Files
CypherCore/Source/Framework/IO/Zlib/compress.cs
T
2025-06-08 18:24:11 -04:00

51 lines
1.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace Framework.IO
{
public static partial class ZLib
{
public static byte[] Compress(byte[] data)
{
ByteBuffer buffer = new();
buffer.WriteUInt8(0x78);
buffer.WriteUInt8(0x9c);
uint adler32 = ZLib.adler32(1, data, (uint)data.Length);// Adler32(1, data, (uint)data.Length);
var ms = new MemoryStream();
using (var deflateStream = new DeflateStream(ms, CompressionMode.Compress))
{
deflateStream.Write(data, 0, data.Length);
deflateStream.Flush();
}
buffer.WriteBytes(ms.ToArray());
var adlerBytes = BitConverter.GetBytes(adler32);
adlerBytes.Reverse();
buffer.WriteBytes(adlerBytes);
return buffer.GetData();
}
public static byte[] Decompress(byte[] data, uint unpackedSize)
{
byte[] decompressData = new byte[unpackedSize];
using (var deflateStream = new DeflateStream(new MemoryStream(data, 2, data.Length - 6), CompressionMode.Decompress))
{
var decompressed = new MemoryStream();
deflateStream.CopyTo(decompressed);
decompressed.Seek(0, SeekOrigin.Begin);
for (int i = 0; i < unpackedSize; i++)
decompressData[i] = (byte)decompressed.ReadByte();
}
return decompressData;
}
}
}