652 lines
31 KiB
C#
652 lines
31 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.BattleGrounds;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Garrisons;
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using Game.Maps;
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using Game.Movement;
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using Game.Network;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.MoveChangeTransport, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveFallLand, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartAscend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartBackward, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartDescend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartForward, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartPitchDown, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartPitchUp, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartStrafeLeft, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartStrafeRight, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartSwim, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartTurnLeft, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStartTurnRight, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStop, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopAscend, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopPitch, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
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void HandleMovement(ClientPlayerMovement packet)
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{
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HandleMovementOpcode(packet.GetOpcode(), packet.Status);
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}
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void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
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{
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Unit mover = GetPlayer().m_unitMovedByMe;
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Player plrMover = mover.ToPlayer();
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if (plrMover && plrMover.IsBeingTeleported())
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return;
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GetPlayer().ValidateMovementInfo(movementInfo);
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if (movementInfo.Guid != mover.GetGUID())
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{
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Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error");
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return;
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}
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if (!movementInfo.Pos.IsPositionValid())
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{
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Log.outError(LogFilter.Network, "HandleMovementOpcodes: Invalid Position");
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return;
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}
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// stop some emotes at player move
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if (plrMover && (plrMover.GetUInt32Value(UnitFields.NpcEmotestate) != 0))
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plrMover.SetUInt32Value(UnitFields.NpcEmotestate, (uint)Emote.OneshotNone);
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//handle special cases
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if (!movementInfo.transport.guid.IsEmpty())
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{
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if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
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return;
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if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
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movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation))
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return;
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if (plrMover)
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{
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if (!plrMover.GetTransport())
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{
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Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
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if (transport)
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transport.AddPassenger(plrMover);
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}
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else if (plrMover.GetTransport().GetGUID() != movementInfo.transport.guid)
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{
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plrMover.GetTransport().RemovePassenger(plrMover);
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Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
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if (transport)
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transport.AddPassenger(plrMover);
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else
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movementInfo.ResetTransport();
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}
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}
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if (!mover.GetTransport() && !mover.GetVehicle())
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{
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GameObject go = mover.GetMap().GetGameObject(movementInfo.transport.guid);
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if (!go || go.GetGoType() != GameObjectTypes.Transport)
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movementInfo.transport.Reset();
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}
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}
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else if (plrMover && plrMover.GetTransport()) // if we were on a transport, leave
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plrMover.GetTransport().RemovePassenger(plrMover);
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == ClientOpcodes.MoveFallLand && plrMover && !plrMover.IsInFlight())
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plrMover.HandleFall(movementInfo);
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if (plrMover && movementInfo.HasMovementFlag(MovementFlag.Swimming) != plrMover.IsInWater())
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{
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// now client not include swimming flag in case jumping under water
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plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ));
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}
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uint mstime = Time.GetMSTime();
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if (m_clientTimeDelay == 0)
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m_clientTimeDelay = mstime - movementInfo.Time;
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movementInfo.Time = movementInfo.Time + m_clientTimeDelay;
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movementInfo.Guid = mover.GetGUID();
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mover.m_movementInfo = movementInfo;
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// Some vehicles allow the passenger to turn by himself
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Vehicle vehicle = mover.GetVehicle();
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if (vehicle)
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{
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VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
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if (seat != null)
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{
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if (seat.Flags[0].HasAnyFlag((uint)VehicleSeatFlags.AllowTurning))
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{
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if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
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{
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mover.SetOrientation(movementInfo.Pos.GetOrientation());
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mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning);
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}
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}
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}
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return;
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}
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mover.UpdatePosition(movementInfo.Pos);
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MoveUpdate moveUpdate = new MoveUpdate();
