Files
CypherCore/Source/Game/Maps/Instances/InstanceScript.cs
T

1147 lines
42 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Maps
{
public class InstanceScript : ZoneScript
{
public InstanceScript(InstanceMap map)
{
instance = map;
_instanceSpawnGroups = Global.ObjectMgr.GetInstanceSpawnGroupsForMap(map.GetId());
}
public virtual bool IsEncounterInProgress()
{
foreach (var boss in bosses.Values)
{
if (boss.state == EncounterState.InProgress)
return true;
}
return false;
}
public override void OnCreatureCreate(Creature creature)
{
AddObject(creature, true);
AddMinion(creature, true);
}
public override void OnCreatureRemove(Creature creature)
{
AddObject(creature, false);
AddMinion(creature, false);
}
public override void OnGameObjectCreate(GameObject go)
{
AddObject(go, true);
AddDoor(go, true);
}
public override void OnGameObjectRemove(GameObject go)
{
AddObject(go, false);
AddDoor(go, false);
}
public ObjectGuid GetObjectGuid(uint type)
{
return _objectGuids.LookupByKey(type);
}
public override ObjectGuid GetGuidData(uint type)
{
return GetObjectGuid(type);
}
public void SetHeaders(string dataHeaders)
{
headers = dataHeaders;
}
public void LoadBossBoundaries(BossBoundaryEntry[] data)
{
foreach (BossBoundaryEntry entry in data)
{
if (entry.BossId < bosses.Count)
bosses[entry.BossId].boundary.Add(entry.Boundary);
}
}
public void LoadMinionData(params MinionData[] data)
{
foreach (var minion in data)
{
if (minion.entry == 0)
continue;
if (minion.bossId < bosses.Count)
minions.Add(minion.entry, new MinionInfo(bosses[minion.bossId]));
}
Log.outDebug(LogFilter.Scripts, "InstanceScript.LoadMinionData: {0} minions loaded.", minions.Count);
}
public void LoadDoorData(params DoorData[] data)
{
foreach (var door in data)
{
if (door.entry == 0)
continue;
if (door.bossId < bosses.Count)
doors.Add(door.entry, new DoorInfo(bosses[door.bossId], door.Behavior));
}
Log.outDebug(LogFilter.Scripts, "InstanceScript.LoadDoorData: {0} doors loaded.", doors.Count);
}
public void LoadObjectData(ObjectData[] creatureData, ObjectData[] gameObjectData)
{
if (creatureData != null)
LoadObjectData(creatureData, _creatureInfo);
if (gameObjectData != null)
LoadObjectData(gameObjectData, _gameObjectInfo);
Log.outDebug(LogFilter.Scripts, "InstanceScript.LoadObjectData: {0} objects loaded.", _creatureInfo.Count + _gameObjectInfo.Count);
}
void LoadObjectData(ObjectData[] objectData, Dictionary<uint, uint> objectInfo)
{
foreach (var data in objectData)
{
Cypher.Assert(!objectInfo.ContainsKey(data.entry));
objectInfo[data.entry] = data.type;
}
}
public void LoadDungeonEncounterData(DungeonEncounterData[] encounters)
{
foreach (DungeonEncounterData encounter in encounters)
LoadDungeonEncounterData(encounter.BossId, encounter.DungeonEncounterId);
}
void LoadDungeonEncounterData(uint bossId, uint[] dungeonEncounterIds)
{
if (bossId < bosses.Count)
for (int i = 0; i < dungeonEncounterIds.Length && i < MapConst.MaxDungeonEncountersPerBoss; ++i)
bosses[bossId].DungeonEncounters[i] = CliDB.DungeonEncounterStorage.LookupByKey(dungeonEncounterIds[i]);
}
public virtual void UpdateDoorState(GameObject door)
{
var range = doors.LookupByKey(door.GetEntry());
if (range.Empty())
return;
bool open = true;
foreach (var info in range)
{
if (!open)
break;
switch (info.Behavior)
{
case EncounterDoorBehavior.OpenWhenNotInProgress:
open = info.bossInfo.state != EncounterState.InProgress;
break;
case EncounterDoorBehavior.OpenWhenDone:
open = info.bossInfo.state == EncounterState.Done;
break;
case EncounterDoorBehavior.OpenWhenInProgress:
open = info.bossInfo.state == EncounterState.InProgress;
break;
case EncounterDoorBehavior.OpenWhenNotDone:
open = info.bossInfo.state != EncounterState.Done;
break;
default:
break;
}
}
door.SetGoState(open ? GameObjectState.Active : GameObjectState.Ready);
