78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System.Collections.Generic;
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using System.Threading;
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namespace Framework.Threading
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{
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public class ProducerConsumerQueue<T>
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{
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object _queueLock = new();
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Queue<T> _queue = new();
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volatile bool _shutdown;
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public ProducerConsumerQueue()
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{
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_shutdown = false;
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}
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public void Push(T value)
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{
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lock (_queueLock)
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{
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_queue.Enqueue(value);
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Monitor.PulseAll(_queueLock);
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}
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}
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public bool Empty()
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{
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lock (_queueLock)
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return _queue.Count == 0;
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}
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public bool Pop(out T value)
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{
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value = default;
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lock (_queueLock)
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{
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if (_queue.Count == 0 || _shutdown)
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return false;
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value = _queue.Dequeue();
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return true;
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}
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}
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public void WaitAndPop(out T value)
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{
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value = default;
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lock (_queueLock)
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{
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while (_queue.Count == 0 && !_shutdown)
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Monitor.Wait(_queueLock);
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if (_queue.Count == 0 || _shutdown)
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return;
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value = _queue.Dequeue();
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}
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}
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public void Cancel()
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{
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lock (_queueLock)
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{
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while (_queue.Count != 0)
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{
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_queue.Dequeue();
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}
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_shutdown = true;
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Monitor.PulseAll(_queueLock);
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}
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}
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}
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}
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