const uint CracklingJadeLightningKnockbackCd = 117953;
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public const uint PowerStrikeProc = 129914;
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public const uint PowerStrikeEnergize = 121283;
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public const uint ProvokeSingleTarget = 116189;
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public const uint ProvokeAoe = 118635;
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public const uint NoFeatherFall = 79636;
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public const uint OpenPalmStrikesTalent = 392970;
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public const uint RollBackward = 109131;
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public const uint RollForward = 107427;
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public const uint SoothingMist = 115175;
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public const uint StanceOfTheSpiritedCrane = 154436;
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public const uint StaggerDamageAura = 124255;
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public const uint StaggerHeavy = 124273;
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public const uint StaggerLight = 124275;
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public const uint StaggerModerate = 124274;
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public const uint SurgingMistHeal = 116995;
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}
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struct MonkUtility
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{
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// Utility for stagger scripts
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public static Aura FindExistingStaggerEffect(Unit unit)
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{
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Aura auraLight = unit.GetAura(SpellIds.StaggerLight);
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if (auraLight != null)
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return auraLight;
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Aura auraModerate = unit.GetAura(SpellIds.StaggerModerate);
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if (auraModerate != null)
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return auraModerate;
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Aura auraHeavy = unit.GetAura(SpellIds.StaggerHeavy);
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if (auraHeavy != null)
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return auraHeavy;
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return null;
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}
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}
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[Script] // 117952 - Crackling Jade Lightning
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class spell_monk_crackling_jade_lightning : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StanceOfTheSpiritedCrane, SpellIds.CracklingJadeLightningChiProc);
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}
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void OnTick(AuraEffect aurEff)
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{
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Unit caster = GetCaster();
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if (caster != null)
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if (caster.HasAura(SpellIds.StanceOfTheSpiritedCrane))
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caster.CastSpell(caster, SpellIds.CracklingJadeLightningChiProc, TriggerCastFlags.FullMask);
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new(OnTick, 0, AuraType.PeriodicDamage));
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}
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}
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[Script] // 117959 - Crackling Jade Lightning
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class spell_monk_crackling_jade_lightning_knockback_proc : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.CracklingJadeLightningKnockback,
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SpellIds.CracklingJadeLightningKnockbackCd
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);
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}
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bool CheckProc(ProcEventInfo eventInfo)
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{
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if (GetTarget().HasAura(SpellIds.CracklingJadeLightningKnockbackCd))
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return false;
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if (eventInfo.GetActor().HasAura(SpellIds.CracklingJadeLightningChannel, GetTarget().GetGUID()))
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return false;
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Spell currentChanneledSpell = GetTarget().GetCurrentSpell(CurrentSpellTypes.Channeled);
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if (currentChanneledSpell == null || currentChanneledSpell.GetSpellInfo().Id != SpellIds.CracklingJadeLightningChannel)
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return false;
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return true;
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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GetTarget().CastSpell(eventInfo.GetActor(), SpellIds.CracklingJadeLightningKnockback, TriggerCastFlags.FullMask);
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GetTarget().CastSpell(GetTarget(), SpellIds.CracklingJadeLightningKnockbackCd, TriggerCastFlags.FullMask);
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}
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public override void Register()
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{
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DoCheckProc.Add(new(CheckProc));
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OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
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}
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}
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[Script] // 116849 - Life Cocoon
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class spell_monk_life_cocoon : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.CalmingCoalescence);
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}
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void CalculateAbsorb(uint effIndex)
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{
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int absorb = (int)GetCaster().CountPctFromMaxHealth(GetEffectValue());
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Player player = GetCaster().ToPlayer();
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if (player != null)
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MathFunctions.AddPct(ref absorb, player.GetRatingBonusValue(CombatRating.VersatilityHealingDone));
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AuraEffect calmingCoalescence = GetCaster().GetAuraEffect(SpellIds.CalmingCoalescence, 0, GetCaster().GetGUID());
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if (calmingCoalescence != null)
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{
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MathFunctions.AddPct(ref absorb, calmingCoalescence.GetAmount());
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calmingCoalescence.GetBase().Remove();
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}
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GetSpell().SetSpellValue(new((int)SpellValueMod.BasePoint0, absorb));
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}
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public override void Register()
