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CypherCore/Source/Scripts
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hondacrx cbbdf6d695 Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
Port From (https://github.com/TrinityCore/TrinityCore/commit/7f6eef37e61ea3d47bf8028c6e37175ba0a71373)
2020-12-10 10:43:24 -05:00
..
Pets
Removed all instance scripts so we can have script project back and spells will work again.
2020-12-07 15:29:06 -05:00
Smart
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Spells
Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID
2020-12-10 10:43:24 -05:00
World
Removed one more script file for now, working on new script system also.
2020-12-07 15:48:39 -05:00
Scripts.csproj
Misc cleanups
2020-05-05 19:09:57 -04:00
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