Files
CypherCore/Source/Game/Phasing/PersonalPhaseTracker.cs
T
2023-01-18 17:25:32 -05:00

207 lines
6.9 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Dynamic;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
class PersonalPhaseSpawns
{
public static TimeSpan DELETE_TIME_DEFAULT = TimeSpan.FromMinutes(1);
public List<WorldObject> Objects = new();
public List<ushort> Grids = new();
public TimeSpan? DurationRemaining;
public bool IsEmpty() { return Objects.Empty() && Grids.Empty(); }
}
class PlayerPersonalPhasesTracker
{
Dictionary<uint, PersonalPhaseSpawns> _spawns = new();
public void RegisterTrackedObject(uint phaseId, WorldObject obj)
{
_spawns[phaseId].Objects.Add(obj);
}
public void UnregisterTrackedObject(WorldObject obj)
{
foreach (var spawns in _spawns.Values)
spawns.Objects.Remove(obj);
}
public void OnOwnerPhasesChanged(WorldObject owner)
{
PhaseShift phaseShift = owner.GetPhaseShift();
// Loop over all our tracked phases. If any don't exist - delete them
foreach (var (phaseId, spawns) in _spawns)
if (!spawns.DurationRemaining.HasValue && !phaseShift.HasPhase(phaseId))
spawns.DurationRemaining = PersonalPhaseSpawns.DELETE_TIME_DEFAULT;
// loop over all owner phases. If any exist and marked for deletion - reset delete
foreach (var phaseRef in phaseShift.GetPhases())
{
PersonalPhaseSpawns spawns = _spawns.LookupByKey(phaseRef.Key);
if (spawns != null)
spawns.DurationRemaining = null;
}
}
public void MarkAllPhasesForDeletion()
{
foreach (var spawns in _spawns.Values)
spawns.DurationRemaining = PersonalPhaseSpawns.DELETE_TIME_DEFAULT;
}
public void Update(Map map, uint diff)
{
foreach (var itr in _spawns.ToList())
{
if (itr.Value.DurationRemaining.HasValue)
{
itr.Value.DurationRemaining = itr.Value.DurationRemaining.Value - TimeSpan.FromMilliseconds(diff);
if (itr.Value.DurationRemaining.Value <= TimeSpan.Zero)
{
DespawnPhase(map, itr.Value);
_spawns.Remove(itr.Key);
}
}
}
}
public bool IsGridLoadedForPhase(uint gridId, uint phaseId)
{
PersonalPhaseSpawns spawns = _spawns.LookupByKey(phaseId);
if (spawns != null)
return spawns.Grids.Contains((ushort)gridId);
return false;
}
public void SetGridLoadedForPhase(uint gridId, uint phaseId)
{
if (!_spawns.ContainsKey(phaseId))
_spawns[phaseId] = new();
PersonalPhaseSpawns group = _spawns[phaseId];
group.Grids.Add((ushort)gridId);
}
public void SetGridUnloaded(uint gridId)
{
foreach (var itr in _spawns.ToList())
{
itr.Value.Grids.Remove((ushort)gridId);
if (itr.Value.IsEmpty())
_spawns.Remove(itr.Key);
}
}
void DespawnPhase(Map map, PersonalPhaseSpawns spawns)
{
foreach (var obj in spawns.Objects)
map.AddObjectToRemoveList(obj);
spawns.Objects.Clear();
spawns.Grids.Clear();
}
public bool IsEmpty() { return _spawns.Empty(); }
}
public class MultiPersonalPhaseTracker
{
Dictionary<ObjectGuid, PlayerPersonalPhasesTracker> _playerData = new();
public void LoadGrid(PhaseShift phaseShift, Grid grid, Map map, Cell cell)
{
if (!phaseShift.HasPersonalPhase())
return;
PersonalPhaseGridLoader loader = new(grid, map, cell, phaseShift.GetPersonalGuid());
PlayerPersonalPhasesTracker playerTracker = _playerData[phaseShift.GetPersonalGuid()];
foreach (var phaseRef in phaseShift.GetPhases())
{
if (!phaseRef.Value.IsPersonal())
continue;
if (!Global.ObjectMgr.HasPersonalSpawns(map.GetId(), map.GetDifficultyID(), phaseRef.Key))
continue;
if (playerTracker.IsGridLoadedForPhase(grid.GetGridId(), phaseRef.Key))
continue;
Log.outDebug(LogFilter.Maps, $"Loading personal phase objects (phase {phaseRef.Key}) in {cell} for map {map.GetId()} instance {map.GetInstanceId()}");
loader.Load(phaseRef.Key);
playerTracker.SetGridLoadedForPhase(grid.GetGridId(), phaseRef.Key);
}
if (loader.GetLoadedGameObjects() != 0)
map.Balance();
}
public void UnloadGrid(Grid grid)
{
foreach (var itr in _playerData.ToList())
{
itr.Value.SetGridUnloaded(grid.GetGridId());
if (itr.Value.IsEmpty())
_playerData.Remove(itr.Key);
}
}
public void RegisterTrackedObject(uint phaseId, ObjectGuid phaseOwner, WorldObject obj)
{
Cypher.Assert(phaseId != 0);
Cypher.Assert(!phaseOwner.IsEmpty());
Cypher.Assert(obj != null);
_playerData[phaseOwner].RegisterTrackedObject(phaseId, obj);
}
public void UnregisterTrackedObject(WorldObject obj)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(obj.GetPhaseShift().GetPersonalGuid());
if (playerTracker != null)
playerTracker.UnregisterTrackedObject(obj);
}
public void OnOwnerPhaseChanged(WorldObject phaseOwner, Grid grid, Map map, Cell cell)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(phaseOwner.GetGUID());
if (playerTracker != null)
playerTracker.OnOwnerPhasesChanged(phaseOwner);
if (grid != null)
LoadGrid(phaseOwner.GetPhaseShift(), grid, map, cell);
}
public void MarkAllPhasesForDeletion(ObjectGuid phaseOwner)
{
PlayerPersonalPhasesTracker playerTracker = _playerData.LookupByKey(phaseOwner);
if (playerTracker != null)
playerTracker.MarkAllPhasesForDeletion();
}
public void Update(Map map, uint diff)
{
foreach (var itr in _playerData.ToList())
{
itr.Value.Update(map, diff);
if (itr.Value.IsEmpty())
_playerData.Remove(itr.Key);
}
}
}
}