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{
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OnEffectLaunch.Add(new(CalculateAbsorb, 2, SpellEffectName.Dummy));
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}
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}
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[Script] // 392972 - Open Palm Strikes
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class spell_monk_open_palm_strikes : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellEffect((SpellIds.OpenPalmStrikesTalent, 1));
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}
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bool CheckProc(AuraEffect aurEff, ProcEventInfo procInfo)
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{
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AuraEffect talent = GetTarget().GetAuraEffect(SpellIds.OpenPalmStrikesTalent, 1);
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return talent != null && RandomHelper.randChance(talent.GetAmount());
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}
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public override void Register()
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{
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DoCheckEffectProc.Add(new(CheckProc, 0, AuraType.ProcTriggerSpell));
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}
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}
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[Script] // 121817 - Power Strike
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class spell_monk_power_strike_periodic : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.PowerStrikeProc);
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}
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void HandlePeriodic(AuraEffect aurEff)
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{
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GetTarget().CastSpell(GetTarget(), SpellIds.PowerStrikeProc, true);
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new(HandlePeriodic, 0, AuraType.PeriodicDummy));
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}
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}
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[Script] // 129914 - Power Strike Proc
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class spell_monk_power_strike_proc : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.PowerStrikeEnergize);
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}
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void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
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{
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GetTarget().CastSpell(GetTarget(), SpellIds.PowerStrikeEnergize, true);
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}
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public override void Register()
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{
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OnEffectProc.Add(new(HandleProc, 0, AuraType.Dummy));
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}
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}
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[Script] // 115546 - Provoke
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class spell_monk_provoke : SpellScript
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{
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const uint BlackOxStatusEntry = 61146;
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public override bool Validate(SpellInfo spellInfo)
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{
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if (!spellInfo.GetExplicitTargetMask().HasFlag(SpellCastTargetFlags.UnitMask)) // ensure GetExplTargetUnit() will return something meaningful during CheckCast
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return false;
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return ValidateSpellInfo(SpellIds.ProvokeSingleTarget,
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SpellIds.ProvokeAoe
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);
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}
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SpellCastResult CheckExplicitTarget()
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{
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if (GetExplTargetUnit().GetEntry() != BlackOxStatusEntry)
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{
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SpellInfo singleTarget = SpellMgr.GetSpellInfo(SpellIds.ProvokeSingleTarget, GetCastDifficulty());
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SpellCastResult singleTargetExplicitResult = singleTarget.CheckExplicitTarget(GetCaster(), GetExplTargetUnit());
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if (singleTargetExplicitResult != SpellCastResult.SpellCastOk)
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return singleTargetExplicitResult;
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}
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else if (GetExplTargetUnit().GetOwnerGUID() != GetCaster().GetGUID())
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return SpellCastResult.BadTargets;
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return SpellCastResult.SpellCastOk;
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}
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void HandleDummy(uint effIndex)
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{
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PreventHitDefaultEffect(effIndex);
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if (GetHitUnit().GetEntry() != BlackOxStatusEntry)
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GetCaster().CastSpell(GetHitUnit(), SpellIds.ProvokeSingleTarget, true);
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else
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GetCaster().CastSpell(GetHitUnit(), SpellIds.ProvokeAoe, true);
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}
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public override void Register()
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{
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OnCheckCast.Add(new(CheckExplicitTarget));
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OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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[Script] // 109132 - Roll
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class spell_monk_roll : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.RollBackward, SpellIds.RollForward, SpellIds.NoFeatherFall);
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}
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SpellCastResult CheckCast()
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{
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if (GetCaster().HasUnitState(UnitState.Root))
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return SpellCastResult.Rooted;
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return SpellCastResult.SpellCastOk;
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}
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void HandleDummy(uint effIndex)
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{
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GetCaster().CastSpell(GetCaster(), GetCaster().HasUnitMovementFlag(MovementFlag.Backward) ? SpellIds.RollBackward : SpellIds.RollForward,
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TriggerCastFlags.IgnoreCastInProgress);
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GetCaster().CastSpell(GetCaster(), SpellIds.NoFeatherFall, true);
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}
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public override void Register()
