Files
CypherCore/Source/Game/Handlers/MovementHandler.cs
T
2018-05-06 15:29:39 -04:00

655 lines
31 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Garrisons;
using Game.Maps;
using Game.Movement;
using Game.Network;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.MoveChangeTransport, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallLand, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetWalkMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartAscend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartBackward, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartDescend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartForward, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartPitchDown, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartPitchUp, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartStrafeLeft, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartStrafeRight, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartTurnLeft, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartTurnRight, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStop, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopAscend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
void HandleMovement(ClientPlayerMovement packet)
{
HandleMovementOpcode(packet.GetOpcode(), packet.Status);
}
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
{
Unit mover = GetPlayer().m_unitMovedByMe;
Player plrMover = mover.ToPlayer();
if (plrMover && plrMover.IsBeingTeleported())
return;
GetPlayer().ValidateMovementInfo(movementInfo);
if (movementInfo.Guid != mover.GetGUID())
{
Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error");
return;
}
if (!movementInfo.Pos.IsPositionValid())
{
Log.outError(LogFilter.Network, "HandleMovementOpcodes: Invalid Position");
return;
}
// stop some emotes at player move
if (plrMover && (plrMover.GetUInt32Value(UnitFields.NpcEmotestate) != 0))
plrMover.SetUInt32Value(UnitFields.NpcEmotestate, (uint)Emote.OneshotNone);
//handle special cases
if (!movementInfo.transport.guid.IsEmpty())
{
if (movementInfo.transport.pos.GetPositionX() > 50 || movementInfo.transport.pos.GetPositionY() > 50 || movementInfo.transport.pos.GetPositionZ() > 50)
return;
if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation))
return;
if (plrMover)
{
if (!plrMover.GetTransport())
{
Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
if (transport)
transport.AddPassenger(plrMover);
}
else if (plrMover.GetTransport().GetGUID() != movementInfo.transport.guid)
{
plrMover.GetTransport().RemovePassenger(plrMover);
Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
if (transport)
transport.AddPassenger(plrMover);
else
movementInfo.ResetTransport();
}
}
if (!mover.GetTransport() && !mover.GetVehicle())
{
GameObject go = mover.GetMap().GetGameObject(movementInfo.transport.guid);
if (!go || go.GetGoType() != GameObjectTypes.Transport)
movementInfo.transport.Reset();
}
}
else if (plrMover && plrMover.GetTransport()) // if we were on a transport, leave
plrMover.GetTransport().RemovePassenger(plrMover);
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == ClientOpcodes.MoveFallLand && plrMover && !plrMover.IsInFlight())
plrMover.HandleFall(movementInfo);
if (plrMover && movementInfo.HasMovementFlag(MovementFlag.Swimming) != plrMover.IsInWater())
{
// now client not include swimming flag in case jumping under water
plrMover.SetInWater(!plrMover.IsInWater() || plrMover.GetMap().IsUnderWater(plrMover.GetPhaseShift(), movementInfo.Pos.posX, movementInfo.Pos.posY, movementInfo.Pos.posZ));
}
uint mstime = Time.GetMSTime();
if (m_clientTimeDelay == 0)
m_clientTimeDelay = mstime - movementInfo.Time;
movementInfo.Time = movementInfo.Time + m_clientTimeDelay;
movementInfo.Guid = mover.GetGUID();
mover.m_movementInfo = movementInfo;
// Some vehicles allow the passenger to turn by himself
Vehicle vehicle = mover.GetVehicle();
if (vehicle)
{
VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
if (seat != null)
{
if (seat.Flags.HasAnyFlag(VehicleSeatFlags.AllowTurning))
{
if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
{
mover.SetOrientation(movementInfo.Pos.GetOrientation());
mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning);
}
}
}
return;
}
mover.UpdatePosition(movementInfo.Pos);