}
void UpdateMinionState(Creature minion, EncounterState state)
{
switch (state)
{
case EncounterState.NotStarted:
if (!minion.IsAlive())
minion.Respawn();
else if (minion.IsInCombat())
minion.GetAI().EnterEvadeMode();
break;
case EncounterState.InProgress:
if (!minion.IsAlive())
minion.Respawn();
else if (minion.GetVictim() == null)
minion.GetAI().DoZoneInCombat();
break;
default:
break;
}
}
enum states { Block, Spawn, ForceBlock };
void UpdateSpawnGroups()
{
if (_instanceSpawnGroups.Empty())
return;
Dictionary<uint, states> newStates = new();
foreach (var info in _instanceSpawnGroups)
{
if (!newStates.ContainsKey(info.SpawnGroupId))
newStates[info.SpawnGroupId] = 0;// makes sure there's a BLOCK value in the map
if (newStates[info.SpawnGroupId] == states.ForceBlock) // nothing will change this
continue;
if (((1 << (int)GetBossState(info.BossStateId)) & info.BossStates) == 0)
continue;
if (((instance.GetTeamIdInInstance() == TeamId.Alliance) && info.Flags.HasFlag(InstanceSpawnGroupFlags.HordeOnly))
|| ((instance.GetTeamIdInInstance() == TeamId.Horde) && info.Flags.HasFlag(InstanceSpawnGroupFlags.AllianceOnly)))
continue;
if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.BlockSpawn))
newStates[info.SpawnGroupId] = states.ForceBlock;
else if (info.Flags.HasAnyFlag(InstanceSpawnGroupFlags.ActivateSpawn))
newStates[info.SpawnGroupId] = states.Spawn;
}
foreach (var pair in newStates)
{
uint groupId = pair.Key;
bool doSpawn = pair.Value == states.Spawn;
if (instance.IsSpawnGroupActive(groupId) == doSpawn)
continue; // nothing to do here
// if we should spawn group, then spawn it...
if (doSpawn)
instance.SpawnGroupSpawn(groupId, instance != null);
else // otherwise, set it as inactive so it no longer respawns (but don't despawn it)
instance.SetSpawnGroupInactive(groupId);
}
}
public BossInfo GetBossInfo(uint id)
{
Cypher.Assert(id < bosses.Count);
return bosses[id];
}
void AddObject(Creature obj, bool add)
{
if (_creatureInfo.ContainsKey(obj.GetEntry()))
AddObject(obj, _creatureInfo[obj.GetEntry()], add);
}
void AddObject(GameObject obj, bool add)
{
if (_gameObjectInfo.ContainsKey(obj.GetEntry()))
AddObject(obj, _gameObjectInfo[obj.GetEntry()], add);
}
void AddObject(WorldObject obj, uint type, bool add)
{
if (add)
_objectGuids[type] = obj.GetGUID();
else
{
var guid = _objectGuids.LookupByKey(type);
if (!guid.IsEmpty() && guid == obj.GetGUID())
_objectGuids.Remove(type);
}
}
public virtual void AddDoor(GameObject door, bool add)
{
var range = doors.LookupByKey(door.GetEntry());
if (range.Empty())
return;
foreach (var data in range)
{
if (add)
data.bossInfo.door[(int)data.Behavior].Add(door.GetGUID());
else
data.bossInfo.door[(int)data.Behavior].Remove(door.GetGUID());
}
if (add)
UpdateDoorState(door);
}
public void AddMinion(Creature minion, bool add)
{
var minionInfo = minions.LookupByKey(minion.GetEntry());
if (minionInfo == null)
return;
if (add)
minionInfo.bossInfo.minion.Add(minion.GetGUID());
else
minionInfo.bossInfo.minion.Remove(minion.GetGUID());
}
// Triggers a GameEvent
// * If source is null then event is triggered for each player in the instance as "source"
public override void TriggerGameEvent(uint gameEventId, WorldObject source = null, WorldObject target = null)
{
if (source != null)
{
base.TriggerGameEvent(gameEventId, source, target);
return;
}
ProcessEvent(target, gameEventId, source);
instance.DoOnPlayers(player => GameEvents.TriggerForPlayer(gameEventId, player));
GameEvents.TriggerForMap(gameEventId, instance);
}
public Creature GetCreature(uint type)
{
return instance.GetCreature(GetObjectGuid(type));
}
public GameObject GetGameObject(uint type)
{
return instance.GetGameObject(GetObjectGuid(type));
}
public virtual bool SetBossState(uint id, EncounterState state)
