Files
CypherCore/Source/Game/Arenas/ArenaTeam.cs
T

845 lines
32 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.Entities;
using Game.Groups;
using Game.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using Game.Cache;
namespace Game.Arenas
{
public class ArenaTeam
{
public ArenaTeam()
{
stats.Rating = (ushort)WorldConfig.GetIntValue(WorldCfg.ArenaStartRating);
}
public bool Create(ObjectGuid captainGuid, byte _type, string arenaTeamName, uint backgroundColor, byte emblemStyle, uint emblemColor, byte borderStyle, uint borderColor)
{
// Check if captain exists
if (Global.CharacterCacheStorage.GetCharacterCacheByGuid(captainGuid) == null)
return false;
// Check if arena team name is already taken
if (Global.ArenaTeamMgr.GetArenaTeamByName(arenaTeamName) != null)
return false;
// Generate new arena team id
teamId = Global.ArenaTeamMgr.GenerateArenaTeamId();
// Assign member variables
CaptainGuid = captainGuid;
type = _type;
TeamName = arenaTeamName;
BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
ulong captainLowGuid = captainGuid.GetCounter();
// Save arena team to db
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ARENA_TEAM);
stmt.AddValue(0, teamId);
stmt.AddValue(1, TeamName);
stmt.AddValue(2, captainLowGuid);
stmt.AddValue(3, type);
stmt.AddValue(4, stats.Rating);
stmt.AddValue(5, BackgroundColor);
stmt.AddValue(6, EmblemStyle);
stmt.AddValue(7, EmblemColor);
stmt.AddValue(8, BorderStyle);
stmt.AddValue(9, BorderColor);
DB.Characters.Execute(stmt);
// Add captain as member
AddMember(CaptainGuid);
Log.outDebug(LogFilter.Arena, "New ArenaTeam created Id: {0}, Name: {1} Type: {2} Captain low GUID: {3}", GetId(), GetName(), GetArenaType(), captainLowGuid);
return true;
}
public bool AddMember(ObjectGuid playerGuid)
{
string playerName;
Class playerClass;
// Check if arena team is full (Can't have more than type * 2 players)
if (GetMembersSize() >= GetArenaType() * 2)
return false;
// Get player name and class either from db or character cache
CharacterCacheEntry characterInfo;
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
if (player != null)
{
playerClass = player.GetClass();
playerName = player.GetName();
}
else if ((characterInfo = Global.CharacterCacheStorage.GetCharacterCacheByGuid(playerGuid)) != null)
{
playerName = characterInfo.Name;
playerClass = characterInfo.ClassId;
}
else
return false;
// Check if player is already in a similar arena team
if ((player != null && player.GetArenaTeamId(GetSlot()) != 0) || Global.CharacterCacheStorage.GetCharacterArenaTeamIdByGuid(playerGuid, GetArenaType()) != 0)
{
Log.outDebug(LogFilter.Arena, "Arena: {0} {1} already has an arena team of type {2}", playerGuid.ToString(), playerName, GetArenaType());
return false;
}
// Set player's personal rating
uint personalRating = 0;
if (WorldConfig.GetIntValue(WorldCfg.ArenaStartPersonalRating) > 0)
personalRating = WorldConfig.GetUIntValue(WorldCfg.ArenaStartPersonalRating);
else if (GetRating() >= 1000)
personalRating = 1000;
// Try to get player's match maker rating from db and fall back to config setting if not found
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_MATCH_MAKER_RATING);
stmt.AddValue(0, playerGuid.GetCounter());
stmt.AddValue(1, GetSlot());
SQLResult result = DB.Characters.Query(stmt);
uint matchMakerRating;
if (!result.IsEmpty())
matchMakerRating = result.Read<ushort>(0);
else
matchMakerRating = WorldConfig.GetUIntValue(WorldCfg.ArenaStartMatchmakerRating);
// Remove all player signatures from other petitions
// This will prevent player from joining too many arena teams and corrupt arena team data integrity
//Player.RemovePetitionsAndSigns(playerGuid, GetArenaType());
// Feed data to the struct
ArenaTeamMember newMember = new();
newMember.Name = playerName;
newMember.Guid = playerGuid;
newMember.Class = (byte)playerClass;
newMember.SeasonGames = 0;