MoveUpdate moveUpdate = new MoveUpdate();
moveUpdate.Status = mover.m_movementInfo;
mover.SendMessageToSet(moveUpdate, GetPlayer());
if (plrMover) // nothing is charmed, or player charmed
{
if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning))
plrMover.SetStandState(UnitStandStateType.Stand);
plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
{
if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
/// @todo discard movement packets after the player is rooted
if (plrMover.IsAlive())
{
plrMover.SetFlag(PlayerFields.Flags, PlayerFlags.IsOutOfBounds);
plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (plrMover.IsAlive())
plrMover.KillPlayer();
}
}
}
else
plrMover.RemoveFlag(PlayerFields.Flags, PlayerFlags.IsOutOfBounds);
}
}
[WorldPacketHandler(ClientOpcodes.WorldPortResponse, Status = SessionStatus.Transfer)]
void HandleMoveWorldportAck(WorldPortResponse packet)
{
HandleMoveWorldportAck();
}
void HandleMoveWorldportAck()
{
// ignore unexpected far teleports
if (!GetPlayer().IsBeingTeleportedFar())
return;
bool seamlessTeleport = GetPlayer().IsBeingTeleportedSeamlessly();
GetPlayer().SetSemaphoreTeleportFar(false);
// get the teleport destination
WorldLocation loc = GetPlayer().GetTeleportDest();
// possible errors in the coordinate validity check
if (!GridDefines.IsValidMapCoord(loc))
{
LogoutPlayer(false);
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId());
InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
if (!GetPlayer().m_InstanceValid && mInstance == null)
GetPlayer().m_InstanceValid = true;
Map oldMap = GetPlayer().GetMap();
Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), GetPlayer());
if (GetPlayer().IsInWorld)
{
Log.outError(LogFilter.Network, "Player (Name {0}) is still in world when teleported from map {1} to new map {2}", GetPlayer().GetName(), oldMap.GetId(), loc.GetMapId());
oldMap.RemovePlayerFromMap(GetPlayer(), false);
}
// relocate the player to the teleport destination
// the CannotEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (newMap == null || newMap.CannotEnter(GetPlayer()) != 0)
{
Log.outError(LogFilter.Network, "Map {0} could not be created for {1} ({2}), porting player to homebind", loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown", GetPlayer().GetGUID().ToString());
GetPlayer().TeleportTo(GetPlayer().GetHomebind());
return;
}
float z = loc.GetPositionZ();
if (GetPlayer().HasUnitMovementFlag(MovementFlag.Hover))
z += GetPlayer().GetFloatValue(UnitFields.HoverHeight);
GetPlayer().Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
GetPlayer().ResetMap();
GetPlayer().SetMap(newMap);
ResumeToken resumeToken = new ResumeToken();
resumeToken.SequenceIndex = _player.m_movementCounter;
resumeToken.Reason = seamlessTeleport ? 2 : 1u;
SendPacket(resumeToken);
if (!seamlessTeleport)
GetPlayer().SendInitialPacketsBeforeAddToMap();
if (!GetPlayer().GetMap().AddPlayerToMap(GetPlayer(), !seamlessTeleport))
{
Log.outError(LogFilter.Network, "WORLD: failed to teleport player {0} ({1}) to map {2} ({3}) because of unknown reason!",
GetPlayer().GetName(), GetPlayer().GetGUID().ToString(), loc.GetMapId(), newMap ? newMap.GetMapName() : "Unknown");
GetPlayer().ResetMap();
GetPlayer().SetMap(oldMap);
GetPlayer().TeleportTo(GetPlayer().GetHomebind());
return;
}
// Battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if (GetPlayer().InBattleground())
{
Battleground bg;
// cleanup setting if outdated
if (!mapEntry.IsBattlegroundOrArena())
{
// We're not in BG
GetPlayer().SetBattlegroundId(0, BattlegroundTypeId.None);
// reset destination bg team
GetPlayer().SetBGTeam(0);
}
// join to bg case
else if (bg = GetPlayer().GetBattleground())
{
if (GetPlayer().IsInvitedForBattlegroundInstance(GetPlayer().GetBattlegroundId()))
bg.AddPlayer(GetPlayer());
}
}
if (!seamlessTeleport)
GetPlayer().SendInitialPacketsAfterAddToMap();
else
{
GetPlayer().UpdateVisibilityForPlayer();
Garrison garrison = GetPlayer().GetGarrison();
if (garrison != null)
garrison.SendRemoteInfo();
}
// flight fast teleport case
if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
{
if (!GetPlayer().InBattleground())
{
if (!seamlessTeleport)
{
// short preparations to continue flight
FlightPathMovementGenerator flight = (FlightPathMovementGenerator)GetPlayer().GetMotionMaster().top();
flight.Initialize(GetPlayer());
}
return;
}