{
if (id < bosses.Count)
{
BossInfo bossInfo = bosses[id];
if (bossInfo.state == EncounterState.ToBeDecided) // loading
{
bossInfo.state = state;
Log.outDebug(LogFilter.Scripts, $"InstanceScript: Initialize boss {id} state as {state} (map {instance.GetId()}, {instance.GetInstanceId()}).");
return false;
}
else
{
if (bossInfo.state == state)
return false;
if (bossInfo.state == EncounterState.Done)
{
Log.outError(LogFilter.Maps, $"InstanceScript: Tried to set instance boss {id} state from {bossInfo.state} back to {state} for map {instance.GetId()}, instance id {instance.GetInstanceId()}. Blocked!");
return false;
}
if (state == EncounterState.Done)
{
foreach (var guid in bossInfo.minion)
{
Creature minion = instance.GetCreature(guid);
if (minion != null)
if (minion.IsWorldBoss() && minion.IsAlive())
return false;
}
}
DungeonEncounterRecord dungeonEncounter = null;
switch (state)
{
case EncounterState.InProgress:
{
uint resInterval = GetCombatResurrectionChargeInterval();
InitializeCombatResurrections(1, resInterval);
SendEncounterStart(1, 9, resInterval, resInterval);
instance.DoOnPlayers(player => player.AtStartOfEncounter(EncounterType.DungeonEncounter));
break;
}
case EncounterState.Fail:
ResetCombatResurrections();
SendEncounterEnd();
instance.DoOnPlayers(player => player.AtEndOfEncounter(EncounterType.DungeonEncounter));
break;
case EncounterState.Done:
ResetCombatResurrections();
SendEncounterEnd();
dungeonEncounter = bossInfo.GetDungeonEncounterForDifficulty(instance.GetDifficultyID());
if (dungeonEncounter != null)
{
DoUpdateCriteria(CriteriaType.DefeatDungeonEncounter, dungeonEncounter.Id);
SendBossKillCredit(dungeonEncounter.Id);
if (dungeonEncounter.CompleteWorldStateID != 0)
DoUpdateWorldState((uint)dungeonEncounter.CompleteWorldStateID, 1);
UpdateLfgEncounterState(bossInfo);
}
instance.DoOnPlayers(player => player.AtEndOfEncounter(EncounterType.DungeonEncounter));
break;
default:
break;
}
bossInfo.state = state;
if (dungeonEncounter != null)
instance.UpdateInstanceLock(new UpdateBossStateSaveDataEvent(dungeonEncounter, id, state));
}
foreach (var doorSet in bossInfo.door)
{
foreach (ObjectGuid doorGUID in doorSet)
{
GameObject door = instance.GetGameObject(doorGUID);
if (door != null)
UpdateDoorState(door);
}
}
foreach (var guid in bossInfo.minion.ToArray())
{
Creature minion = instance.GetCreature(guid);
if (minion != null)
UpdateMinionState(minion, state);
}
UpdateSpawnGroups();
return true;
}
return false;
}
public bool _SkipCheckRequiredBosses(Player player = null)
{
return player != null && player.GetSession().HasPermission(RBACPermissions.SkipCheckInstanceRequiredBosses);
}
public virtual void Create()
{
for (uint i = 0; i < bosses.Count; ++i)
SetBossState(i, EncounterState.NotStarted);
UpdateSpawnGroups();
}
public void Load(string data)
{
if (string.IsNullOrEmpty(data))
{
OutLoadInstDataFail();
return;
}
OutLoadInstData(data);
InstanceScriptDataReader reader = new(this);
if (reader.Load(data) == InstanceScriptDataReader.Result.Ok)
{
// in loot-based lockouts instance can be loaded with later boss marked as killed without preceding bosses
// but we still need to have them alive
for (uint i = 0; i < bosses.Count; ++i)
{
if (bosses[i].state == EncounterState.Done && !CheckRequiredBosses(i))
bosses[i].state = EncounterState.NotStarted;
var dungeonEncounter = bosses[i].GetDungeonEncounterForDifficulty(instance.GetDifficultyID());
if (dungeonEncounter != null && dungeonEncounter.CompleteWorldStateID != 0)
DoUpdateWorldState((uint)dungeonEncounter.CompleteWorldStateID, bosses[i].state == EncounterState.Done ? 1 : 0);
}
UpdateSpawnGroups();
AfterDataLoad();
}
else
OutLoadInstDataFail();
OutLoadInstDataComplete();
}
public string GetSaveData()
{
OutSaveInstData();
