a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Game.Maps;
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using Game.Scripting;
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using Game.Entities;
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namespace Scripts.EasternKingdoms.TheStockade
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{
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struct Misc
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{
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public static Position WardenThelwaterMovePos = new Position(152.019f, 106.198f, -35.1896f, 1.082104f);
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public static Position WardenThelwaterPos = new Position(138.369f, 78.2932f, -33.85627f, 1.082104f);
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}
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struct DataTypes
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{
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public const uint RandolphMoloch = 0;
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public const uint LordOverheat = 1;
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public const uint Hogger = 2;
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}
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struct CreatureIds
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{
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public const uint RandolphMoloch = 46383;
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public const uint LordOverheat = 46264;
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public const uint Hogger = 46254;
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public const uint WardenThelwater = 46409;
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public const uint MortimerMoloch = 46482;
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}
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[Script]
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class instance_the_stockade : InstanceMapScript
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{
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public instance_the_stockade() : base("instance_the_stockade", 34) { }
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class instance_the_stockade_InstanceMapScript : InstanceScript
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{
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public instance_the_stockade_InstanceMapScript(Map map) : base(map)
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{
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SetHeaders("SS");
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SetBossNumber(3);
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}
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}
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public override InstanceScript GetInstanceScript(InstanceMap map)
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{
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return new instance_the_stockade_InstanceMapScript(map);
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}
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}
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}
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