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CypherCore/Source/Framework/Constants/CreatureConst.cs
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
namespace Framework.Constants
{
public enum CreatureLinkedRespawnType
{
CreatureToCreature = 0,
CreatureToGO = 1, // Creature is dependant on GO
GOToGO = 2,
GOToCreature = 3 // GO is dependant on creature
}
public enum AiReaction
{
Alert = 0, // pre-aggro (used in client packet handler)
Friendly = 1, // (NOT used in client packet handler)
Hostile = 2, // sent on every attack, triggers aggro sound (used in client packet handler)
Afraid = 3, // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
Destory = 4 // used on object destroy (NOT used in client packet handler)
}
public enum CreatureEliteType
{
Normal = 0,
Elite = 1,
RareElite = 2,
WorldBoss = 3,
Rare = 4,
EliteTrivial = 5 // found in 2.2.3 for 2 mobs
}
[Flags]
public enum UnitFlags : uint
{
ServerControlled = 0x01,
NonAttackable = 0x02, // not attackable, set when creature starts to cast spells with SPELL_EFFECT_SPAWN and cast time, removed when spell hits caster, original name is UNIT_FLAG_SPAWNING. Rename when it will be removed from all scripts
RemoveClientControl = 0x04, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
PlayerControlled = 0x08, //controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
Rename = 0x10,
Preparation = 0x20,
Unk6 = 0x40,
NotAttackable1 = 0x80,
ImmuneToPc = 0x100,
ImmuneToNpc = 0x200,
Looting = 0x400,
PetInCombat = 0x800,
PvpEnabling = 0x1000,
ForceNameplate = 0x2000,
CantSwim = 0x4000,
CanSwim = 0x8000, // shows swim animation in water
NonAttackable2 = 0x10000,
Pacified = 0x20000,
Stunned = 0x40000,
InCombat = 0x80000,
OnTaxi = 0x100000,
Disarmed = 0x200000,
Confused = 0x400000,
Fleeing = 0x800000,
Possessed = 0x1000000, // under direct client control by a player (possess or vehicle)
Uninteractible = 0x2000000,
Skinnable = 0x4000000,
Mount = 0x8000000,
Unk28 = 0x10000000,
PreventEmotesFromChatText = 0x20000000, // Prevent automatically playing emotes from parsing chat text, for example "lol" in /say, ending message with ? or !, or using /yell
Sheathe = 0x40000000,
Immune = 0x80000000,
Disallowed = (ServerControlled | NonAttackable | RemoveClientControl |
PlayerControlled | Rename | Preparation | /* UNIT_FLAG_UNK_6 | */
NotAttackable1 | Looting | PetInCombat | PvpEnabling |
NonAttackable2 | Pacified | Stunned |
InCombat | OnTaxi | Disarmed | Confused | Fleeing |
Possessed | Skinnable | Mount | Unk28 |
PreventEmotesFromChatText | Sheathe | Immune),
Allowed = (0xFFFFFFFF & ~Disallowed)
}
public enum UnitFlags2 : uint
{
FeignDeath = 0x01,
HideBody = 0x02,
IgnoreReputation = 0x04,
ComprehendLang = 0x08,
MirrorImage = 0x10,
DontFadeIn = 0x20,
ForceMovement = 0x40,
DisarmOffhand = 0x80,
DisablePredStats = 0x100,
AllowChangingTalents = 0x200,
DisarmRanged = 0x400,
RegeneratePower = 0x800,
RestrictPartyInteraction = 0x1000,
PreventSpellClick = 0x2000,
InteractWhileHostile = 0x4000,
CannotTurn = 0x8000,
Unk2 = 0x10000,
PlayDeathAnim = 0x20000,
AllowCheatSpells = 0x40000,
SuppressHighlightWhenTargetedOrMousedOver = 0x00080000,
TreatAsRaidUnitForHelpfulSpells = 0x100000,
LargeAoi = 0x00200000,
GiganticAoi = 0x400000,
NoActions = 0x800000,
AiWillOnlySwimIfTargetSwims = 0x1000000,
DontGenerateCombatLogWhenEngagedWithNpcs = 0x2000000,
UntargetableByClient = 0x4000000,
AttackerIgnoresMinimumRanges = 0x8000000,
UninteractibleIfHostile = 0x10000000,
Unsued11 = 0x20000000,