InstanceScriptDataWriter writer = new(this);
writer.FillData();
OutSaveInstDataComplete();
return writer.GetString();
}
public string UpdateBossStateSaveData(string oldData, UpdateBossStateSaveDataEvent saveEvent)
{
if (!instance.GetMapDifficulty().IsUsingEncounterLocks())
return GetSaveData();
InstanceScriptDataWriter writer = new(this);
writer.FillDataFrom(oldData);
writer.SetBossState(saveEvent);
return writer.GetString();
}
public string UpdateAdditionalSaveData(string oldData, UpdateAdditionalSaveDataEvent saveEvent)
{
if (!instance.GetMapDifficulty().IsUsingEncounterLocks())
return GetSaveData();
InstanceScriptDataWriter writer = new(this);
writer.FillDataFrom(oldData);
writer.SetAdditionalData(saveEvent);
return writer.GetString();
}
public uint? GetEntranceLocationForCompletedEncounters(uint completedEncountersMask)
{
if (!instance.GetMapDifficulty().IsUsingEncounterLocks())
return _entranceId;
return ComputeEntranceLocationForCompletedEncounters(completedEncountersMask);
}
public virtual uint? ComputeEntranceLocationForCompletedEncounters(uint completedEncountersMask)
{
return null;
}
public void HandleGameObject(ObjectGuid guid, bool open, GameObject go = null)
{
if (go == null)
go = instance.GetGameObject(guid);
if (go != null)
go.SetGoState(open ? GameObjectState.Active : GameObjectState.Ready);
else
Log.outDebug(LogFilter.Scripts, "InstanceScript: HandleGameObject failed");
}
public void DoUseDoorOrButton(ObjectGuid uiGuid, uint withRestoreTime = 0, bool useAlternativeState = false)
{
if (uiGuid.IsEmpty())
return;
GameObject go = instance.GetGameObject(uiGuid);
if (go != null)
{
if (go.GetGoType() == GameObjectTypes.Door || go.GetGoType() == GameObjectTypes.Button)
{
if (go.GetLootState() == LootState.Ready)
go.UseDoorOrButton(withRestoreTime, useAlternativeState);
else if (go.GetLootState() == LootState.Activated)
go.ResetDoorOrButton();
}
else
Log.outError(LogFilter.Scripts, "InstanceScript: DoUseDoorOrButton can't use gameobject entry {0}, because type is {1}.", go.GetEntry(), go.GetGoType());
}
else
Log.outDebug(LogFilter.Scripts, "InstanceScript: DoUseDoorOrButton failed");
}
void DoCloseDoorOrButton(ObjectGuid guid)
{
if (guid.IsEmpty())
return;
GameObject go = instance.GetGameObject(guid);
if (go != null)
{
if (go.GetGoType() == GameObjectTypes.Door || go.GetGoType() == GameObjectTypes.Button)
{
if (go.GetLootState() == LootState.Activated)
go.ResetDoorOrButton();
}
else
Log.outError(LogFilter.Scripts, "InstanceScript: DoCloseDoorOrButton can't use gameobject entry {0}, because type is {1}.", go.GetEntry(), go.GetGoType());
}
else
Log.outDebug(LogFilter.Scripts, "InstanceScript: DoCloseDoorOrButton failed");
}
public void DoRespawnGameObject(ObjectGuid guid, TimeSpan timeToDespawn)
{
GameObject go = instance.GetGameObject(guid);
if (go != null)
{
switch (go.GetGoType())
{
case GameObjectTypes.Door:
case GameObjectTypes.Button:
case GameObjectTypes.Trap:
case GameObjectTypes.FishingNode:
// not expect any of these should ever be handled
Log.outError(LogFilter.Scripts, "InstanceScript: DoRespawnGameObject can't respawn gameobject entry {0}, because type is {1}.", go.GetEntry(), go.GetGoType());
return;
default:
break;
}
if (go.IsSpawned())
return;
go.SetRespawnTime((int)timeToDespawn.TotalSeconds);
}
else
Log.outDebug(LogFilter.Scripts, "InstanceScript: DoRespawnGameObject failed");
}
public void DoUpdateWorldState(uint worldStateId, int value)
{
Global.WorldStateMgr.SetValue(worldStateId, value, false, instance);
}
// Send Notify to all players in instance
void DoSendNotifyToInstance(string format, params object[] args)
{
instance.DoOnPlayers(player => player.GetSession()?.SendNotification(format, args));
}
// Update Achievement Criteria for all players in instance
