Files
CypherCore/Game/Network/Packets/WorldStatePackets.cs
T
2017-06-19 17:30:18 -04:00

87 lines
2.6 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System.Collections.Generic;
namespace Game.Network.Packets
{
public class InitWorldStates : ServerPacket
{
public InitWorldStates() : base(ServerOpcodes.InitWorldStates, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(MapID);
_worldPacket.WriteUInt32(AreaID);
_worldPacket.WriteUInt32(SubareaID);
_worldPacket.WriteUInt32(Worldstates.Count);
foreach (WorldStateInfo wsi in Worldstates)
{
_worldPacket.WriteUInt32(wsi.VariableID);
_worldPacket.WriteInt32(wsi.Value);
}
}
public void AddState(uint variableID, int value)
{
Worldstates.Add(new WorldStateInfo(variableID, value));
}
public void AddState(uint variableID, bool value)
{
Worldstates.Add(new WorldStateInfo(variableID, value ? 1 : 0));
}
public uint AreaID;
public uint SubareaID;
public uint MapID;
List<WorldStateInfo> Worldstates = new List<WorldStateInfo>();
struct WorldStateInfo
{
public WorldStateInfo(uint variableID, int value)
{
VariableID = variableID;
Value = value;
}
public uint VariableID;
public int Value;
}
}
public class UpdateWorldState : ServerPacket
{
public UpdateWorldState() : base(ServerOpcodes.UpdateWorldState, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(VariableID);
_worldPacket.WriteInt32(Value);
_worldPacket.WriteBit(Hidden);
_worldPacket.FlushBits();
}
public int Value;
public bool Hidden; // @todo: research
public uint VariableID;
}
}