newMember.WeekGames = 0;
newMember.SeasonWins = 0;
newMember.WeekWins = 0;
newMember.PersonalRating = (ushort)personalRating;
newMember.MatchMakerRating = (ushort)matchMakerRating;
Members.Add(newMember);
Global.CharacterCacheStorage.UpdateCharacterArenaTeamId(playerGuid, GetSlot(), GetId());
// Save player's arena team membership to db
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_ARENA_TEAM_MEMBER);
stmt.AddValue(0, teamId);
stmt.AddValue(1, playerGuid.GetCounter());
stmt.AddValue(2, (ushort)personalRating);
DB.Characters.Execute(stmt);
// Inform player if online
if (player != null)
{
player.SetInArenaTeam(teamId, GetSlot(), GetArenaType());
player.SetArenaTeamIdInvited(0);
// Hide promote/remove buttons
if (CaptainGuid != playerGuid)
player.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.Member, 1);
}
Log.outDebug(LogFilter.Arena, "Player: {0} [{1}] joined arena team type: {2} [Id: {3}, Name: {4}].", playerName, playerGuid.ToString(), GetArenaType(), GetId(), GetName());
return true;
}
public bool LoadArenaTeamFromDB(SQLResult result)
{
if (result.IsEmpty())
return false;
teamId = result.Read<uint>(0);
TeamName = result.Read<string>(1);
CaptainGuid = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(2));
type = result.Read<byte>(3);
BackgroundColor = result.Read<uint>(4);
EmblemStyle = result.Read<byte>(5);
EmblemColor = result.Read<uint>(6);
BorderStyle = result.Read<byte>(7);
BorderColor = result.Read<uint>(8);
stats.Rating = result.Read<ushort>(9);
stats.WeekGames = result.Read<ushort>(10);
stats.WeekWins = result.Read<ushort>(11);
stats.SeasonGames = result.Read<ushort>(12);
stats.SeasonWins = result.Read<ushort>(13);
stats.Rank = result.Read<uint>(14);
return true;
}
public bool LoadMembersFromDB(SQLResult result)
{
if (result.IsEmpty())
return false;
bool captainPresentInTeam = false;
do
{
uint arenaTeamId = result.Read<uint>(0);
// We loaded all members for this arena_team already, break cycle
if (arenaTeamId > teamId)
break;
ArenaTeamMember newMember = new();
newMember.Guid = ObjectGuid.Create(HighGuid.Player, result.Read<ulong>(1));
newMember.WeekGames = result.Read<ushort>(2);
newMember.WeekWins = result.Read<ushort>(3);
newMember.SeasonGames = result.Read<ushort>(4);
newMember.SeasonWins = result.Read<ushort>(5);
newMember.Name = result.Read<string>(6);
newMember.Class = result.Read<byte>(7);
newMember.PersonalRating = result.Read<ushort>(8);
newMember.MatchMakerRating = (ushort)(result.Read<ushort>(9) > 0 ? result.Read<ushort>(9) : 1500);
// Delete member if character information is missing
if (string.IsNullOrEmpty(newMember.Name))
{
Log.outError(LogFilter.Sql, "ArenaTeam {0} has member with empty name - probably {1} doesn't exist, deleting him from memberlist!", arenaTeamId, newMember.Guid.ToString());
DelMember(newMember.Guid, true);
continue;
}
// Check if team team has a valid captain
if (newMember.Guid == GetCaptain())
captainPresentInTeam = true;
// Put the player in the team
Members.Add(newMember);
Global.CharacterCacheStorage.UpdateCharacterArenaTeamId(newMember.Guid, GetSlot(), GetId());
}
while (result.NextRow());
if (Empty() || !captainPresentInTeam)
{
// Arena team is empty or captain is not in team, delete from db
Log.outDebug(LogFilter.Arena, "ArenaTeam {0} does not have any members or its captain is not in team, disbanding it...", teamId);
return false;
}
return true;
}
public bool SetName(string name)
{
if (TeamName == name || string.IsNullOrEmpty(name) || name.Length > 24 || Global.ObjectMgr.IsReservedName(name) || !ObjectManager.IsValidCharterName(name))
return false;
TeamName = name;
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_NAME);
stmt.AddValue(0, TeamName);
stmt.AddValue(1, GetId());
DB.Characters.Execute(stmt);
return true;
}
public void SetCaptain(ObjectGuid guid)
{
// Disable remove/promote buttons