public void DoUpdateCriteria(CriteriaType type, uint miscValue1 = 0, uint miscValue2 = 0, Unit unit = null)
{
instance.DoOnPlayers(player => player.UpdateCriteria(type, miscValue1, miscValue2, 0, unit));
}
// Remove Auras due to Spell on all players in instance
public void DoRemoveAurasDueToSpellOnPlayers(uint spell, bool includePets = false, bool includeControlled = false)
{
instance.DoOnPlayers(player => DoRemoveAurasDueToSpellOnPlayer(player, spell, includePets, includeControlled));
}
public void DoRemoveAurasDueToSpellOnPlayer(Player player, uint spell, bool includePets = false, bool includeControlled = false)
{
if (player == null)
return;
player.RemoveAurasDueToSpell(spell);
if (!includePets)
return;
for (var i = 0; i < SharedConst.MaxSummonSlot; ++i)
{
ObjectGuid summonGUID = player.m_SummonSlot[i];
if (!summonGUID.IsEmpty())
{
Creature summon = instance.GetCreature(summonGUID);
if (summon != null)
summon.RemoveAurasDueToSpell(spell);
}
}
if (!includeControlled)
return;
for (var i = 0; i < player.m_Controlled.Count; ++i)
{
Unit controlled = player.m_Controlled[i];
if (controlled != null)
if (controlled.IsInWorld && controlled.IsCreature())
controlled.RemoveAurasDueToSpell(spell);
}
}
// Cast spell on all players in instance
public void DoCastSpellOnPlayers(uint spell, bool includePets = false, bool includeControlled = false)
{
instance.DoOnPlayers(player => DoCastSpellOnPlayer(player, spell, includePets, includeControlled));
}
public void DoCastSpellOnPlayer(Player player, uint spell, bool includePets = false, bool includeControlled = false)
{
if (player == null)
return;
player.CastSpell(player, spell, true);
if (!includePets)
return;
for (var i = 0; i < SharedConst.MaxSummonSlot; ++i)
{
ObjectGuid summonGUID = player.m_SummonSlot[i];
if (!summonGUID.IsEmpty())
{
Creature summon = instance.GetCreature(summonGUID);
if (summon != null)
summon.CastSpell(player, spell, true);
}
}
if (!includeControlled)
return;
for (var i = 0; i < player.m_Controlled.Count; ++i)
{
Unit controlled = player.m_Controlled[i];
if (controlled != null)
if (controlled.IsInWorld && controlled.IsCreature())
controlled.CastSpell(player, spell, true);
}
}
public DungeonEncounterRecord GetBossDungeonEncounter(uint id)
{
return id < bosses.Count ? bosses[id].GetDungeonEncounterForDifficulty(instance.GetDifficultyID()) : null;
}
public DungeonEncounterRecord GetBossDungeonEncounter(Creature creature)
{
BossAI bossAi = (BossAI)creature.GetAI();
if (bossAi != null)
return GetBossDungeonEncounter(bossAi.GetBossId());
return null;
}
public virtual bool CheckAchievementCriteriaMeet(uint criteria_id, Player source, Unit target = null, uint miscvalue1 = 0)
{
Log.outError(LogFilter.Server, "Achievement system call CheckAchievementCriteriaMeet but instance script for map {0} not have implementation for achievement criteria {1}",
instance.GetId(), criteria_id);
return false;
}
public bool IsEncounterCompleted(uint dungeonEncounterId)
{
for (uint i = 0; i < bosses.Count; ++i)
for (var j = 0; j < bosses[i].DungeonEncounters.Length; ++j)
if (bosses[i].DungeonEncounters[j] != null && bosses[i].DungeonEncounters[j].Id == dungeonEncounterId)
return bosses[i].state == EncounterState.Done;
return false;
}
public bool IsEncounterCompletedInMaskByBossId(uint completedEncountersMask, uint bossId)
{
DungeonEncounterRecord dungeonEncounter = GetBossDungeonEncounter(bossId);
if (dungeonEncounter != null)
if ((completedEncountersMask & (1 << dungeonEncounter.Bit)) != 0)
return bosses[bossId].state == EncounterState.Done;
return false;
}
public void SetEntranceLocation(uint worldSafeLocationId)
{
_entranceId = worldSafeLocationId;
_temporaryEntranceId = 0;
}
public void SendEncounterUnit(EncounterFrameType type, Unit unit = null, byte priority = 0)
{
switch (type)
{
case EncounterFrameType.Engage:
if (unit == null)
return;
InstanceEncounterEngageUnit encounterEngageMessage = new();
encounterEngageMessage.Unit = unit.GetGUID();
encounterEngageMessage.TargetFramePriority = priority;
instance.SendToPlayers(encounterEngageMessage);
break;
case EncounterFrameType.Disengage:
if (unit == null)
return;
InstanceEncounterDisengageUnit encounterDisengageMessage = new();
encounterDisengageMessage.Unit = unit.GetGUID();
instance.SendToPlayers(encounterDisengageMessage);
break;
case EncounterFrameType.UpdatePriority:
if (unit == null)
return;
InstanceEncounterChangePriority encounterChangePriorityMessage = new();
encounterChangePriorityMessage.Unit = unit.GetGUID();
encounterChangePriorityMessage.TargetFramePriority = priority;
instance.SendToPlayers(encounterChangePriorityMessage);
break;
default:
break;
}
}
void SendEncounterStart(uint inCombatResCount = 0, uint maxInCombatResCount = 0, uint inCombatResChargeRecovery = 0, uint nextCombatResChargeTime = 0)
{
InstanceEncounterStart encounterStartMessage = new();
encounterStartMessage.InCombatResCount = inCombatResCount;
encounterStartMessage.MaxInCombatResCount = maxInCombatResCount;
encounterStartMessage.CombatResChargeRecovery = inCombatResChargeRecovery;
encounterStartMessage.NextCombatResChargeTime = nextCombatResChargeTime;
instance.SendToPlayers(encounterStartMessage);
}
void SendEncounterEnd()
{
instance.SendToPlayers(new InstanceEncounterEnd());
}
public void SendBossKillCredit(uint encounterId)
{
BossKill bossKillCreditMessage = new();
bossKillCreditMessage.DungeonEncounterID = encounterId;
instance.SendToPlayers(bossKillCreditMessage);
}
void UpdateLfgEncounterState(BossInfo bossInfo)
{
foreach (var player in instance.GetPlayers())
{
if (player != null)
{
Group grp = player.GetGroup();
if (grp != null && grp.IsLFGGroup())
{
Global.LFGMgr.OnDungeonEncounterDone(grp.GetGUID(), bossInfo.DungeonEncounters.Select(entry => entry.Id).ToArray(), instance);
break;
}
}
}
}
void UpdatePhasing()
{
instance.DoOnPlayers(player => PhasingHandler.SendToPlayer(player));
}
public void UpdateCombatResurrection(uint diff)
{
if (!_combatResurrectionTimerStarted)
return;
if (_combatResurrectionTimer <= diff)
AddCombatResurrectionCharge();
else
_combatResurrectionTimer -= diff;
}
void InitializeCombatResurrections(byte charges = 1, uint interval = 0)
{
_combatResurrectionCharges = charges;
if (interval == 0)
return;
_combatResurrectionTimer = interval;
_combatResurrectionTimerStarted = true;
}
public void AddCombatResurrectionCharge()
{
++_combatResurrectionCharges;
_combatResurrectionTimer = GetCombatResurrectionChargeInterval();
_combatResurrectionTimerStarted = true;
var gainCombatResurrectionCharge = new InstanceEncounterGainCombatResurrectionCharge();
gainCombatResurrectionCharge.InCombatResCount = _combatResurrectionCharges;
gainCombatResurrectionCharge.CombatResChargeRecovery = _combatResurrectionTimer;
instance.SendToPlayers(gainCombatResurrectionCharge);
}
public void UseCombatResurrection()
{
--_combatResurrectionCharges;
instance.SendToPlayers(new InstanceEncounterInCombatResurrection());
}
public void ResetCombatResurrections()
{
_combatResurrectionCharges = 0;
_combatResurrectionTimer = 0;
_combatResurrectionTimerStarted = false;
}
public uint GetCombatResurrectionChargeInterval()
{
uint interval = 0;
int playerCount = instance.GetPlayers().Count;
if (playerCount != 0)
interval = (uint)(90 * Time.Minute * Time.InMilliseconds / playerCount);
return interval;
}
public bool InstanceHasScript(WorldObject obj, string scriptName)
{
InstanceMap instance = obj.GetMap().ToInstanceMap();
if (instance != null)
return instance.GetScriptName() == scriptName;
return false;
}
public virtual void Update(uint diff) { }
// Called when a player successfully enters the instance.
