126 lines
4.2 KiB
C#
126 lines
4.2 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System;
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namespace Game.Movement
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{
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public class ConfusedGenerator<T> : MovementGeneratorMedium<T> where T : Unit
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{
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public ConfusedGenerator()
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{
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i_nextMoveTime = new TimeTracker();
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}
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public override void DoInitialize(T owner)
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{
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owner.AddUnitState(UnitState.Confused);
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owner.SetFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.GetPosition(out i_x, out i_y, out i_z);
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if (!owner.IsAlive() || owner.IsStopped())
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return;
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owner.StopMoving();
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owner.AddUnitState(UnitState.ConfusedMove);
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}
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public override void DoFinalize(T owner)
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{
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if (owner.IsTypeId(TypeId.Player))
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
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owner.StopMoving();
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}
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else if (owner.IsTypeId(TypeId.Unit))
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{
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owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
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owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
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if (owner.GetVictim())
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owner.SetTarget(owner.GetVictim().GetGUID());
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}
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}
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public override void DoReset(T owner)
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{
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i_nextMoveTime.Reset(0);
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if (!owner.IsAlive() || owner.IsStopped())
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return;
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owner.StopMoving();
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owner.AddUnitState(UnitState.Confused | UnitState.ConfusedMove);
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}
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public override bool DoUpdate(T owner, uint time_diff)
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{
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if (owner.HasUnitState(UnitState.Root | UnitState.Stunned | UnitState.Distracted))
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return true;
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if (i_nextMoveTime.Passed())
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{
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// currently moving, update location
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owner.AddUnitState(UnitState.ConfusedMove);
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if (owner.moveSpline.Finalized())
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i_nextMoveTime.Reset(RandomHelper.IRand(800, 1500));
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}
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else
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{
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// waiting for next move
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i_nextMoveTime.Update(time_diff);
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if (i_nextMoveTime.Passed())
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{
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// start moving
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owner.AddUnitState(UnitState.ConfusedMove);
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float dest = (float)(4.0f * RandomHelper.NextDouble() - 2.0f);
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Position pos = new Position(i_x, i_y, i_z);
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owner.MovePositionToFirstCollision(ref pos, dest, 0.0f);
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PathGenerator path = new PathGenerator(owner);
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path.SetPathLengthLimit(30.0f);
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bool result = path.CalculatePath(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
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if (!result || path.GetPathType().HasAnyFlag(PathType.NoPath))
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{
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i_nextMoveTime.Reset(100);
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return true;
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}
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MoveSplineInit init = new MoveSplineInit(owner);
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init.MovebyPath(path.GetPath());
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init.SetWalk(true);
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init.Launch();
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}
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}
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return true;
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}
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public override MovementGeneratorType GetMovementGeneratorType()
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{
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return MovementGeneratorType.Confused;
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}
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TimeTracker i_nextMoveTime;
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float i_x, i_y, i_z;
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}
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}
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