Player oldCaptain = Global.ObjAccessor.FindPlayer(GetCaptain());
if (oldCaptain != null)
oldCaptain.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.Member, 1);
// Set new captain
CaptainGuid = guid;
// Update database
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_CAPTAIN);
stmt.AddValue(0, guid.GetCounter());
stmt.AddValue(1, GetId());
DB.Characters.Execute(stmt);
// Enable remove/promote buttons
Player newCaptain = Global.ObjAccessor.FindPlayer(guid);
if (newCaptain != null)
{
newCaptain.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.Member, 0);
if (oldCaptain != null)
{
Log.outDebug(LogFilter.Arena, "Player: {0} [GUID: {1}] promoted player: {2} [GUID: {3}] to leader of arena team [Id: {4}, Name: {5}] [Type: {6}].",
oldCaptain.GetName(), oldCaptain.GetGUID().ToString(), newCaptain.GetName(),
newCaptain.GetGUID().ToString(), GetId(), GetName(), GetArenaType());
}
}
}
public void DelMember(ObjectGuid guid, bool cleanDb)
{
// Remove member from team
foreach (var member in Members)
{
if (member.Guid == guid)
{
Members.Remove(member);
Global.CharacterCacheStorage.UpdateCharacterArenaTeamId(guid, GetSlot(), 0);
break;
}
}
// Remove arena team info from player data
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player != null)
{
// delete all info regarding this team
for (uint i = 0; i < (int)ArenaTeamInfoType.End; ++i)
player.SetArenaTeamInfoField(GetSlot(), (ArenaTeamInfoType)i, 0);
Log.outDebug(LogFilter.Arena, "Player: {0} [GUID: {1}] left arena team type: {2} [Id: {3}, Name: {4}].", player.GetName(), player.GetGUID().ToString(), GetArenaType(), GetId(), GetName());
}
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
if (cleanDb)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ARENA_TEAM_MEMBER);
stmt.AddValue(0, GetId());
stmt.AddValue(1, guid.GetCounter());
DB.Characters.Execute(stmt);
}
}
public void Disband(WorldSession session)
{
// Broadcast update
if (session != null)
{
Player player = session.GetPlayer();
if (player != null)
Log.outDebug(LogFilter.Arena, "Player: {0} [GUID: {1}] disbanded arena team type: {2} [Id: {3}, Name: {4}].", player.GetName(), player.GetGUID().ToString(), GetArenaType(), GetId(), GetName());
}
// Remove all members from arena team
while (!Members.Empty())
DelMember(Members.FirstOrDefault().Guid, false);
// Update database
SQLTransaction trans = new();
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ARENA_TEAM);
stmt.AddValue(0, teamId);
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ARENA_TEAM_MEMBERS);
stmt.AddValue(0, teamId);
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
// Remove arena team from ArenaTeamMgr
Global.ArenaTeamMgr.RemoveArenaTeam(teamId);
}
public void Disband()
{
// Remove all members from arena team
while (!Members.Empty())
DelMember(Members.First().Guid, false);
// Update database
SQLTransaction trans = new();
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ARENA_TEAM);
stmt.AddValue(0, teamId);
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_ARENA_TEAM_MEMBERS);
stmt.AddValue(0, teamId);
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
// Remove arena team from ArenaTeamMgr
Global.ArenaTeamMgr.RemoveArenaTeam(teamId);
}
public void SendStats(WorldSession session)
{
/*WorldPacket data = new WorldPacket(ServerOpcodes.ArenaTeamStats);
data.WriteUInt32(GetId()); // team id
data.WriteUInt32(stats.Rating); // rating
data.WriteUInt32(stats.WeekGames); // games this week
data.WriteUInt32(stats.WeekWins); // wins this week
data.WriteUInt32(stats.SeasonGames); // played this season
data.WriteUInt32(stats.SeasonWins); // wins this season
data.WriteUInt32(stats.Rank); // rank
session.SendPacket(data);*/
}
public void NotifyStatsChanged()
{
// This is called after a rated match ended
// Updates arena team stats for every member of the team (not only the ones who participated!)
