a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.Network;
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using Game.Network.Packets;
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using System.Linq;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.UiTimeRequest, Status = SessionStatus.Authed, Processing = PacketProcessing.Inplace)]
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void HandleUITimeRequest(UITimeRequest packet)
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{
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UITime response = new UITime();
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response.Time = (uint)Time.UnixTime;
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SendPacket(response);
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}
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[WorldPacketHandler(ClientOpcodes.TimeSyncResponse, Processing = PacketProcessing.Inplace)]
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void HandleTimeSyncResponse(TimeSyncResponse packet)
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{
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Log.outDebug(LogFilter.Network, "CMSG_TIME_SYNC_RESP");
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if (packet.SequenceIndex != _player.m_timeSyncQueue.FirstOrDefault())
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Log.outError(LogFilter.Network, "Wrong time sync counter from player {0} (cheater?)", _player.GetName());
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Log.outDebug(LogFilter.Network, "Time sync received: counter {0}, client ticks {1}, time since last sync {2}", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player.m_timeSyncClient);
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uint ourTicks = packet.ClientTime + (Time.GetMSTime() - _player.m_timeSyncServer);
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// diff should be small
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Log.outDebug(LogFilter.Network, "Our ticks: {0}, diff {1}, latency {2}", ourTicks, ourTicks - packet.ClientTime, GetLatency());
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_player.m_timeSyncClient = packet.ClientTime;
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_player.m_timeSyncQueue.Pop();
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}
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}
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}
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