103 lines
2.6 KiB
C#
103 lines
2.6 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System;
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public class RandomHelper
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{
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private static readonly Random rand;
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static RandomHelper()
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{
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rand = new Random();
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}
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/// <summary>
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/// Returns a random number between 0.0 and 1.0.
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/// </summary>
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/// <returns></returns>
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public static double NextDouble()
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{
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return rand.NextDouble();
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}
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/// <summary>
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/// Returns a nonnegative random number.
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/// </summary>
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/// <returns></returns>
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public static uint Rand32()
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{
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return (uint)rand.Next();
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}
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/// <summary>
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/// Returns a nonnegative random number less than the specified maximum.
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/// </summary>
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/// <param name="maxValue"></param>
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/// <returns></returns>
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public static uint Rand32(dynamic maxValue)
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{
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return (uint)rand.Next(maxValue);
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}
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/// <summary>
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/// Returns a random number within a specified range.
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/// </summary>
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/// <param name="minValue"></param>
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/// <param name="maxValue"></param>
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/// <returns></returns>
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public static int IRand(int minValue, int maxValue)
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{
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return rand.Next(minValue, maxValue);
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}
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public static uint URand(dynamic minValue, dynamic maxValue)
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{
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return (uint)rand.Next(Convert.ToInt32(minValue), Convert.ToInt32(maxValue));
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}
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public static float FRand(float min, float max)
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{
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Cypher.Assert(max >= min);
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return (float)(rand.NextDouble() * (max - min) + min);
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}
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/// <summary>
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/// Returns true if rand.Next less then i
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/// </summary>
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/// <param name="i"></param>
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/// <returns></returns>
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public static bool randChance(float i)
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{
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return i > randChance();
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}
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public static double randChance()
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{
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return rand.NextDouble() * 100.0;
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}
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/// <summary>
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/// Fills the elements of a specified array of bytes with random numbers.
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/// </summary>
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/// <param name="buffer"></param>
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public static void NextBytes(byte[] buffer)
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{
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rand.NextBytes(buffer);
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}
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public static T RAND<T>(params T[] args)
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{
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int randIndex = IRand(0, args.Length - 1);
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return args[randIndex];
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}
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public static TimeSpan RandTime(TimeSpan min, TimeSpan max)
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{
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double diff = max.TotalMilliseconds - min.TotalMilliseconds;
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Cypher.Assert(diff >= 0);
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Cypher.Assert(diff <= 0xFFFFFFFF);
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return min + TimeSpan.FromMilliseconds(URand(0, (uint)diff));
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}
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}
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