foreach (var member in Members)
{
Player player = Global.ObjAccessor.FindPlayer(member.Guid);
if (player != null)
SendStats(player.GetSession());
}
}
void BroadcastPacket(ServerPacket packet)
{
foreach (var member in Members)
{
Player player = Global.ObjAccessor.FindPlayer(member.Guid);
if (player != null)
player.SendPacket(packet);
}
}
public static byte GetSlotByType(uint type)
{
switch ((ArenaTypes)type)
{
case ArenaTypes.Team2v2: return 0;
case ArenaTypes.Team3v3: return 1;
case ArenaTypes.Team5v5: return 2;
default:
break;
}
Log.outError(LogFilter.Arena, "FATAL: Unknown arena team type {0} for some arena team", type);
return 0xFF;
}
public static byte GetTypeBySlot(byte slot)
{
switch (slot)
{
case 0: return (byte)ArenaTypes.Team2v2;
case 1: return (byte)ArenaTypes.Team3v3;
case 2: return (byte)ArenaTypes.Team5v5;
default:
break;
}
Log.outError(LogFilter.Arena, "FATAL: Unknown arena team slot {0} for some arena team", slot);
return 0xFF;
}
public bool IsMember(ObjectGuid guid)
{
foreach (var member in Members)
if (member.Guid == guid)
return true;
return false;
}
public uint GetAverageMMR(Group group)
{
if (group == null)
return 0;
uint matchMakerRating = 0;
uint playerDivider = 0;
foreach (var member in Members)
{
// Skip if player is not online
if (Global.ObjAccessor.FindPlayer(member.Guid) == null)
continue;
// Skip if player is not a member of group
if (!group.IsMember(member.Guid))
continue;
matchMakerRating += member.MatchMakerRating;
++playerDivider;
}
// x/0 = crash
if (playerDivider == 0)
playerDivider = 1;
matchMakerRating /= playerDivider;
return matchMakerRating;
}
float GetChanceAgainst(uint ownRating, uint opponentRating)
{
// Returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
return (float)(1.0f / (1.0f + Math.Exp(Math.Log(10.0f) * ((float)opponentRating - ownRating) / 650.0f)));
}
int GetMatchmakerRatingMod(uint ownRating, uint opponentRating, bool won)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
float chance = GetChanceAgainst(ownRating, opponentRating);
float won_mod = (won) ? 1.0f : 0.0f;
float mod = won_mod - chance;
// Work in progress:
/*
// This is a simulation, as there is not much info on how it really works
float confidence_mod = min(1.0f - fabs(mod), 0.5f);
// Apply confidence factor to the mod:
mod *= confidence_factor
// And only after that update the new confidence factor
confidence_factor -= ((confidence_factor - 1.0f) * confidence_mod) / confidence_factor;
*/
// Real rating modification
mod *= WorldConfig.GetFloatValue(WorldCfg.ArenaMatchmakerRatingModifier);
return (int)Math.Ceiling(mod);
}
int GetRatingMod(uint ownRating, uint opponentRating, bool won)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
float chance = GetChanceAgainst(ownRating, opponentRating);
// Calculate the rating modification
float mod;
// todo Replace this hack with using the confidence factor (limiting the factor to 2.0f)
if (won)
{
if (ownRating < 1300)
{
float win_rating_modifier1 = WorldConfig.GetFloatValue(WorldCfg.ArenaWinRatingModifier1);
if (ownRating < 1000)
mod = win_rating_modifier1 * (1.0f - chance);