InfiniteAoi = 0x40000000,
Unused13 = 0x80000000,
Disallowed = (FeignDeath | IgnoreReputation | ComprehendLang |
MirrorImage | ForceMovement | DisarmOffhand |
DisablePredStats | AllowChangingTalents | DisarmRanged |
/* UNIT_FLAG2_REGENERATE_POWER | */ RestrictPartyInteraction |
PreventSpellClick | /*InteractWhileHostile | */ /* Unk2 | */
/* UNIT_FLAG2_PLAY_DEATH_ANIM | */ AllowCheatSpells | SuppressHighlightWhenTargetedOrMousedOver |
TreatAsRaidUnitForHelpfulSpells | LargeAoi | GiganticAoi | NoActions |
AiWillOnlySwimIfTargetSwims | DontGenerateCombatLogWhenEngagedWithNpcs | AttackerIgnoresMinimumRanges |
UninteractibleIfHostile | Unsued11 | InfiniteAoi | Unused13),
Allowed = (0xFFFFFFFF & ~Disallowed)
}
public enum UnitFlags3 : uint
{
Unk0 = 0x01,
UnconsciousOnDeath = 0x02, // Title Unconscious On Death Description Shows "Unconscious" In Unit Tooltip Instead Of "Dead"
AllowMountedCombat = 0x04, // Title Allow Mounted Combat
GarrisonPet = 0x08, // Title Garrison Pet Description Special Garrison Pet Creatures That Display One Of Favorite Player Battle Pets - This Flag Allows Querying Name And Turns Off Default Battle Pet Behavior
UiCanGetPosition = 0x10, // Title Ui Can Get Position Description Allows Lua Functions Like Unitposition To Always Get The Position Even For Npcs Or Non-Grouped Players
AiObstacle = 0x20,
AlternativeDefaultLanguage = 0x40,
SuppressAllNpcFeedback = 0x80, // Title Suppress All Npc Feedback Description Skips Playing Sounds On Left Clicking Npc For All Npcs As Long As Npc With This Flag Is Visible
IgnoreCombat = 0x100, // Title Ignore Combat Description Same As SpellAuraIgnoreCombat
SuppressNpcFeedback = 0x200, // Title Suppress Npc Feedback Description Skips Playing Sounds On Left Clicking Npc
Unk10 = 0x400,
Unk11 = 0x800,
Unk12 = 0x1000,
FakeDead = 0x2000, // Title Show As Dead
NoFacingOnInteractAndFastFacingChase = 0x4000, // Causes The Creature To Both Not Change Facing On Interaction And Speeds Up Smooth Facing Changes While Attacking (Clientside)
UntargetableFromUi = 0x8000, // Title Untargetable From Ui Description Cannot Be Targeted From Lua Functions Startattack, Targetunit, Petattack
NoFacingOnInteractWhileFakeDead = 0x10000, // Prevents Facing Changes While Interacting If Creature Has Flag FakeDead
AlreadySkinned = 0x20000,
SuppressAllNpcSounds = 0x40000, // Title Suppress All Npc Sounds Description Skips Playing Sounds On Beginning And End Of Npc Interaction For All Npcs As Long As Npc With This Flag Is Visible
SuppressNpcSounds = 0x80000, // Title Suppress Npc Sounds Description Skips Playing Sounds On Beginning And End Of Npc Interaction
Unk20 = 0x100000,
Unk21 = 0x200000,
DontFadeOut = 0x400000,
Unk23 = 0x800000,
ForceHideNameplate = 0x1000000,
Unk25 = 0x2000000,
Unk26 = 0x4000000,
Unk27 = 0x8000000,
Unk28 = 0x10000000,
Unk29 = 0x20000000,
Unk30 = 0x40000000,
Unk31 = 0x80000000,
Disallowed = (Unk0 | /* UnconsciousOnDeath | */ /* AllowMountedCombat | */ GarrisonPet |
/* UiCanGetPosition | */ /* AiObstacle | */ AlternativeDefaultLanguage | /* SuppressAllNpcFeedback | */
IgnoreCombat | SuppressNpcFeedback | Unk10 | Unk11 |
Unk12 | /* FakeDead | */ /* NoFacingOnInteractAndFastFacingChase | */ /* UntargetableFromUi | */
/* NoFacingOnInteractWhileFakeDead | */ AlreadySkinned | /* SuppressAllNpcSounds | */ /* SuppressNpcSounds | */
Unk20 | Unk21 | /* DontFadeOut | */ Unk23 |
ForceHideNameplate | Unk25 | Unk26 | Unk27 |
Unk28 | Unk29 | Unk30 | Unk31), // Skip