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moveUpdate.Status = mover.m_movementInfo;
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mover.SendMessageToSet(moveUpdate, GetPlayer());
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if (plrMover) // nothing is charmed, or player charmed
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{
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if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning))
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plrMover.SetStandState(UnitStandStateType.Stand);
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plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);
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if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
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{
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if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
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{
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// NOTE: this is actually called many times while falling
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// even after the player has been teleported away
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/// @todo discard movement packets after the player is rooted
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if (plrMover.IsAlive())
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{
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plrMover.SetFlag(PlayerFields.Flags, PlayerFlags.IsOutOfBounds);
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plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
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// player can be alive if GM/etc
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// change the death state to CORPSE to prevent the death timer from
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// starting in the next player update
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if (!plrMover.IsAlive())
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plrMover.KillPlayer();
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}
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}
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}
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else
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plrMover.RemoveFlag(PlayerFields.Flags, PlayerFlags.IsOutOfBounds);
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}
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}
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[WorldPacketHandler(ClientOpcodes.WorldPortResponse, Status = SessionStatus.Transfer)]
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void HandleMoveWorldportAck(WorldPortResponse packet)
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{
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HandleMoveWorldportAck();
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}
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void HandleMoveWorldportAck()
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{
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// ignore unexpected far teleports
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if (!GetPlayer().IsBeingTeleportedFar())
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return;
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bool seamlessTeleport = GetPlayer().IsBeingTeleportedSeamlessly();
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GetPlayer().SetSemaphoreTeleportFar(false);
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// get the teleport destination
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WorldLocation loc = GetPlayer().GetTeleportDest();
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// possible errors in the coordinate validity check
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if (!GridDefines.IsValidMapCoord(loc))
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{
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LogoutPlayer(false);
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return;
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}
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// get the destination map entry, not the current one, this will fix homebind and reset greeting
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MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId());
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InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId());
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// reset instance validity, except if going to an instance inside an instance
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if (!GetPlayer().m_InstanceValid && mInstance == null)
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GetPlayer().m_InstanceValid = true;
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Map oldMap = GetPlayer().GetMap();
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Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), GetPlayer());
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if (GetPlayer().IsInWorld)
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{
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Log.outError(LogFilter.Network, "Player (Name {0}) is still in world when teleported from map {1} to new map {2}", GetPlayer().GetName(), oldMap.GetId(), loc.GetMapId());
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oldMap.RemovePlayerFromMap(GetPlayer(), false);
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}
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// relocate the player to the teleport destination
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// the CannotEnter checks are done in TeleporTo but conditions may change
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// while the player is in transit, for example the map may get full
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if (newMap == null || newMap.CannotEnter(GetPlayer()) != 0)
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{
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Log.outError(LogFilter.Network, "Map {0} could not be created for {1} ({2}), porting player to homebind", loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown", GetPlayer().GetGUID().ToString());
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GetPlayer().TeleportTo(GetPlayer().GetHomebind());
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return;
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}
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float z = loc.GetPositionZ();
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if (GetPlayer().HasUnitMovementFlag(MovementFlag.Hover))
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z += GetPlayer().GetFloatValue(UnitFields.HoverHeight);
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GetPlayer().Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
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GetPlayer().ResetMap();
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GetPlayer().SetMap(newMap);
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ResumeToken resumeToken = new ResumeToken();
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resumeToken.SequenceIndex = _player.m_movementCounter;
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resumeToken.Reason = seamlessTeleport ? 2 : 1u;
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SendPacket(resumeToken);
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if (!seamlessTeleport)
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GetPlayer().SendInitialPacketsBeforeAddToMap();
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if (!GetPlayer().GetMap().AddPlayerToMap(GetPlayer(), !seamlessTeleport))
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{
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Log.outError(LogFilter.Network, "WORLD: failed to teleport player {0} ({1}) to map {2} ({3}) because of unknown reason!",
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GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown");
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GetPlayer().ResetMap();
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GetPlayer().SetMap(oldMap);
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GetPlayer().TeleportTo(GetPlayer().GetHomebind());
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return;
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}
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// Battleground state prepare (in case join to BG), at relogin/tele player not invited
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// only add to bg group and object, if the player was invited (else he entered through command)
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if (GetPlayer().InBattleground())
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{
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Battleground bg;
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// cleanup setting if outdated
