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CypherCore/Source/Game/Entities/Unit
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hondacrx c9fa7d22fc Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
Port From (https://github.com/TrinityCore/TrinityCore/commit/d56d92fbe7436af00e00b00ca5e7640f852d3485)
2022-02-22 13:43:52 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates
2022-01-07 10:46:06 -05:00
Unit.cs
Core/Auras: Prevent getting negative scale with auras
2022-02-18 16:40:32 -05:00
Unit.Fields.cs
Core/Movement: Implement MoveSplineFlag::Enter_Cycle
2022-01-07 10:44:03 -05:00
Unit.Movement.cs
Core/Objects: cache current liquid status of objects when updating position data and use it to replace unnecessary vmap lookups
2022-02-17 16:55:41 -05:00
Unit.Pets.cs
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
2022-02-22 13:43:52 -05:00
Unit.Spells.cs
Core/Spells: Relaxed aura exclusivity check to allow casting spells that have other, non-aura effects even if aura will not be applied
2022-02-22 13:28:18 -05:00
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