Allowed = (0xffffffff & ~Disallowed) // Skip
}
public enum NPCFlags : uint
{
None = 0x00,
Gossip = 0x01, // 100%
QuestGiver = 0x02, // 100%
Unk1 = 0x04,
Unk2 = 0x08,
Trainer = 0x10, // 100%
TrainerClass = 0x20, // 100%
TrainerProfession = 0x40, // 100%
Vendor = 0x80, // 100%
VendorAmmo = 0x100, // 100%, General Goods Vendor
VendorFood = 0x200, // 100%
VendorPoison = 0x400, // Guessed
VendorReagent = 0x800, // 100%
Repair = 0x1000, // 100%
FlightMaster = 0x2000, // 100%
SpiritHealer = 0x4000, // 100%
AreaSpiritHealer = 0x8000, // 100%
Innkeeper = 0x10000, // 100%
Banker = 0x20000, // 100%
Petitioner = 0x40000, // 100% 0xc0000 = Guild Petitions, 0x40000 = Arena Team Petitions
TabardDesigner = 0x80000, // 100%
BattleMaster = 0x100000, // 100%
Auctioneer = 0x200000, // 100%
StableMaster = 0x400000, // 100%
GuildBanker = 0x800000, //
SpellClick = 0x1000000, //
PlayerVehicle = 0x2000000, // Players With Mounts That Have Vehicle Data Should Have It Set
Mailbox = 0x4000000, // Mailbox
ArtifactPowerRespec = 0x8000000, // Artifact Powers Reset
Transmogrifier = 0x10000000, // Transmogrification
VaultKeeper = 0x20000000, // Void Storage
WildBattlePet = 0x40000000, // Pet That Player Can Fight (Battle Pet)
BlackMarket = 0x80000000, // Black Market
}
public enum NPCFlags2
{
None = 0x00,
ItemUpgradeMaster = 0x01,
GarrisonArchitect = 0x02,
Steering = 0x04,
AreaSpiritHealerIndividual = 0x08,
ShipmentCrafter = 0x10,
GarrisonMissionNpc = 0x20,
TradeskillNpc = 0x40,
BlackMarketView = 0x80,
GarrisonTalentNpc = 0x200,
ContributionCollector = 0x400,
AzeriteRespec = 0x4000,
IslandsQueue = 0x8000,
SuppressNpcSoundsExceptEndOfInteraction = 0x00010000,
}
[Flags]
public enum CreatureTypeFlags : uint
{
Tameable = 0x00000001, // Makes The Mob Tameable (Must Also Be A Beast And Have Family Set)
VisibleToGhosts = 0x00000002, // Creature Is Also Visible For Not Alive Player. Allows Gossip Interaction If Npcflag Allows?
BossMob = 0x00000004, // Changes Creature'S Visible Level To "??" In The Creature'S Portrait - Immune Knockback.
DoNotPlayWoundAnim = 0x00000008,
NoFactionTooltip = 0x00000010,
MoreAudible = 0x00000020, // Sound Related
SpellAttackable = 0x00000040,
InteractWhileDead = 0x00000080, // Player Can Interact With The Creature If Creature Is Dead (Not If Player Is Dead)
SkinWithHerbalism = 0x00000100, // Can Be Looted By Herbalist
SkinWithMining = 0x00000200, // Can Be Looted By Miner
NoDeathMessage = 0x00000400, // Death Event Will Not Show Up In Combat Log
AllowMountedCombat = 0x00000800, // Creature Can Remain Mounted When Entering Combat
CanAssist = 0x00001000, // ? Can Aid Any Player In Combat If In Range?
NoPetBar = 0x00002000,
MaskUid = 0x00004000,
SkinWithEngineering = 0x00008000, // Can Be Looted By Engineer
TameableExotic = 0x00010000, // Can Be Tamed By Hunter As Exotic Pet
UseModelCollisionSize = 0x00020000, // Collision Related. (Always Using Default Collision Box?)
AllowInteractionWhileInCombat = 0x00040000,
CollideWithMissiles = 0x00080000, // Projectiles Can Collide With This Creature - Interacts With TargetDestTraj
NoNamePlate = 0x00100000,
DoNotPlayMountedAnimations = 0x00200000,
LinkAll = 0x00400000,
InteractOnlyWithCreator = 0x00800000,
DoNotPlayUnitEventSounds = 0x01000000,
HasNoShadowBlob = 0x02000000,
TreatAsRaidUnit = 0x04000000, //! Creature Can Be Targeted By Spells That Require Target To Be In Caster'S Party/Raid
ForceGossip = 0x08000000, // Allows The Creature To Display A Single Gossip Option.
