Files
CypherCore/Source/BNetServer/Networking/Services/Connection.cs
T
2021-06-08 12:56:09 -04:00

46 lines
1.6 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Bgs.Protocol;
using Bgs.Protocol.Connection.V1;
using Framework.Constants;
using System;
namespace BNetServer.Networking
{
public partial class Session
{
[Service(OriginalHash.ConnectionService, 1)]
BattlenetRpcErrorCode HandleConnect(ConnectRequest request, ConnectResponse response)
{
if (request.ClientId != null)
response.ClientId.MergeFrom(request.ClientId);
response.ServerId = new ProcessId();
response.ServerId.Label = (uint)Environment.ProcessId;
response.ServerId.Epoch = (uint)Time.UnixTime;
response.ServerTime = (ulong)Time.UnixTimeMilliseconds;
response.UseBindlessRpc = request.UseBindlessRpc;
return BattlenetRpcErrorCode.Ok;
}
[Service(OriginalHash.ConnectionService, 5)]
BattlenetRpcErrorCode HandleKeepAlive(NoData request)
{
return BattlenetRpcErrorCode.Ok;
}
[Service(OriginalHash.ConnectionService, 7)]
BattlenetRpcErrorCode HandleRequestDisconnect(DisconnectRequest request)
{
var disconnectNotification = new DisconnectNotification();
disconnectNotification.ErrorCode = request.ErrorCode;
SendRequest((uint)OriginalHash.ConnectionService, 4, disconnectNotification);
CloseSocket();
return BattlenetRpcErrorCode.Ok;
}
}
}