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cd0ffc6975f4eaa0eb4283d9abaf3b31f86eec9f
CypherCore/Source/Game/Entities/Unit
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Hondacrx aee041198d Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound depending on how many effects the spell has v2
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ad1ab6c57dbc1167233a23b39fd3198f3317876)
2025-08-17 23:26:08 -04:00
..
CharmInfo.cs
Core/Spells: Implemented SPELL_ATTR9_AUTOCAST_OFF_BY_DEFAULT
2024-08-26 18:03:08 -04:00
Unit.Combat.cs
Core/Units: moved melee attack rage generation into Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
2025-05-19 12:58:56 -04:00
Unit.cs
Core/AreaTrigger: Implement AreaTriggerActionSetFlag::DontDespawnWithCreator
2025-08-14 20:21:10 -04:00
Unit.Fields.cs
Core/Units: moved melee attack rage generation into Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
2025-05-19 12:58:56 -04:00
Unit.Movement.cs
Core/Units: Fill CurrentAreaID updatefield
2025-05-25 10:44:16 -04:00
Unit.Pets.cs
Misc fixes
2024-03-19 17:21:32 -04:00
Unit.Spells.cs
Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound depending on how many effects the spell has v2
2025-08-17 23:26:08 -04:00
Vignette.cs
Core: Updated to 11.0.7
2025-05-18 19:05:48 -04:00
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