DoNotSheathe = 0x10000000,
DoNotTargetOnInteraction = 0x20000000,
DoNotRenderObjectName = 0x40000000,
QuestBoss = 0x80000000 // Not Verified
}
[Flags]
public enum CreatureStaticFlags : uint
{
Mountable = 0x00000001,
NoXp = 0x00000002, // CreatureFlagExtraNoXp
NoLoot = 0x00000004,
Unkillable = 0x00000008,
Tameable = 0x00000010, // CreatureTypeFlagTameable
ImmuneToPc = 0x00000020, // UnitFlagImmuneToPc
ImmuneToNpc = 0x00000040, // UnitFlagImmuneToNpc
CanWieldLoot = 0x00000080,
Sessile = 0x00000100, // CreatureTemplateMovement.Rooted = 1
Uninteractible = 0x00000200, // UnitFlagUninteractible
NoAutomaticRegen = 0x00000400, // Creatures With That Flag Uses No UnitFlag2RegeneratePower
DespawnInstantly = 0x00000800, // Creature Instantly Disappear When Killed
CorpseRaid = 0x00001000,
CreatorLoot = 0x00002000, // Lootable Only By Creator(Engineering Dummies)
NoDefense = 0x00004000,
NoSpellDefense = 0x00008000,
BossMob = 0x00010000, // CreatureTypeFlagBossMob, Original Description: Raid Boss Mob
CombatPing = 0x00020000,
Aquatic = 0x00040000, // Aka Water Only, CreatureTemplateMovement.Ground = 0
Amphibious = 0x00080000, // CreatureTemplateMovement.Swim = 1
NoMelee = 0x00100000, // Prevents Melee(Does Not Prevent Chasing, Does Not Make Creature Passive). Not Sure What 'Flee' Means But Another Flag Is Named NoMeleeApproach
VisibleToGhosts = 0x00200000, // CreatureTypeFlagVisibleToGhosts
PvpEnabling = 0x00400000, // Old UnitFlagPvpEnabling, Now UnitBytes2OffsetPvpFlag From UnitFieldBytes2
DoNotPlayWoundAnim = 0x00800000, // CreatureTypeFlagDoNotPlayWoundAnim
NoFactionTooltip = 0x01000000, // CreatureTypeFlagNoFactionTooltip
IgnoreCombat = 0x02000000, // Actually Only Changes React State To Passive
OnlyAttackPvpEnabling = 0x04000000, // "Only Attack Targets That Are Pvp Enabling"
CallsGuards = 0x08000000, // Creature Will Summon A Guard If Player Is Within Its Aggro Range (Even If Creature Doesn'T Attack Per Se)
CanSwim = 0x10000000, // Unitflags 0x8000 UnitFlagCanSwim
Floating = 0x20000000, // CreatureTemplateMovement.Flight = 1
MoreAudible = 0x40000000, // CreatureTypeFlagMoreAudible
LargeAoi = 0x80000000 // Unitflags2 0x200000
}
[Flags]
public enum CreatureStaticFlags2 : uint
{
NoPetScaling = 0x00000001,
ForcePartyMembersIntoCombat = 0x00000002, // Original Description: Force Raid Combat
LockTappersToRaidOnDeath = 0x00000004, // "Lock Tappers To Raid On Death", Toggleable By 'Set "RaidLockOnDeath" Flag For Unit(S)' Action, CreatureFlagExtraInstanceBind
SpellAttackable = 0x00000008, // CreatureTypeFlagSpellAttackable, Original Description(Not Valid Anymore?): No Harmful Vertex Coloring
NoCrushingBlows = 0x00000010, // CreatureFlagExtraNoCrushingBlows
NoOwnerThreat = 0x00000020,
NoWoundedSlowdown = 0x00000040,
UseCreatorBonuses = 0x00000080,
IgnoreFeignDeath = 0x00000100, // CreatureFlagExtraIgnoreFeignDeath
IgnoreSanctuary = 0x00000200,
ActionTriggersWhileCharmed = 0x00000400,
InteractWhileDead = 0x00000800, // CreatureTypeFlagInteractWhileDead
NoInterruptSchoolCooldown = 0x00001000,
ReturnSoulShardToMasterOfPet = 0x00002000,
SkinWithHerbalism = 0x00004000, // CreatureTypeFlagSkinWithHerbalism
SkinWithMining = 0x00008000, // CreatureTypeFlagSkinWithMining
AlertContentTeamOnDeath = 0x00010000,
AlertContentTeamAt90PctHp = 0x00020000,
AllowMountedCombat = 0x00040000, // CreatureTypeFlagAllowMountedCombat
PvpEnablingOoc = 0x00080000,
NoDeathMessage = 0x00100000, // CreatureTypeFlagNoDeathMessage
IgnorePathingFailure = 0x00200000,
FullSpellList = 0x00400000,
DoesNotReduceReputationForRaids = 0x00800000,
IgnoreMisdirection = 0x01000000,
HideBody = 0x02000000, // UnitFlag2HideBody
SpawnDefensive = 0x04000000,
ServerOnly = 0x08000000,