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{
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OnCheckCast.Add(new(CheckCast));
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OnEffectHitTarget.Add(new(HandleDummy, 0, SpellEffectName.Dummy));
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}
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}
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// 107427 - Roll
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[Script] // 109131 - Roll (backward)
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class spell_monk_roll_AuraScript : AuraScript
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{
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void CalcMovementAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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amount += 100;
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}
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void CalcImmunityAmount(AuraEffect aurEff, ref int amount, ref bool canBeRecalculated)
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{
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amount -= 100;
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}
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void ChangeRunBackSpeed(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().SetSpeed(UnitMoveType.RunBack, GetTarget().GetSpeed(UnitMoveType.Run));
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}
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void RestoreRunBackSpeed(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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GetTarget().UpdateSpeed(UnitMoveType.RunBack);
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}
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public override void Register()
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{
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// Values need manual correction
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DoEffectCalcAmount.Add(new(CalcMovementAmount, 0, AuraType.ModSpeedNoControl));
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DoEffectCalcAmount.Add(new(CalcMovementAmount, 2, AuraType.ModMinimumSpeed));
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DoEffectCalcAmount.Add(new(CalcImmunityAmount, 5, AuraType.MechanicImmunity));
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DoEffectCalcAmount.Add(new(CalcImmunityAmount, 6, AuraType.MechanicImmunity));
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// This is a special aura that sets backward run speed equal to forward speed
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AfterEffectApply.Add(new(ChangeRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
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AfterEffectRemove.Add(new(RestoreRunBackSpeed, 4, AuraType.UseNormalMovementSpeed, AuraEffectHandleModes.Real));
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}
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}
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[Script] // 115069 - Stagger
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class spell_monk_stagger : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
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}
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void AbsorbNormal(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
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{
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Absorb(dmgInfo, 1.0f);
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}
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void AbsorbMagic(AuraEffect aurEff, DamageInfo dmgInfo, ref uint absorbAmount)
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{
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AuraEffect effect = GetEffect(4);
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if (effect == null)
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return;
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Absorb(dmgInfo, (float)(effect.GetAmount()) / 100.0f);
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}
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void Absorb(DamageInfo dmgInfo, float multiplier)
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{
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// Prevent default action (which would Remove the aura)
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PreventDefaultAction();
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// make sure damage doesn't come from stagger damage spell SpellIds.StaggerDamageAura
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SpellInfo dmgSpellInfo = dmgInfo.GetSpellInfo();
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if (dmgSpellInfo != null && dmgSpellInfo.Id == SpellIds.StaggerDamageAura)
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return;
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AuraEffect effect = GetEffect(0);
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if (effect == null)
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return;
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Unit target = GetTarget();
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float agility = target.GetStat(Stats.Agility);
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float baseAmount = MathFunctions.CalculatePct(agility, (float)(effect.GetAmount()));
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float K = DB2Mgr.EvaluateExpectedStat(ExpectedStatType.ArmorConstant, target.GetLevel(), -2, 0, target.GetClass(), 0);
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float newAmount = (baseAmount / (baseAmount + K));
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newAmount *= multiplier;
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// Absorb X percentage of the damage
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float absorbAmount = (float)(dmgInfo.GetDamage()) * newAmount;
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if (absorbAmount > 0)
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{
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dmgInfo.AbsorbDamage((uint)absorbAmount);
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// Cast stagger and make it tick on each tick
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AddAndRefreshStagger(absorbAmount);
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}
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}
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public override void Register()
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{
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OnEffectAbsorb.Add(new(AbsorbNormal, 1));
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OnEffectAbsorb.Add(new(AbsorbMagic, 2));
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}
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void AddAndRefreshStagger(float amount)
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{
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Unit target = GetTarget();
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Aura auraStagger = MonkUtility.FindExistingStaggerEffect(target);
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if (auraStagger != null)
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{
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AuraEffect effStaggerRemaining = auraStagger.GetEffect(1);
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if (effStaggerRemaining == null)
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return;
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float newAmount = effStaggerRemaining.GetAmount() + amount;
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uint spellId = GetStaggerSpellId(target, newAmount);
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if (spellId == effStaggerRemaining.GetSpellInfo().Id)