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if (!mapEntry.IsBattlegroundOrArena())
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{
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// We're not in BG
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GetPlayer().SetBattlegroundId(0, BattlegroundTypeId.None);
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// reset destination bg team
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GetPlayer().SetBGTeam(0);
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}
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// join to bg case
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else if (bg = GetPlayer().GetBattleground())
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{
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if (GetPlayer().IsInvitedForBattlegroundInstance(GetPlayer().GetBattlegroundId()))
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bg.AddPlayer(GetPlayer());
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}
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}
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if (!seamlessTeleport)
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GetPlayer().SendInitialPacketsAfterAddToMap();
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else
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{
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GetPlayer().UpdateVisibilityForPlayer();
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Garrison garrison = GetPlayer().GetGarrison();
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if (garrison != null)
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garrison.SendRemoteInfo();
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}
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// flight fast teleport case
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if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
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{
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if (!GetPlayer().InBattleground())
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{
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if (!seamlessTeleport)
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{
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// short preparations to continue flight
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FlightPathMovementGenerator flight = (FlightPathMovementGenerator)GetPlayer().GetMotionMaster().top();
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flight.Initialize(GetPlayer());
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}
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return;
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}
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// Battlegroundstate prepare, stop flight
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GetPlayer().GetMotionMaster().MovementExpired();
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GetPlayer().CleanupAfterTaxiFlight();
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}
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// resurrect character at enter into instance where his corpse exist after add to map
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if (mapEntry.IsDungeon() && !GetPlayer().IsAlive())
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{
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if (GetPlayer().GetCorpseLocation().GetMapId() == mapEntry.Id)
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{
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GetPlayer().ResurrectPlayer(0.5f, false);
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GetPlayer().SpawnCorpseBones();
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}
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}
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bool allowMount = !mapEntry.IsDungeon() || mapEntry.IsBattlegroundOrArena();
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if (mInstance != null)
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{
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// check if this instance has a reset time and send it to player if so
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Difficulty diff = GetPlayer().GetDifficultyID(mapEntry);
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MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff);
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if (mapDiff != null)
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{
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if (mapDiff.GetRaidDuration() != 0)
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{
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long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff);
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if (timeReset != 0)
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{
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uint timeleft = (uint)(timeReset - Time.UnixTime);
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GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true);
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}
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}
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}
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// check if instance is valid
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if (!GetPlayer().CheckInstanceValidity(false))
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GetPlayer().m_InstanceValid = false;
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// instance mounting is handled in InstanceTemplate
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allowMount = mInstance.AllowMount;
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}
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// mount allow check
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if (!allowMount)
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GetPlayer().RemoveAurasByType(AuraType.Mounted);
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// update zone immediately, otherwise leave channel will cause crash in mtmap
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uint newzone, newarea;
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GetPlayer().GetZoneAndAreaId(out newzone, out newarea);
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GetPlayer().UpdateZone(newzone, newarea);
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// honorless target
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if (GetPlayer().pvpInfo.IsHostile)
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GetPlayer().CastSpell(GetPlayer(), 2479, true);
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// in friendly area
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else if (GetPlayer().IsPvP() && !GetPlayer().HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
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GetPlayer().UpdatePvP(false, false);
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// resummon pet
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GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
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//lets process all delayed operations on successful teleport
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GetPlayer().ProcessDelayedOperations();
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}
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[WorldPacketHandler(ClientOpcodes.SuspendTokenResponse, Status = SessionStatus.Transfer)]
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void HandleSuspendTokenResponse(SuspendTokenResponse suspendTokenResponse)
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{
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if (!_player.IsBeingTeleportedFar())
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return;
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WorldLocation loc = GetPlayer().GetTeleportDest();
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if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
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{
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UpdateLastInstance updateLastInstance = new UpdateLastInstance();
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updateLastInstance.MapID = loc.GetMapId();
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SendPacket(updateLastInstance);
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}
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NewWorld packet = new NewWorld();
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packet.MapID = loc.GetMapId();
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packet.Pos = loc;
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packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
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SendPacket(packet);
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if (_player.IsBeingTeleportedSeamlessly())
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HandleMoveWorldportAck();