public virtual void OnPlayerEnter(Player player) { }
// Called when a player successfully leaves the instance.
public virtual void OnPlayerLeave(Player player) { }
// Return wether server allow two side groups or not
public bool ServerAllowsTwoSideGroups() { return WorldConfig.GetBoolValue(WorldCfg.AllowTwoSideInteractionGroup); }
public EncounterState GetBossState(uint id) { return id < bosses.Count ? bosses[id].state : EncounterState.ToBeDecided; }
public List<AreaBoundary> GetBossBoundary(uint id) { return id < bosses.Count ? bosses[id].boundary : null; }
public virtual bool CheckRequiredBosses(uint bossId, Player player = null) { return true; }
// Sets a temporary entrance that does not get saved to db
public void SetTemporaryEntranceLocation(uint worldSafeLocationId) { _temporaryEntranceId = worldSafeLocationId; }
// Get's the current entrance id
public uint GetEntranceLocation() { return _temporaryEntranceId != 0 ? _temporaryEntranceId : _entranceId; }
// Only used by areatriggers that inherit from OnlyOnceAreaTriggerScript
public void MarkAreaTriggerDone(uint id) { _activatedAreaTriggers.Add(id); }
public void ResetAreaTriggerDone(uint id) { _activatedAreaTriggers.Remove(id); }
public bool IsAreaTriggerDone(uint id) { return _activatedAreaTriggers.Contains(id); }
public int GetEncounterCount() { return bosses.Count; }
public byte GetCombatResurrectionCharges() { return _combatResurrectionCharges; }
public void RegisterPersistentScriptValue(PersistentInstanceScriptValueBase value) { _persistentScriptValues.Add(value); }
public string GetHeader() { return headers; }
public List<PersistentInstanceScriptValueBase> GetPersistentScriptValues() { return _persistentScriptValues; }
public void SetBossNumber(uint number)
{
for (uint i = 0; i < number; ++i)
bosses.Add(i, new BossInfo());
}
public void OutSaveInstData() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2})", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
public void OutSaveInstDataComplete() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2}) completed.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
public void OutLoadInstData(string input) { Log.outDebug(LogFilter.Scripts, "Loading Instance Data for Instance {0} (Map {1}, Instance Id {2}). Input is '{3}'", instance.GetMapName(), instance.GetId(), instance.GetInstanceId(), input); }
public void OutLoadInstDataComplete() { Log.outDebug(LogFilter.Scripts, "Instance Data Load for Instance {0} (Map {1}, Instance Id: {2}) is complete.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
public void OutLoadInstDataFail() { Log.outDebug(LogFilter.Scripts, "Unable to load Instance Data for Instance {0} (Map {1}, Instance Id: {2}).", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
public List<InstanceSpawnGroupInfo> GetInstanceSpawnGroups() { return _instanceSpawnGroups; }
// Override this function to validate all additional data loads
public virtual void AfterDataLoad() { }
public InstanceMap instance;
string headers;
Dictionary<uint, BossInfo> bosses = new();
List<PersistentInstanceScriptValueBase> _persistentScriptValues = new();
MultiMap<uint, DoorInfo> doors = new();
Dictionary<uint, MinionInfo> minions = new();
Dictionary<uint, uint> _creatureInfo = new();
Dictionary<uint, uint> _gameObjectInfo = new();
Dictionary<uint, ObjectGuid> _objectGuids = new();
List<InstanceSpawnGroupInfo> _instanceSpawnGroups = new();
List<uint> _activatedAreaTriggers = new();
uint _entranceId;
uint _temporaryEntranceId;
uint _combatResurrectionTimer;
byte _combatResurrectionCharges; // the counter for available battle resurrections
