d2ba807c20
Port From (https://github.com/TrinityCore/TrinityCore/commit/94a79bac7a06aa0f931e9d651928de7eea0a8b5c)
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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namespace Game.Maps
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{
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public class SpawnGroupTemplateData
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{
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public uint groupId;
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public string name;
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public uint mapId;
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public SpawnGroupFlags flags;
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}
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public class SpawnData : SpawnMetadata
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{
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public uint Id; // entry in respective _template table
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public Position SpawnPoint;
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public PhaseUseFlagsValues PhaseUseFlags;
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public uint PhaseId;
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public uint PhaseGroup;
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public int terrainSwapMap;
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public int spawntimesecs;
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public List<Difficulty> spawnDifficulties;
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public uint ScriptId;
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public SpawnData(SpawnObjectType t) : base(t)
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{
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SpawnPoint = new Position();
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terrainSwapMap = -1;
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spawnDifficulties = new List<Difficulty>();
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}
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public static SpawnObjectType TypeFor<T>()
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{
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switch (typeof(T).Name)
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{
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case nameof(Creature):
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return SpawnObjectType.Creature;
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case nameof(GameObject):
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return SpawnObjectType.GameObject;
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case nameof(AreaTrigger):
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return SpawnObjectType.AreaTrigger;
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default:
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return SpawnObjectType.NumSpawnTypes;
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}
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}
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}
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public class SpawnMetadata
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{
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public SpawnObjectType type;
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public ulong SpawnId;
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public uint MapId = 0xFFFFFFFF;
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public bool dbData = true;
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public SpawnGroupTemplateData spawnGroupData = null;
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public static bool TypeInMask(SpawnObjectType type, SpawnObjectTypeMask mask) { return ((1 << (int)type) & (int)mask) != 0; }
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public static bool TypeHasData(SpawnObjectType type) { return type < SpawnObjectType.NumSpawnTypesWithData; }
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public static bool TypeIsValid(SpawnObjectType type) { return type < SpawnObjectType.NumSpawnTypes; }
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public SpawnMetadata(SpawnObjectType t)
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{
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type = t;
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}
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public SpawnData ToSpawnData() { return TypeHasData(type) ? (SpawnData)this : null; }
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}
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}
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