Logo
Explore Help
Sign In
Inna/CypherCore
1
0
Fork 0
You've already forked CypherCore
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
de44d88f7ed98ba2dbd54e7e1aea8adc2796cf64
CypherCore/Source/Game/Entities/Creature
T
History
hondacrx d5e2f1e646 Core/Movement: allow focused spells to not break movement if it's movement allowed spell
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ef39fa5d2f76459e3e529a0877655b0f69b98d6)
2020-05-18 22:57:14 -04:00
..
Creature.cs
Core/Movement: allow focused spells to not break movement if it's movement allowed spell
2020-05-18 22:57:14 -04:00
Creature.Fields.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CreatureData.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
CreatureGroups.cs
Core/Movement: FormationMovementGenerator
2020-05-07 14:34:16 -04:00
Gossip.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Trainer.cs
Some refactoring of code. and some cleanups
2019-09-21 12:11:16 -04:00
Powered by Gitea Version: 1.26.4 Page: 14ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API