else
mod = ((win_rating_modifier1 / 2.0f) + ((win_rating_modifier1 / 2.0f) * (1300.0f - ownRating) / 300.0f)) * (1.0f - chance);
}
else
mod = WorldConfig.GetFloatValue(WorldCfg.ArenaWinRatingModifier2) * (1.0f - chance);
}
else
mod = WorldConfig.GetFloatValue(WorldCfg.ArenaLoseRatingModifier) * (-chance);
return (int)Math.Ceiling(mod);
}
public void FinishGame(int mod)
{
// Rating can only drop to 0
if (stats.Rating + mod < 0)
stats.Rating = 0;
else
{
stats.Rating += (ushort)mod;
// Check if rating related achivements are met
foreach (var member in Members)
{
Player player = Global.ObjAccessor.FindPlayer(member.Guid);
if (player != null)
player.UpdateCriteria(CriteriaType.EarnTeamArenaRating, stats.Rating, type);
}
}
// Update number of games played per season or week
stats.WeekGames += 1;
stats.SeasonGames += 1;
// Update team's rank, start with rank 1 and increase until no team with more rating was found
stats.Rank = 1;
foreach (var (_, team) in Global.ArenaTeamMgr.GetArenaTeamMap())
if (team.GetArenaType() == type && team.GetStats().Rating > stats.Rating)
++stats.Rank;
}
public int WonAgainst(uint ownMMRating, uint opponentMMRating, ref int ratingChange)
{
// Called when the team has won
// Change in Matchmaker rating
int mod = GetMatchmakerRatingMod(ownMMRating, opponentMMRating, true);
// Change in Team Rating
ratingChange = GetRatingMod(stats.Rating, opponentMMRating, true);
// Modify the team stats accordingly
FinishGame(ratingChange);
// Update number of wins per season and week
stats.WeekWins += 1;
stats.SeasonWins += 1;
// Return the rating change, used to display it on the results screen
return mod;
}
public int LostAgainst(uint ownMMRating, uint opponentMMRating, ref int ratingChange)
{
// Called when the team has lost
// Change in Matchmaker Rating
int mod = GetMatchmakerRatingMod(ownMMRating, opponentMMRating, false);
// Change in Team Rating
ratingChange = GetRatingMod(stats.Rating, opponentMMRating, false);
// Modify the team stats accordingly
FinishGame(ratingChange);
// return the rating change, used to display it on the results screen
return mod;
}
public void MemberLost(Player player, uint againstMatchmakerRating, int matchmakerRatingChange = -12)
{
// Called for each participant of a match after losing
foreach (var member in Members)
{
if (member.Guid == player.GetGUID())
{
// Update personal rating
int mod = GetRatingMod(member.PersonalRating, againstMatchmakerRating, false);
member.ModifyPersonalRating(player, mod, GetArenaType());
// Update matchmaker rating
member.ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// Update personal played stats
member.WeekGames += 1;
member.SeasonGames += 1;
// update the unit fields
player.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.GamesWeek, member.WeekGames);
player.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.GamesSeason, member.SeasonGames);
return;
}
}
}
public void OfflineMemberLost(ObjectGuid guid, uint againstMatchmakerRating, int matchmakerRatingChange = -12)
{
// Called for offline player after ending rated arena match!