// Battlegroundstate prepare, stop flight
GetPlayer().GetMotionMaster().MovementExpired();
GetPlayer().CleanupAfterTaxiFlight();
}
// resurrect character at enter into instance where his corpse exist after add to map
if (mapEntry.IsDungeon() && !GetPlayer().IsAlive())
{
if (GetPlayer().GetCorpseLocation().GetMapId() == mapEntry.Id)
{
GetPlayer().ResurrectPlayer(0.5f, false);
GetPlayer().SpawnCorpseBones();
}
}
bool allowMount = !mapEntry.IsDungeon() || mapEntry.IsBattlegroundOrArena();
if (mInstance != null)
{
// check if this instance has a reset time and send it to player if so
Difficulty diff = GetPlayer().GetDifficultyID(mapEntry);
MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff);
if (mapDiff != null)
{
if (mapDiff.GetRaidDuration() != 0)
{
long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff);
if (timeReset != 0)
{
uint timeleft = (uint)(timeReset - Time.UnixTime);
GetPlayer().SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true);
}
}
}
// check if instance is valid
if (!GetPlayer().CheckInstanceValidity(false))
GetPlayer().m_InstanceValid = false;
// instance mounting is handled in InstanceTemplate
allowMount = mInstance.AllowMount;
}
// mount allow check
if (!allowMount)
GetPlayer().RemoveAurasByType(AuraType.Mounted);
// update zone immediately, otherwise leave channel will cause crash in mtmap
uint newzone, newarea;
GetPlayer().GetZoneAndAreaId(out newzone, out newarea);
GetPlayer().UpdateZone(newzone, newarea);
// honorless target
if (GetPlayer().pvpInfo.IsHostile)
GetPlayer().CastSpell(GetPlayer(), 2479, true);
// in friendly area
else if (GetPlayer().IsPvP() && !GetPlayer().HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
GetPlayer().UpdatePvP(false, false);
// resummon pet
GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer().ProcessDelayedOperations();
}
[WorldPacketHandler(ClientOpcodes.SuspendTokenResponse, Status = SessionStatus.Transfer)]
void HandleSuspendTokenResponse(SuspendTokenResponse suspendTokenResponse)
{
if (!_player.IsBeingTeleportedFar())
return;
WorldLocation loc = GetPlayer().GetTeleportDest();
if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
{
UpdateLastInstance updateLastInstance = new UpdateLastInstance();
updateLastInstance.MapID = loc.GetMapId();
SendPacket(updateLastInstance);
}
NewWorld packet = new NewWorld();
packet.MapID = loc.GetMapId();
packet.Pos = loc;
packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
SendPacket(packet);
if (_player.IsBeingTeleportedSeamlessly())
HandleMoveWorldportAck();
}
[WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveTeleportAck(MoveTeleportAck packet)
{
Player plMover = GetPlayer().m_unitMovedByMe.ToPlayer();
if (!plMover || !plMover.IsBeingTeleportedNear())
return;
if (packet.MoverGUID != plMover.GetGUID())
return;
plMover.SetSemaphoreTeleportNear(false);
uint old_zone = plMover.GetZoneId();
WorldLocation dest = plMover.GetTeleportDest();
plMover.UpdatePosition(dest, true);
uint newzone, newarea;
plMover.GetZoneAndAreaId(out newzone, out newarea);
plMover.UpdateZone(newzone, newarea);
// new zone
if (old_zone != newzone)
{
// honorless target
if (plMover.pvpInfo.IsHostile)
plMover.CastSpell(plMover, 2479, true);
// in friendly area
else if (plMover.IsPvP() && !plMover.HasFlag(PlayerFields.Flags, PlayerFlags.InPVP))
plMover.UpdatePvP(false, false);
}
// resummon pet
GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer().ProcessDelayedOperations();
}
[WorldPacketHandler(ClientOpcodes.MoveForceFlightBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceFlightSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForcePitchRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRunBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRunSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceSwimBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceSwimSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceTurnRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
// now can skip not our packet
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
return;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
ClientOpcodes opcode = packet.GetOpcode();
switch (opcode)
{
case ClientOpcodes.MoveForceWalkSpeedChangeAck:
move_type = UnitMoveType.Walk;
break;
case ClientOpcodes.MoveForceRunSpeedChangeAck:
move_type = UnitMoveType.Run;