bool _combatResurrectionTimerStarted;
}
public class DungeonEncounterData
{
public uint BossId;
public uint[] DungeonEncounterId = new uint[4];
public DungeonEncounterData(uint bossId, params uint[] dungeonEncounterIds)
{
BossId = bossId;
DungeonEncounterId = dungeonEncounterIds;
}
}
public class DoorData
{
public DoorData(uint _entry, uint _bossid, EncounterDoorBehavior behavior)
{
entry = _entry;
bossId = _bossid;
Behavior = behavior;
}
public uint entry;
public uint bossId;
public EncounterDoorBehavior Behavior;
}
public class BossBoundaryEntry
{
public BossBoundaryEntry(uint bossId, AreaBoundary boundary)
{
BossId = bossId;
Boundary = boundary;
}
public uint BossId;
public AreaBoundary Boundary;
}
public class MinionData
{
public MinionData(uint _entry, uint _bossid)
{
entry = _entry;
bossId = _bossid;
}
public uint entry;
public uint bossId;
}
public struct ObjectData
{
public ObjectData(uint _entry, uint _type)
{
entry = _entry;
type = _type;
}
public uint entry;
public uint type;
}
public class BossInfo
{
public EncounterState state;
public List<ObjectGuid>[] door = new List<ObjectGuid>[(int)EncounterDoorBehavior.Max];
public List<ObjectGuid> minion = new();
public List<AreaBoundary> boundary = new();
public DungeonEncounterRecord[] DungeonEncounters = new DungeonEncounterRecord[MapConst.MaxDungeonEncountersPerBoss];
public BossInfo()
{
state = EncounterState.ToBeDecided;
for (var i = 0; i < (int)EncounterDoorBehavior.Max; ++i)
door[i] = new List<ObjectGuid>();
}
public DungeonEncounterRecord GetDungeonEncounterForDifficulty(Difficulty difficulty)
{
return DungeonEncounters.FirstOrDefault(dungeonEncounter => dungeonEncounter?.DifficultyID == 0 || (Difficulty)dungeonEncounter?.DifficultyID == difficulty);
}
}
class DoorInfo
{
public DoorInfo(BossInfo _bossInfo, EncounterDoorBehavior behavior)
{
bossInfo = _bossInfo;
Behavior = behavior;
}
public BossInfo bossInfo;
public EncounterDoorBehavior Behavior;
}
class MinionInfo
{
public MinionInfo(BossInfo _bossInfo)
{
bossInfo = _bossInfo;
}
public BossInfo bossInfo;
}
public struct UpdateBossStateSaveDataEvent
{
public DungeonEncounterRecord DungeonEncounter;
public uint BossId;
public EncounterState NewState;
public UpdateBossStateSaveDataEvent(DungeonEncounterRecord dungeonEncounter, uint bossId, EncounterState state)
{
DungeonEncounter = dungeonEncounter;
BossId = bossId;
NewState = state;
}
}
public struct UpdateAdditionalSaveDataEvent
{
public string Key;
public object Value;
public UpdateAdditionalSaveDataEvent(string key, object value)
{
Key = key;
Value = value;
}
}
public class PersistentInstanceScriptValueBase
{
protected InstanceScript _instance;
protected string _name;
protected object _value;
protected PersistentInstanceScriptValueBase(InstanceScript instance, string name, object value)
{
_instance = instance;
_name = name;
_value = value;
_instance.RegisterPersistentScriptValue(this);
}
public string GetName() { return _name; }
public UpdateAdditionalSaveDataEvent CreateEvent()
{
return new UpdateAdditionalSaveDataEvent(_name, _value);
}
public void LoadValue(long value)
{
_value = value;
}
public void LoadValue(double value)
{
_value = value;
}
}
class PersistentInstanceScriptValue<T> : PersistentInstanceScriptValueBase
{
public PersistentInstanceScriptValue(InstanceScript instance, string name, T value) : base(instance, name, value) { }
public PersistentInstanceScriptValue<T> SetValue(T value)
{
_value = value;
NotifyValueChanged();
return this;
}
void NotifyValueChanged()
{
_instance.instance.UpdateInstanceLock(CreateEvent());
}
void LoadValue(T value)
{
_value = value;
}
}
}