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}
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[WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)]
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void HandleMoveTeleportAck(MoveTeleportAck packet)
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{
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Player plMover = GetPlayer().m_unitMovedByMe.ToPlayer();
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if (!plMover || !plMover.IsBeingTeleportedNear())
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return;
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if (packet.MoverGUID != plMover.GetGUID())
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return;
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plMover.SetSemaphoreTeleportNear(false);
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uint old_zone = plMover.GetZoneId();
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WorldLocation dest = plMover.GetTeleportDest();
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plMover.UpdatePosition(dest, true);
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uint newzone, newarea;
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plMover.GetZoneAndAreaId(out newzone, out newarea);
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plMover.UpdateZone(newzone, newarea);
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// new zone
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if (old_zone != newzone)
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{
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// honorless target
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if (plMover.pvpInfo.IsHostile)
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plMover.CastSpell(plMover, 2479, true);
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// in friendly area
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else if (plMover.IsPvP() && !plMover.HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
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plMover.UpdatePvP(false, false);
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}
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// resummon pet
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GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
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//lets process all delayed operations on successful teleport
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GetPlayer().ProcessDelayedOperations();
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}
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[WorldPacketHandler(ClientOpcodes.MoveForceFlightBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveForceFlightSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveForcePitchRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveForceRunBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveForceRunSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
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[WorldPacketHandler(ClientOpcodes.MoveForceSwimBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceSwimSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceTurnRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
|
|
|
|
// now can skip not our packet
|
|
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
|
|
return;
|
|
|
|
/*----------------*/
|
|
// client ACK send one packet for mounted/run case and need skip all except last from its
|
|
// in other cases anti-cheat check can be fail in false case
|
|
UnitMoveType move_type;
|
|
|
|
ClientOpcodes opcode = packet.GetOpcode();
|
|
switch (opcode)
|
|
{
|
|
case ClientOpcodes.MoveForceWalkSpeedChangeAck:
|
|
move_type = UnitMoveType.Walk;
|
|
break;
|
|
case ClientOpcodes.MoveForceRunSpeedChangeAck:
|
|
move_type = UnitMoveType.Run;
|
|
break;
|
|
case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
|
|
move_type = UnitMoveType.RunBack;
|
|
break;
|
|
case ClientOpcodes.MoveForceSwimSpeedChangeAck:
|
|
move_type = UnitMoveType.Swim;
|
|
break;
|
|
case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
|
|
move_type = UnitMoveType.SwimBack;
|
|
break;
|
|
case ClientOpcodes.MoveForceTurnRateChangeAck:
|
|
move_type = UnitMoveType.TurnRate;
|
|
break;
|
|
case ClientOpcodes.MoveForceFlightSpeedChangeAck:
|
|
move_type = UnitMoveType.Flight;
|
|
break;
|
|
case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
|
|
move_type = UnitMoveType.FlightBack;
|
|
break;
|
|
case ClientOpcodes.MoveForcePitchRateChangeAck:
|
|
move_type = UnitMoveType.PitchRate;
|
|
break;
|
|
default:
|
|
Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
|
|
return;
|
|
}
|
|
|
|
// skip all forced speed changes except last and unexpected
|
|
// in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
|
|
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
|
|
{
|
|
--GetPlayer().m_forced_speed_changes[(int)move_type];
|
|
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
|
|
return;
|
|
}
|
|
|
|
if (!GetPlayer().GetTransport() && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
|
|
{
|
|
if (GetPlayer().GetSpeed(move_type) > packet.Speed) // must be greater - just correct
|
|
{
|
|
Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
|
|
move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
|
|
GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
|
|
}
|
|
else // must be lesser - cheating
|
|
{
|
|
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
|
|
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
|
|
GetPlayer().GetSession().KickPlayer();
|
|
}
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.SetActiveMover)]
|
|
void HandleSetActiveMover(SetActiveMover packet)
|
|
{
|
|
if (GetPlayer().IsInWorld)
|
|
{
|
|
if (_player.m_unitMovedByMe.GetGUID() != packet.ActiveMover)
|
|
Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.m_unitMovedByMe.GetGUID().ToString());
|
|
}
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
|
|
|
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
|
|
return;
|
|
|
|
GetPlayer().m_movementInfo = movementAck.Ack.Status;
|
|
|
|
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
|
|
updateKnockBack.Status = GetPlayer().m_movementInfo;
|
|
GetPlayer().SendMessageToSet(updateKnockBack, false);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveEnableSwimToFlyTransAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveFeatherFallAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceRootAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveForceUnrootAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveGravityDisableAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveGravityEnableAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveHoverAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCanFlyAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCanTurnWhileFallingAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetIgnoreMovementForcesAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveWaterWalkAck, Processing = PacketProcessing.ThreadSafe)]
|
|
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMovementAckMessage(MovementAckMessage movementAck)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
|
|
void HandleSummonResponseOpcode(SummonResponse packet)
|
|
{
|
|
if (!GetPlayer().IsAlive() || GetPlayer().IsInCombat())
|
|
return;
|
|
|
|
GetPlayer().SummonIfPossible(packet.Accept);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
|
|
{
|
|
GetPlayer().ValidateMovementInfo(packet.Data.Status);
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
|
|
void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
|
|
{
|
|
}
|
|
|
|
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
|
|
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
|
|
{
|
|
MovementInfo movementInfo = moveSplineDone.Status;
|
|
_player.ValidateMovementInfo(movementInfo);
|
|
|
|
// in taxi flight packet received in 2 case:
|
|
// 1) end taxi path in far (multi-node) flight
|
|
// 2) switch from one map to other in case multim-map taxi path
|
|
// we need process only (1)
|
|
|
|
uint curDest = GetPlayer().m_taxi.GetTaxiDestination();
|
|
if (curDest != 0)
|
|
{
|
|
TaxiNodesRecord curDestNode = CliDB.TaxiNodesStorage.LookupByKey(curDest);
|
|
|
|
// far teleport case
|
|
if (curDestNode != null && curDestNode.MapID != GetPlayer().GetMapId())
|
|
{
|
|
if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
|
|
{
|
|
// short preparations to continue flight
|
|
FlightPathMovementGenerator flight = (FlightPathMovementGenerator)GetPlayer().GetMotionMaster().top();
|
|
|
|
flight.SetCurrentNodeAfterTeleport();
|
|
TaxiPathNodeRecord node = flight.GetPath()[(int)flight.GetCurrentNode()];
|
|
flight.SkipCurrentNode();
|
|
|
|
GetPlayer().TeleportTo(curDestNode.MapID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// at this point only 1 node is expected (final destination)
|
|
if (GetPlayer().m_taxi.GetPath().Count != 1)
|
|
return;
|
|
|
|
GetPlayer().CleanupAfterTaxiFlight();
|
|
GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ());
|
|
if (GetPlayer().pvpInfo.IsHostile)
|
|
GetPlayer().CastSpell(GetPlayer(), 2479, true);
|
|
}
|
|
}
|
|
}
|