break;
case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
move_type = UnitMoveType.RunBack;
break;
case ClientOpcodes.MoveForceSwimSpeedChangeAck:
move_type = UnitMoveType.Swim;
break;
case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
move_type = UnitMoveType.SwimBack;
break;
case ClientOpcodes.MoveForceTurnRateChangeAck:
move_type = UnitMoveType.TurnRate;
break;
case ClientOpcodes.MoveForceFlightSpeedChangeAck:
move_type = UnitMoveType.Flight;
break;
case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
move_type = UnitMoveType.FlightBack;
break;
case ClientOpcodes.MoveForcePitchRateChangeAck:
move_type = UnitMoveType.PitchRate;
break;
default:
Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
{
--GetPlayer().m_forced_speed_changes[(int)move_type];
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
return;
}
if (!GetPlayer().GetTransport() && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
{
if (GetPlayer().GetSpeed(move_type) > packet.Speed) // must be greater - just correct
{
Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
}
else // must be lesser - cheating
{
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
GetPlayer().GetSession().KickPlayer();
}
}
}
[WorldPacketHandler(ClientOpcodes.SetActiveMover)]
void HandleSetActiveMover(SetActiveMover packet)
{
if (GetPlayer().IsInWorld)
{
if (_player.m_unitMovedByMe.GetGUID() != packet.ActiveMover)
Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.m_unitMovedByMe.GetGUID().ToString());
}
}
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
return;
GetPlayer().m_movementInfo = movementAck.Ack.Status;
MoveUpdateKnockBack updateKnockBack = new MoveUpdateKnockBack();
updateKnockBack.Status = GetPlayer().m_movementInfo;
GetPlayer().SendMessageToSet(updateKnockBack, false);
}
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveEnableSwimToFlyTransAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFeatherFallAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRootAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceUnrootAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveGravityDisableAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveGravityEnableAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveHoverAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetCanFlyAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetCanTurnWhileFallingAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetIgnoreMovementForcesAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveWaterWalkAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMovementAckMessage(MovementAckMessage movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
}
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
void HandleSummonResponseOpcode(SummonResponse packet)
{
if (!GetPlayer().IsAlive() || GetPlayer().IsInCombat())
return;
GetPlayer().SummonIfPossible(packet.Accept);
}
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Data.Status);
}
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
{
}
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
{
MovementInfo movementInfo = moveSplineDone.Status;
_player.ValidateMovementInfo(movementInfo);
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
// 2) switch from one map to other in case multim-map taxi path
// we need process only (1)
uint curDest = GetPlayer().m_taxi.GetTaxiDestination();
if (curDest != 0)
{
TaxiNodesRecord curDestNode = CliDB.TaxiNodesStorage.LookupByKey(curDest);
// far teleport case
if (curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId())
{
if (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
{
// short preparations to continue flight
FlightPathMovementGenerator flight = (FlightPathMovementGenerator)GetPlayer().GetMotionMaster().top();
flight.SetCurrentNodeAfterTeleport();
TaxiPathNodeRecord node = flight.GetPath()[(int)flight.GetCurrentNode()];
flight.SkipCurrentNode();
GetPlayer().TeleportTo(curDestNode.ContinentID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
}
}
return;
}
// at this point only 1 node is expected (final destination)
if (GetPlayer().m_taxi.GetPath().Count != 1)
return;
GetPlayer().CleanupAfterTaxiFlight();
GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ());
if (GetPlayer().pvpInfo.IsHostile)
GetPlayer().CastSpell(GetPlayer(), 2479, true);
}
}
}