CanSafeFall = 0x10000000, // Original Description: No Collision
CanAssist = 0x20000000, // CreatureTypeFlagCanAssist, Original Description: Player Can Heal/Buff
NoSkillGains = 0x40000000, // CreatureFlagExtraNoSkillGains
NoPetBar = 0x80000000 // CreatureTypeFlagNoPetBar
}
[Flags]
public enum CreatureStaticFlags3 : uint
{
NoDamageHistory = 0x00000001,
DontPvpEnableOwner = 0x00000002,
DoNotFadeIn = 0x00000004, // UnitFlag2DoNotFadeIn
MaskUid = 0x00000008, // CreatureTypeFlagMaskUid, Original Description: Non-Unique In Combat Log
SkinWithEngineering = 0x00000010, // CreatureTypeFlagSkinWithEngineering
NoAggroOnLeash = 0x00000020,
NoFriendlyAreaAuras = 0x00000040,
ExtendedCorpseDuration = 0x00000080,
CannotSwim = 0x00000100, // UnitFlagCannotSwim
TameableExotic = 0x00000200, // CreatureTypeFlagTameableExotic
GiganticAoi = 0x00000400, // Since Mop, Creatures With That Flag Have Unitflags2 0x400000
InfiniteAoi = 0x00000800, // Since Mop, Creatures With That Flag Have Unitflags2 0x40000000
CannotPenetrateWater = 0x00001000, // Waterwalking
NoNamePlate = 0x00002000, // CreatureTypeFlagNoNamePlate
ChecksLiquids = 0x00004000,
NoThreatFeedback = 0x00008000,
UseModelCollisionSize = 0x00010000, // CreatureTypeFlagUseModelCollisionSize
AttackerIgnoresFacing = 0x00020000, // In 3.3.5 Used Only By Rocket Propelled Warhead
AllowInteractionWhileInCombat = 0x00040000, // CreatureTypeFlagAllowInteractionWhileInCombat
SpellClickForPartyOnly = 0x00080000,
FactionLeader = 0x00100000,
ImmuneToPlayerBuffs = 0x00200000,
CollideWithMissiles = 0x00400000, // CreatureTypeFlagCollideWithMissiles
CanBeMultitapped = 0x00800000, // Original Description: Do Not Tap (Credit To Threat List)
DoNotPlayMountedAnimations = 0x01000000, // CreatureTypeFlagDoNotPlayMountedAnimations, Original Description: Disable Dodge, Parry And Block Animations
CannotTurn = 0x02000000, // UnitFlag2CannotTurn
EnemyCheckIgnoresLos = 0x04000000,
ForeverCorpseDuration = 0x08000000, // 7 Days
PetsAttackWith3dPathing = 0x10000000, // "Pets Attack With 3d Pathing (Kologarn)"
LinkAll = 0x20000000, // CreatureTypeFlagLinkAll
AiCanAutoTakeoffInCombat = 0x40000000,
AiCanAutoLandInCombat = 0x80000000
}
[Flags]
public enum CreatureStaticFlags4 : uint
{
NoBirthAnim = 0x00000001, // SmsgUpdateObject'S "Nobirthanim"
TreatAsPlayerForDiminishingReturns = 0x00000002, // Primarily Used By Toc Champions
TreatAsPlayerForPvpDebuffDuration = 0x00000004, // Primarily Used By Toc Champions
InteractOnlyWithCreator = 0x00000008, // CreatureTypeFlagInteractOnlyWithCreator, Original Description: Only Display Gossip For Summoner
DoNotPlayUnitEventSounds = 0x00000010, // CreatureTypeFlagDoNotPlayUnitEventSounds, Original Description: No Death Scream
HasNoShadowBlob = 0x00000020, // CreatureTypeFlagHasNoShadowBlob, Original Description(Wrongly Linked Type Flag Or Behavior Was Changed?): Can Be Healed By Enemies
DealsTripleDamageToPcControlledPets = 0x00000040,
NoNpcDamageBelow85ptc = 0x00000080,
ObeysTauntDiminishingReturns = 0x00000100, // CreatureFlagExtraObeysTauntDiminishingReturns
NoMeleeApproach = 0x00000200,
UpdateCreatureRecordWhenInstanceChangesDifficulty = 0x00000400, // Used Only By Snobold Vassal
CannotDaze = 0x00000800, // "Cannot Daze (Combat Stun)"
FlatHonorAward = 0x00001000,
IgnoreLosWhenCastingOnMe = 0x00002000, // "Other Objects Can Ignore Line Of Sight Requirements When Casting Spells On Me", Used Only By Ice Tomb In 3.3.5
GiveQuestKillCreditWhileOffline = 0x00004000,
TreatAsRaidUnitForHelpfulSpells = 0x00008000, // CreatureTypeFlagTreatAsRaidUnit, "Treat As Raid Unit For Helpful Spells (Instances Only)", Used By Valithria Dreamwalker
DontRepositionIfMeleeTargetIsTooClose = 0x00010000, // "Don'T Reposition Because Melee Target Is Too Close"
