Files
CypherCore/Source/Game/Handlers/SceneHandler.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

50 lines
1.9 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Network;
using Game.Network.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.SceneTriggerEvent)]
void HandleSceneTriggerEvent(SceneTriggerEvent sceneTriggerEvent)
{
Log.outDebug(LogFilter.Scenes, "HandleSceneTriggerEvent: SceneInstanceID: {0} Event: {1}", sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event);
GetPlayer().GetSceneMgr().OnSceneTrigger(sceneTriggerEvent.SceneInstanceID, sceneTriggerEvent._Event);
}
void HandleScenePlaybackComplete(ScenePlaybackComplete scenePlaybackComplete)
{
Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackComplete: SceneInstanceID: {0}", scenePlaybackComplete.SceneInstanceID);
GetPlayer().GetSceneMgr().OnSceneComplete(scenePlaybackComplete.SceneInstanceID);
}
void HandleScenePlaybackCanceled(ScenePlaybackCanceled scenePlaybackCanceled)
{
Log.outDebug(LogFilter.Scenes, "HandleScenePlaybackCanceled: SceneInstanceID: {0}", scenePlaybackCanceled.SceneInstanceID);
GetPlayer().GetSceneMgr().OnSceneCancel(scenePlaybackCanceled.SceneInstanceID);
}
}
}