83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
/*
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* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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namespace Game.AI
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{
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public class TotemAI : CreatureAI
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{
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public TotemAI(Creature c) : base(c)
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{
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i_victimGuid = ObjectGuid.Empty;
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}
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public override void EnterEvadeMode(EvadeReason why)
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{
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me.CombatStop(true);
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}
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public override void UpdateAI(uint diff)
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{
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if (me.ToTotem().GetTotemType() != TotemType.Active)
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return;
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if (!me.IsAlive() || me.IsNonMeleeSpellCast(false))
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return;
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// Search spell
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var spellInfo = Global.SpellMgr.GetSpellInfo(me.ToTotem().GetSpell());
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if (spellInfo == null)
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return;
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// Get spell range
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float max_range = spellInfo.GetMaxRange(false);
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// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
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Unit victim = !i_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, i_victimGuid) : null;
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// Search victim if no, not attackable, or out of range, or friendly (possible in case duel end)
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if (victim == null || !victim.IsTargetableForAttack() || !me.IsWithinDistInMap(victim, max_range) ||
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me.IsFriendlyTo(victim) || !me.CanSeeOrDetect(victim))
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{
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var u_check = new NearestAttackableUnitInObjectRangeCheck(me, me.GetCharmerOrOwnerOrSelf(), max_range);
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var checker = new UnitLastSearcher(me, u_check);
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Cell.VisitAllObjects(me, checker, max_range);
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victim = checker.GetTarget();
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}
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// If have target
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if (victim != null)
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{
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// remember
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i_victimGuid = victim.GetGUID();
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// attack
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me.SetInFront(victim); // client change orientation by self
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me.CastSpell(victim, me.ToTotem().GetSpell(), false);
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}
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else
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i_victimGuid.Clear();
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}
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ObjectGuid i_victimGuid;
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}
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}
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