PetOrGuardianAiDontGoBehindTarget = 0x00020000,
MinuteLootRollTimer = 0x00040000, // Used By Lich King
ForceGossip = 0x00080000, // CreatureTypeFlagForceGossip
DontRepositionWithFriendsInCombat = 0x00100000,
DoNotSheathe = 0x00200000, // CreatureTypeFlagDoNotSheathe, Original Description: Manual Sheathing Control
IgnoreSpellMinRangeRestrictions = 0x00400000, // Unitflags2 0x8000000, Original Description: Attacker Ignores Minimum Ranges
SuppressInstanceWideReleaseInCombat = 0x00800000,
PreventSwim = 0x01000000, // Unitflags2 0x1000000, Original Description: Ai Will Only Swim If Target Swims
HideInCombatLog = 0x02000000, // Unitflags2 0x2000000, Original Description: Don'T Generate Combat Log When Engaged With Npc'S
AllowNpcCombatWhileUninteractible = 0x04000000,
PreferNpcsWhenSearchingForEnemies = 0x08000000,
OnlyGenerateInitialThreat = 0x10000000,
DoNotTargetOnInteraction = 0x20000000, // CreatureTypeFlagDoNotTargetOnInteraction, Original Description: Doesn'T Change Target On Right Click
DoNotRenderObjectName = 0x40000000, // CreatureTypeFlagDoNotRenderObjectName, Original Description: Hide Name In World Frame
QuestBoss = 0x80000000 // CreatureTypeFlagQuestBoss
}
[Flags]
public enum CreatureStaticFlags5 : uint
{
UntargetableByClient = 0x00000001, // Unitflags2 0x4000000 UnitFlag2UntargetableByClient
ForceSelfMounting = 0x00000002,
UninteractibleIfHostile = 0x00000004, // Unitflags2 0x10000000
DisablesXpAward = 0x00000008,
DisableAiPrediction = 0x00000010,
NoLeavecombatStateRestore = 0x00000020,
BypassInteractInterrupts = 0x00000040,
BackArc240Degree = 0x00000080,
InteractWhileHostile = 0x00000100, // Unitflags2 0x4000 UnitFlag2InteractWhileHostile
DontDismissOnFlyingMount = 0x00000200,
PredictivePowerRegen = 0x00000400, // CreatureTypeflags2Unk1
HideLevelInfoInTooltip = 0x00000800, // CreatureTypeflags2Unk2
HideHealthBarUnderTooltip = 0x00001000, // CreatureTypeflags2Unk3
SuppressHighlightWhenTargetedOrMousedOver = 0x00002000, // Unitflags2 0x80000
AiPreferPathableTargets = 0x00004000,
FrequentAreaTriggerChecks = 0x00008000,
AssignKillCreditToEncounterList = 0x00010000,
NeverEvade = 0x00020000,
AiCantPathOnSteepSlopes = 0x00040000,
AiIgnoreLosToMeleeTarget = 0x00080000,
NoTextInChatBubble = 0x00100000, // "Never Display Emote Or Chat Text In A Chat Bubble", CreatureTypeflags2Unk4
CloseInOnUnpathableTarget = 0x00200000, // "Ai Pets Close In On Unpathable Target"
DontGoBehindMe = 0x00400000, // "Pet/Guardian Ai Don'T Go Behind Me (Use On Target)"
NoDeathThud = 0x00800000, // CreatureTypeflags2Unk5
ClientLocalCreature = 0x01000000,
CanDropLootWhileInAChallengeModeInstance = 0x02000000,
HasSafeLocation = 0x04000000,
NoHealthRegen = 0x08000000,
NoPowerRegen = 0x10000000,
NoPetUnitFrame = 0x20000000,
NoInteractOnLeftClick = 0x40000000, // CreatureTypeflags2Unk6
GiveCriteriaKillCreditWhenCharmed = 0x80000000
}
[Flags]
public enum CreatureStaticFlags6 : uint
{
DoNotAutoResummon = 0x00000001, // "Do Not Auto-Resummon This Companion Creature"
ReplaceVisibleUnitIfAvailable = 0x00000002, // "Smooth Phasing: Replace Visible Unit If Available"
IgnoreRealmCoalescingHidingCode = 0x00000004, // "Ignore The Realm Coalescing Hiding Code (Always Show)"
TapsToFaction = 0x00000008,
OnlyQuestgiverForSummoner = 0x00000010,
AiCombatReturnPrecise = 0x00000020,
HomeRealmOnlyLoot = 0x00000040,
NoInteractResponse = 0x00000080, // Tflag2Unk7
NoInitialPower = 0x00000100,
DontCancelChannelOnMasterMounting = 0x00000200,
CanToggleBetweenDeathAndPersonalLoot = 0x00000400,
AlwaysStandOnTopOfTarget = 0x00000800, // "Always, Always Tries To Stand Right On Top Of His Move To Target. Always!!", Toggleable By 'Set "Always Stand On Target" Flag For Unit(S)' Or Not Same?