foreach (var member in Members)
{
if (member.Guid == guid)
{
// update personal rating
int mod = GetRatingMod(member.PersonalRating, againstMatchmakerRating, false);
member.ModifyPersonalRating(null, mod, GetArenaType());
// update matchmaker rating
member.ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// update personal played stats
member.WeekGames += 1;
member.SeasonGames += 1;
return;
}
}
}
public void MemberWon(Player player, uint againstMatchmakerRating, int matchmakerRatingChange)
{
// called for each participant after winning a match
foreach (var member in Members)
{
if (member.Guid == player.GetGUID())
{
// update personal rating
int mod = GetRatingMod(member.PersonalRating, againstMatchmakerRating, true);
member.ModifyPersonalRating(player, mod, GetArenaType());
// update matchmaker rating
member.ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// update personal stats
member.WeekGames += 1;
member.SeasonGames += 1;
member.SeasonWins += 1;
member.WeekWins += 1;
// update unit fields
player.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.GamesWeek, member.WeekGames);
player.SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType.GamesSeason, member.SeasonGames);
return;
}
}
}
public void SaveToDB(bool forceMemberSave = false)
{
// Save team and member stats to db
// Called after a match has ended or when calculating arena_points
SQLTransaction trans = new();
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_STATS);
stmt.AddValue(0, stats.Rating);
stmt.AddValue(1, stats.WeekGames);
stmt.AddValue(2, stats.WeekWins);
stmt.AddValue(3, stats.SeasonGames);
stmt.AddValue(4, stats.SeasonWins);
stmt.AddValue(5, stats.Rank);
stmt.AddValue(6, GetId());
trans.Append(stmt);
foreach (var member in Members)
{
// Save the effort and go
if (member.WeekGames == 0 && !forceMemberSave)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.UPD_ARENA_TEAM_MEMBER);
stmt.AddValue(0, member.PersonalRating);
stmt.AddValue(1, member.WeekGames);
stmt.AddValue(2, member.WeekWins);
stmt.AddValue(3, member.SeasonGames);
stmt.AddValue(4, member.SeasonWins);
stmt.AddValue(5, GetId());
stmt.AddValue(6, member.Guid.GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.REP_CHARACTER_ARENA_STATS);
stmt.AddValue(0, member.Guid.GetCounter());
stmt.AddValue(1, GetSlot());
stmt.AddValue(2, member.MatchMakerRating);
trans.Append(stmt);
}
DB.Characters.CommitTransaction(trans);
}
public bool FinishWeek()
{
// No need to go further than this
if (stats.WeekGames == 0)
return false;
// Reset team stats
stats.WeekGames = 0;
stats.WeekWins = 0;
// Reset member stats
foreach (var member in Members)
{
member.WeekGames = 0;
member.WeekWins = 0;
}
return true;
}
public bool IsFighting()
{
foreach (var member in Members)
{
Player player = Global.ObjAccessor.FindPlayer(member.Guid);
if (player != null)
if (player.GetMap().IsBattleArena())
return true;
}
return false;
}
public ArenaTeamMember GetMember(string name)
{
foreach (var member in Members)
if (member.Name == name)
return member;
return null;
}
public ArenaTeamMember GetMember(ObjectGuid guid)
{
foreach (var member in Members)
if (member.Guid == guid)
return member;
return null;
}
public uint GetId() { return teamId; }
public byte GetArenaType() { return type; }
public byte GetSlot() { return GetSlotByType(GetArenaType()); }
public ObjectGuid GetCaptain() { return CaptainGuid; }
public string GetName() { return TeamName; }
public ArenaTeamStats GetStats() { return stats; }
public uint GetRating() { return stats.Rating; }
public int GetMembersSize() { return Members.Count; }
bool Empty() { return Members.Empty(); }
public List<ArenaTeamMember> GetMembers()
{
return Members;
}
uint teamId;
byte type;
string TeamName;
ObjectGuid CaptainGuid;
uint BackgroundColor; // ARGB format
byte EmblemStyle; // icon id
uint EmblemColor; // ARGB format
byte BorderStyle; // border image id
uint BorderColor; // ARGB format
List<ArenaTeamMember> Members = new();
ArenaTeamStats stats;
}
public class ArenaTeamMember
{
public ObjectGuid Guid;
public string Name;
public byte Class;
public ushort WeekGames;
public ushort WeekWins;
public ushort SeasonGames;
public ushort SeasonWins;
public ushort PersonalRating;
public ushort MatchMakerRating;
public void ModifyPersonalRating(Player player, int mod, uint type)
{
if (PersonalRating + mod < 0)
PersonalRating = 0;
else
PersonalRating += (ushort)mod;
if (player != null)
{
player.SetArenaTeamInfoField(ArenaTeam.GetSlotByType(type), ArenaTeamInfoType.PersonalRating, PersonalRating);
player.UpdateCriteria(CriteriaType.EarnPersonalArenaRating, PersonalRating, type);
}
}
public void ModifyMatchmakerRating(int mod, uint slot)
{
if (MatchMakerRating + mod < 0)
MatchMakerRating = 0;
else
MatchMakerRating += (ushort)mod;
}
}
public struct ArenaTeamStats
{
public ushort Rating;
public ushort WeekGames;
public ushort WeekWins;
public ushort SeasonGames;
public ushort SeasonWins;
public uint Rank;
}
}