Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ddaaae896e6d06c82e543de955ff7df5e5f67cff
CypherCore/Source/Game/Spells
T
History
hondacrx ddaaae896e So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
2020-07-23 19:01:15 -04:00
..
Auras
Core/Auras: Named two test realm aura types
2020-07-19 16:44:55 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
2020-07-23 19:01:15 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Core/Spells: Allows Dispersion under Freeze (stun by hunter trap)
2020-07-22 00:50:15 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
Powered by Gitea Version: 1.26.4 Page: 15ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API