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CypherCore/Source/Game/Entities/Unit
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hondacrx 52ea57d5cf Core/Creatures: Remove stand state when a creature attacks or dies
Port From (https://github.com/TrinityCore/TrinityCore/commit/c05466fa0c2dc9b07528ed967d77bf0313fdafff)
2024-02-03 11:04:19 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Comparer.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Unit.Combat.cs
Core/Creatures: Remove stand state when a creature attacks or dies
2024-02-03 11:04:19 -05:00
Unit.cs
Core/Creatures: Remove stand state when a creature attacks or dies
2024-02-03 11:04:19 -05:00
Unit.Fields.cs
Core: Update to 10.2.0
2024-02-02 21:49:02 -05:00
Unit.Movement.cs
Core/Players: Don't update mount capability while loading from db - auras are loaded before all known spell sources are processed
2024-02-02 09:42:46 -05:00
Unit.Pets.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Spells.cs
Core/Spells: Store BasePoints as float in SpellEffectInfo
2024-02-02 14:46:09 -05:00
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