Files
CypherCore/Game/Network/Packets/VoidStoragePackets.cs
T
2017-06-19 17:30:18 -04:00

184 lines
5.4 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
namespace Game.Network.Packets
{
class VoidTransferResult : ServerPacket
{
public VoidTransferResult(VoidTransferError result) : base(ServerOpcodes.VoidTransferResult, ConnectionType.Instance)
{
Result = result;
}
public override void Write()
{
_worldPacket.WriteInt32(Result);
}
public VoidTransferError Result;
}
class UnlockVoidStorage : ClientPacket
{
public UnlockVoidStorage(WorldPacket packet) : base(packet) { }
public override void Read()
{
Npc = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Npc;
}
class QueryVoidStorage : ClientPacket
{
public QueryVoidStorage(WorldPacket packet) : base(packet) { }
public override void Read()
{
Npc = _worldPacket.ReadPackedGuid();
}
public ObjectGuid Npc;
}
class VoidStorageFailed : ServerPacket
{
public VoidStorageFailed() : base(ServerOpcodes.VoidStorageFailed, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt8(Reason);
}
public byte Reason = 0;
}
class VoidStorageContents : ServerPacket
{
public VoidStorageContents() : base(ServerOpcodes.VoidStorageContents, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBits(Items.Count, 8);
_worldPacket.FlushBits();
foreach (VoidItem voidItem in Items)
voidItem.Write(_worldPacket);
}
public List<VoidItem> Items = new List<VoidItem>();
}
class VoidStorageTransfer : ClientPacket
{
public VoidStorageTransfer(WorldPacket packet) : base(packet) { }
public override void Read()
{
Npc = _worldPacket.ReadPackedGuid();
var DepositCount = _worldPacket.ReadInt32();
var WithdrawalCount = _worldPacket.ReadInt32();
for (uint i = 0; i < DepositCount; ++i)
Deposits[i] = _worldPacket.ReadPackedGuid();
for (uint i = 0; i < WithdrawalCount; ++i)
Withdrawals[i] = _worldPacket.ReadPackedGuid();
}
public ObjectGuid[] Withdrawals = new ObjectGuid[(int)SharedConst.VoidStorageMaxWithdraw];
public ObjectGuid[] Deposits = new ObjectGuid[(int)SharedConst.VoidStorageMaxDeposit];
public ObjectGuid Npc;
}
class VoidStorageTransferChanges : ServerPacket
{
public VoidStorageTransferChanges() : base(ServerOpcodes.VoidStorageTransferChanges, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBits(AddedItems.Count, 4);
_worldPacket.WriteBits(RemovedItems.Count, 4);
_worldPacket.FlushBits();
foreach (VoidItem addedItem in AddedItems)
addedItem.Write(_worldPacket);
foreach (ObjectGuid removedItem in RemovedItems)
_worldPacket.WritePackedGuid(removedItem);
}
public List<ObjectGuid> RemovedItems = new List<ObjectGuid>();
public List<VoidItem> AddedItems = new List<VoidItem>();
}
class SwapVoidItem : ClientPacket
{
public SwapVoidItem(WorldPacket packet) : base(packet) { }
public override void Read()
{
Npc = _worldPacket.ReadPackedGuid();
VoidItemGuid = _worldPacket.ReadPackedGuid();
DstSlot = _worldPacket.ReadUInt32();
}
public ObjectGuid Npc;
public ObjectGuid VoidItemGuid;
public uint DstSlot;
}
class VoidItemSwapResponse : ServerPacket
{
public VoidItemSwapResponse() : base(ServerOpcodes.VoidItemSwapResponse, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WritePackedGuid(VoidItemA);
_worldPacket.WriteUInt32(VoidItemSlotA);
_worldPacket.WritePackedGuid(VoidItemB);
_worldPacket.WriteUInt32(VoidItemSlotB);
}
public ObjectGuid VoidItemA;
public ObjectGuid VoidItemB;
public uint VoidItemSlotA;
public uint VoidItemSlotB;
}
struct VoidItem
{
public void Write(WorldPacket data)
{
data .WritePackedGuid(Guid);
data .WritePackedGuid(Creator);
data .WriteUInt32(Slot);
Item.Write(data);
}
public ObjectGuid Guid;
public ObjectGuid Creator;
public uint Slot;
public ItemInstance Item;
}
}