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{
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auraStagger.RefreshDuration();
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effStaggerRemaining.ChangeAmount((int)newAmount, false, true);
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}
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else
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{
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// amount changed the stagger type so we need to change the stagger amount (e.g. from medium to light)
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GetTarget().RemoveAura(auraStagger);
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AddNewStagger(target, spellId, newAmount);
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}
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}
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else
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AddNewStagger(target, GetStaggerSpellId(target, amount), amount);
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}
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uint GetStaggerSpellId(Unit unit, float amount)
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{
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float StaggerHeavy = 0.6f;
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float StaggerModerate = 0.3f;
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float staggerPct = amount / (float)(unit.GetMaxHealth());
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return (staggerPct >= StaggerHeavy) ? SpellIds.StaggerHeavy :
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(staggerPct >= StaggerModerate) ? SpellIds.StaggerModerate :
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SpellIds.StaggerLight;
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}
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void AddNewStagger(Unit unit, uint staggerSpellId, float staggerAmount)
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{
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// We only set the total stagger amount. The amount per tick will be set by the stagger spell script
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unit.CastSpell(unit, staggerSpellId, new CastSpellExtraArgs(SpellValueMod.BasePoint1, (int)staggerAmount).SetTriggerFlags(TriggerCastFlags.FullMask));
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}
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}
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[Script] // 124255 - Stagger - SpellIds.StaggerDamageAura
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class spell_monk_stagger_damage : AuraScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StaggerLight, SpellIds.StaggerModerate, SpellIds.StaggerHeavy);
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}
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void OnPeriodicDamage(AuraEffect aurEff)
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{
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// Update our light/medium/heavy stagger with the correct stagger amount left
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Aura auraStagger = MonkUtility.FindExistingStaggerEffect(GetTarget());
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if (auraStagger != null)
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{
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AuraEffect auraEff = auraStagger.GetEffect(1);
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if (auraEff != null)
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{
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float total = (float)(auraEff.GetAmount());
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float tickDamage = (float)(aurEff.GetAmount());
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auraEff.ChangeAmount((int)(total - tickDamage));
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}
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}
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}
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public override void Register()
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{
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OnEffectPeriodic.Add(new(OnPeriodicDamage, 0, AuraType.PeriodicDamage));
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}
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}
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[Script] // 124273, 124274, 124275 - Light/Moderate/Heavy Stagger - SpellIds.StaggerLight / SpellIds.StaggerModerate / SpellIds.StaggerHeavy
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class spell_monk_stagger_debuff : AuraScript
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{
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float _period;
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellIds.StaggerDamageAura) && ValidateSpellEffect((SpellIds.StaggerDamageAura, 0));
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}
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public override bool Load()
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{
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_period = (float)(SpellMgr.GetSpellInfo(SpellIds.StaggerDamageAura, GetCastDifficulty()).GetEffect(0).ApplyAuraPeriod);
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return true;
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}
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void OnReapply(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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// Calculate damage per tick
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float total = (float)(aurEff.GetAmount());
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float perTick = total * _period / (float)(GetDuration()); // should be same as GetMaxDuration() Todo: verify
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// Set amount on effect for tooltip
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AuraEffect effInfo = GetAura().GetEffect(0);
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if (effInfo != null)
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effInfo.ChangeAmount((int)perTick);
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// Set amount on damage aura (or cast it if needed)
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CastOrChangeTickDamage(perTick);
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}
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void OnRemove(AuraEffect aurEff, AuraEffectHandleModes mode)
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{
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if (mode != AuraEffectHandleModes.Real)
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return;
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// Remove damage aura
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GetTarget().RemoveAura(SpellIds.StaggerDamageAura);
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}
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public override void Register()
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{
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AfterEffectApply.Add(new(OnReapply, 1, AuraType.Dummy, AuraEffectHandleModes.RealOrReapplyMask));
|
|
AfterEffectRemove.Add(new(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real));
|
|
}
|
|
|
|
void CastOrChangeTickDamage(float tickDamage)
|
|
{
|
|
Unit unit = GetTarget();
|
|
Aura auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
|
|
if (auraDamage == null)
|
|
{
|
|
unit.CastSpell(unit, SpellIds.StaggerDamageAura, true);
|
|
auraDamage = unit.GetAura(SpellIds.StaggerDamageAura);
|
|
}
|
|
|
|
if (auraDamage != null)
|
|
{
|
|
AuraEffect eff = auraDamage.GetEffect(0);
|
|
if (eff != null)
|
|
eff.ChangeAmount((int)tickDamage);
|
|
}
|
|
}
|
|
}
|
|
}
|