Files
CypherCore/Game/Movement/Generators/ConfusedGenerator.cs
T
2017-06-19 17:30:18 -04:00

126 lines
4.2 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using System;
namespace Game.Movement
{
public class ConfusedGenerator<T> : MovementGeneratorMedium<T> where T : Unit
{
public ConfusedGenerator()
{
i_nextMoveTime = new TimeTracker();
}
public override void DoInitialize(T owner)
{
owner.AddUnitState(UnitState.Confused);
owner.SetFlag(UnitFields.Flags, UnitFlags.Confused);
owner.GetPosition(out i_x, out i_y, out i_z);
if (!owner.IsAlive() || owner.IsStopped())
return;
owner.StopMoving();
owner.AddUnitState(UnitState.ConfusedMove);
}
public override void DoFinalize(T owner)
{
if (owner.IsTypeId(TypeId.Player))
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
owner.StopMoving();
}
else if (owner.IsTypeId(TypeId.Unit))
{
owner.RemoveFlag(UnitFields.Flags, UnitFlags.Confused);
owner.ClearUnitState(UnitState.Confused | UnitState.ConfusedMove);
if (owner.GetVictim())
owner.SetTarget(owner.GetVictim().GetGUID());
}
}
public override void DoReset(T owner)
{
i_nextMoveTime.Reset(0);
if (!owner.IsAlive() || owner.IsStopped())
return;
owner.StopMoving();
owner.AddUnitState(UnitState.Confused | UnitState.ConfusedMove);
}
public override bool DoUpdate(T owner, uint time_diff)
{
if (owner.HasUnitState(UnitState.Root | UnitState.Stunned | UnitState.Distracted))
return true;
if (i_nextMoveTime.Passed())
{
// currently moving, update location
owner.AddUnitState(UnitState.ConfusedMove);
if (owner.moveSpline.Finalized())
i_nextMoveTime.Reset(RandomHelper.IRand(800, 1500));
}
else
{
// waiting for next move
i_nextMoveTime.Update(time_diff);
if (i_nextMoveTime.Passed())
{
// start moving
owner.AddUnitState(UnitState.ConfusedMove);
float dest = (float)(4.0f * RandomHelper.NextDouble() - 2.0f);
Position pos = new Position(i_x, i_y, i_z);
owner.MovePositionToFirstCollision(ref pos, dest, 0.0f);
PathGenerator path = new PathGenerator(owner);
path.SetPathLengthLimit(30.0f);
bool result = path.CalculatePath(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
if (!result || path.GetPathType().HasAnyFlag(PathType.NoPath))
{
i_nextMoveTime.Reset(100);
return true;
}
MoveSplineInit init = new MoveSplineInit(owner);
init.MovebyPath(path.GetPath());
init.SetWalk(true);
init.Launch();
}
}
return true;
}
public override MovementGeneratorType GetMovementGeneratorType()
{
return MovementGeneratorType.Confused;
}
TimeTracker i_nextMoveTime;
float i_x, i_y, i_z;
}
}