a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
152 lines
3.6 KiB
C#
152 lines
3.6 KiB
C#
/*
|
|
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.Entities;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Game.DungeonFinding
|
|
{
|
|
public class LFGGroupData
|
|
{
|
|
public LFGGroupData()
|
|
{
|
|
m_State = LfgState.None;
|
|
m_OldState = LfgState.None;
|
|
m_KicksLeft = SharedConst.LFGMaxKicks;
|
|
}
|
|
|
|
public bool IsLfgGroup()
|
|
{
|
|
return m_OldState != LfgState.None;
|
|
}
|
|
|
|
public void SetState(LfgState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case LfgState.None:
|
|
m_Dungeon = 0;
|
|
m_KicksLeft = SharedConst.LFGMaxKicks;
|
|
m_OldState = state;
|
|
break;
|
|
case LfgState.FinishedDungeon:
|
|
case LfgState.Dungeon:
|
|
m_OldState = state;
|
|
break;
|
|
}
|
|
m_State = state;
|
|
}
|
|
|
|
public void RestoreState()
|
|
{
|
|
m_State = m_OldState;
|
|
}
|
|
|
|
public void AddPlayer(ObjectGuid guid)
|
|
{
|
|
m_Players.Add(guid);
|
|
}
|
|
|
|
public byte RemovePlayer(ObjectGuid guid)
|
|
{
|
|
m_Players.Remove(guid);
|
|
return (byte)m_Players.Count;
|
|
}
|
|
|
|
public void RemoveAllPlayers()
|
|
{
|
|
m_Players.Clear();
|
|
}
|
|
|
|
public void SetLeader(ObjectGuid guid)
|
|
{
|
|
m_Leader = guid;
|
|
}
|
|
|
|
public void SetDungeon(uint dungeon)
|
|
{
|
|
m_Dungeon = dungeon;
|
|
}
|
|
|
|
public void DecreaseKicksLeft()
|
|
{
|
|
if (m_KicksLeft != 0)
|
|
--m_KicksLeft;
|
|
}
|
|
|
|
public LfgState GetState()
|
|
{
|
|
return m_State;
|
|
}
|
|
|
|
public LfgState GetOldState()
|
|
{
|
|
return m_OldState;
|
|
}
|
|
|
|
public List<ObjectGuid> GetPlayers()
|
|
{
|
|
return m_Players;
|
|
}
|
|
|
|
public byte GetPlayerCount()
|
|
{
|
|
return (byte)m_Players.Count;
|
|
}
|
|
|
|
public ObjectGuid GetLeader()
|
|
{
|
|
return m_Leader;
|
|
}
|
|
|
|
public uint GetDungeon(bool asId = true)
|
|
{
|
|
if (asId)
|
|
return (m_Dungeon & 0x00FFFFFF);
|
|
else
|
|
return m_Dungeon;
|
|
}
|
|
|
|
public byte GetKicksLeft()
|
|
{
|
|
return m_KicksLeft;
|
|
}
|
|
|
|
public void SetVoteKick(bool active)
|
|
{
|
|
m_VoteKickActive = active;
|
|
}
|
|
|
|
public bool IsVoteKickActive()
|
|
{
|
|
return m_VoteKickActive;
|
|
}
|
|
|
|
// General
|
|
LfgState m_State;
|
|
LfgState m_OldState;
|
|
ObjectGuid m_Leader;
|
|
List<ObjectGuid> m_Players = new List<ObjectGuid>();
|
|
// Dungeon
|
|
uint m_Dungeon;
|
|
// Vote Kick
|
|
byte m_KicksLeft;
|
|
bool m_VoteKickActive;
|
|
}
|
|
}
|