UnconsciousOnDeath = 0x00001000,
DontReportToLocalDefenseChannelOnDeath = 0x00002000,
PreferUnengagedMonsters = 0x00004000, // "Prefer Unengaged Monsters When Picking A Target"
UsePvpPowerAndResilience = 0x00008000, // "Use Pvp Power And Resilience When Players Attack This Creature"
DontClearDebuffsOnLeaveCombat = 0x00010000,
PersonalLootHasFullSecurity = 0x00020000, // "Personal Loot Has Full Security (Guaranteed Push/Mail Delivery)"
TripleSpellVisuals = 0x00040000,
UseGarrisonOwnerLevel = 0x00080000,
ImmediateAoiUpdateOnSpawn = 0x00100000,
UiCanGetPosition = 0x00200000,
SeamlessTransferProhibited = 0x00400000,
AlwaysUseGroupLootMethod = 0x00800000,
NoBossKillBanner = 0x01000000,
ForceTriggeringPlayerLootOnly = 0x02000000,
ShowBossFrameWhileUninteractable = 0x04000000,
ScalesToPlayerLevel = 0x08000000,
AiDontLeaveMeleeForRangedWhenTargetGetsRooted = 0x10000000,
DontUseCombatReachForChaining = 0x20000000,
DoNotPlayProceduralWoundAnim = 0x40000000,
ApplyProceduralWoundAnimToBase = 0x80000000 // Tflag2Unk14
}
[Flags]
public enum CreatureStaticFlags7
{
ImportantNpc = 0x00000001,
ImportantQuestNpc = 0x00000002,
LargeNameplate = 0x00000004,
TrivialPet = 0x00000008,
AiEnemiesDontBackupWhenIGetRooted = 0x00000010,
NoAutomaticCombatAnchor = 0x00000020,
OnlyTargetableByCreator = 0x00000040,
TreatAsPlayerForIsplayercontrolled = 0x00000080,
GenerateNoThreatOrDamage = 0x00000100,
InteractOnlyOnQuest = 0x00000200,
DisableKillCreditForOfflinePlayers = 0x00000400,
AiAdditionalPathing = 0x00080000,
}
[Flags]
public enum CreatureStaticFlags8
{
ForceCloseInOnPathFailBehavior = 0x00000002,
Use2dChasingCalculation = 0x00000020,
UseFastClassicHeartbeat = 0x00000040,
}
[Flags]
public enum CreatureFlagsExtra : uint
{
InstanceBind = 0x01, // Creature Kill Bind Instance With Killer And Killer'S Group
Civilian = 0x02, // Not Aggro (Ignore Faction/Reputation Hostility)
NoParry = 0x04, // Creature Can'T Parry
NoParryHasten = 0x08, // Creature Can'T Counter-Attack At Parry
NoBlock = 0x10, // Creature Can'T Block
NoCrushingBlows = 0x20, // Creature Can'T Do Crush Attacks
NoXP = 0x40, // creature kill does not provide XP
Trigger = 0x80, // Trigger Creature
NoTaunt = 0x100, // Creature Is Immune To Taunt Auras And 'attack me' effects
NoMoveFlagsUpdate = 0x200, // Creature won't update movement flags
GhostVisibility = 0x400, // creature will only be visible to dead players
UseOffhandAttack = 0x800, // creature will use offhand attacks
NoSellVendor = 0x1000, // players can't sell items to this vendor
CannotEnterCombat = 0x2000, // creature is not allowed to enter combat
Worldevent = 0x4000, // Custom Flag For World Event Creatures (Left Room For Merging)
Guard = 0x8000, // Creature Is Guard
IgnoreFeighDeath = 0x10000, // creature ignores feign death
NoCrit = 0x20000, // Creature Can'T Do Critical Strikes
NoSkillGains = 0x40000, // creature won't increase weapon skills
ObeysTauntDiminishingReturns = 0x80000, // Taunt is subject to diminishing returns on this creature
AllDiminish = 0x100000, // creature is subject to all diminishing returns as players are
NoPlayerDamageReq = 0x200000, // creature does not need to take player damage for kill credit
Unused22 = 0x400000,
Unused23 = 0x800000,
Unused24 = 0x1000000,
Unused25 = 0x2000000,
Unused26 = 0x4000000,
Unused27 = 0x8000000,
DungeonBoss = 0x10000000, // Creature Is A Dungeon Boss
IgnorePathfinding = 0x20000000, // creature ignore pathfinding
ImmunityKnockback = 0x40000000, // creature is immune to knockback effects
Unused31 = 0x80000000,
// Masks
AllUnused = (Unused22 | Unused23 | Unused24 | Unused25 | Unused26 | Unused27 | Unused31),
DBAllowed = (0xFFFFFFFF & ~(AllUnused | DungeonBoss))
}
public enum CreatureType
{
Beast = 1,
Dragonkin = 2,
Demon = 3,
Elemental = 4,
Giant = 5,
Undead = 6,
Humanoid = 7,
Critter = 8,
Mechanical = 9,
NotSpecified = 10,
Totem = 11,
NonCombatPet = 12,
GasCloud = 13,
WildPet = 14,
Aberration = 15,
MaskDemonOrUndead = (1 << (Demon - 1)) | (1 << (Undead - 1)),
MaskHumanoidOrUndead = (1 << (Humanoid - 1)) | (1 << (Undead - 1)),
MaskMechanicalOrElemental = (1 << (Mechanical - 1)) | (1 << (Elemental - 1))
}
public enum CreatureFamily
{
None = 0,
Wolf = 1,
Cat = 2,
Spider = 3,
Bear = 4,
Boar = 5,
Crocolisk = 6,
CarrionBird = 7,
Crab = 8,
Gorilla = 9,
Raptor = 11,
Tallstrider = 12,
Felhunter = 15,
Voidwalker = 16,
Succubus = 17,
Doomguard = 19,
Scorpid = 20,
Turtle = 21,
Imp = 23,
Bat = 24,
Hyena = 25,
BirdOfPrey = 26,
WindSerpent = 27,
RemoteControl = 28,
Felguard = 29,
Dragonhawk = 30,
Ravager = 31,
WarpStalker = 32,
Sporebat = 33,
Ray = 34,
Serpent = 35,
Moth = 37,
Chimaera = 38,
Devilsaur = 39,
Ghoul = 40,
Aqiri = 41,
Worm = 42,
Clefthoof = 43,
Wasp = 44,
CoreHound = 45,
SpiritBeast = 46,
WaterElemental = 49,
Fox = 50,
Monkey = 51,
Hound = 52,
Beetle = 53,
ShaleBeast = 55,
Zombie = 56,
QaTest = 57,
Hydra = 68,
Felimp = 100,
Voidlord = 101,
Shivara = 102,
Observer = 103,
Wrathguard = 104,
Infernal = 108,
Fireelemental = 116,
Earthelemental = 117,
Crane = 125,
Waterstrider = 126,
Rodent = 127,
StoneHound = 128,
Gruffhorn = 129,
Basilisk = 130,
Direhorn = 138,
Stormelemental = 145,
Torrorguard = 147,
Abyssal = 148,
Riverbeast = 150,
Stag = 151,
Mechanical = 154,
Abomination = 155,
Scalehide = 156,
Oxen = 157,
Feathermane = 160,
Lizard = 288,
Pterrordax = 290,
Toad = 291,
Carapid = 292,
BloodBeast = 296,
Camel = 298,
Courser = 299,
Mammoth = 300,
Incubus = 302
}
public enum InhabitType
{
Ground = 1,
Water = 2,
Air = 4,
Root = 8,
Anywhere = Ground | Water | Air | Root
}
public enum EvadeReason
{
NoHostiles, // the creature's threat list is empty
Boundary, // the creature has moved outside its evade boundary
NoPath, // the creature was unable to reach its target for over 5 seconds
SequenceBreak, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
Other
}
public enum SelectTargetMethod
{
Random = 0, // just pick a random target
MaxThreat, // prefer targets higher in the threat list
MinThreat, // prefer targets lower in the threat list
MaxDistance, // prefer targets further from us
MinDistance // prefer targets closer to us
}
[Flags]
public enum GroupAIFlags
{
None = 0, // No creature group behavior
MembersAssistLeader = 0x01, // The member aggroes if the leader aggroes
LeaderAssistsMember = 0x02, // The leader aggroes if the member aggroes
MembersAssistMember = (MembersAssistLeader | LeaderAssistsMember), // every member will assist if any member is attacked
IdleInFormation = 0x200, // The member will follow the leader when pathing idly
}
public enum CreatureGroundMovementType
{
None,
Run,
Hover,
Max
}
public enum CreatureFlightMovementType
{
None,
DisableGravity,
CanFly,
Max
}
public enum CreatureChaseMovementType
{
Run,
CanWalk,
AlwaysWalk,
Max
}
public enum CreatureRandomMovementType
{
Walk,
CanRun,
AlwaysRun,
Max
}
public enum VendorInventoryReason
{
None = 0,
Empty = 1
}
}