527 lines
24 KiB
C#
527 lines
24 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.DungeonFinding;
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using Game.Entities;
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using Game.Groups;
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using Game.Networking;
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using Game.Networking.Packets;
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using System.Collections.Generic;
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using System.Linq;
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using Game.DataStorage;
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namespace Game
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{
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public partial class WorldSession
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{
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[WorldPacketHandler(ClientOpcodes.DfJoin)]
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void HandleLfgJoin(DFJoin dfJoin)
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{
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if (!Global.LFGMgr.IsOptionEnabled(LfgOptions.EnableDungeonFinder | LfgOptions.EnableRaidBrowser) ||
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(GetPlayer().GetGroup() && GetPlayer().GetGroup().GetLeaderGUID() != GetPlayer().GetGUID() &&
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(GetPlayer().GetGroup().GetMembersCount() == MapConst.MaxGroupSize || !GetPlayer().GetGroup().IsLFGGroup())))
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return;
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if (dfJoin.Slots.Empty())
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} no dungeons selected", GetPlayerInfo());
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return;
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}
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List<uint> newDungeons = new();
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foreach (uint slot in dfJoin.Slots)
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{
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uint dungeon = slot & 0x00FFFFFF;
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if (CliDB.LFGDungeonsStorage.ContainsKey(dungeon))
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newDungeons.Add(dungeon);
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}
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_JOIN {0} roles: {1}, Dungeons: {2}", GetPlayerInfo(), dfJoin.Roles, newDungeons.Count);
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Global.LFGMgr.JoinLfg(GetPlayer(), dfJoin.Roles, newDungeons);
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}
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[WorldPacketHandler(ClientOpcodes.DfLeave)]
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void HandleLfgLeave(DFLeave dfLeave)
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{
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Group group = GetPlayer().GetGroup();
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_LEAVE {0} in group: {1} sent guid {2}.", GetPlayerInfo(), group ? 1 : 0, dfLeave.Ticket.RequesterGuid.ToString());
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// Check cheating - only leader can leave the queue
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if (!group || group.GetLeaderGUID() == dfLeave.Ticket.RequesterGuid)
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Global.LFGMgr.LeaveLfg(dfLeave.Ticket.RequesterGuid);
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}
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[WorldPacketHandler(ClientOpcodes.DfProposalResponse)]
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void HandleLfgProposalResult(DFProposalResponse dfProposalResponse)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_PROPOSAL_RESULT {0} proposal: {1} accept: {2}", GetPlayerInfo(), dfProposalResponse.ProposalID, dfProposalResponse.Accepted ? 1 : 0);
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Global.LFGMgr.UpdateProposal(dfProposalResponse.ProposalID, GetPlayer().GetGUID(), dfProposalResponse.Accepted);
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}
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[WorldPacketHandler(ClientOpcodes.DfSetRoles)]
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void HandleLfgSetRoles(DFSetRoles dfSetRoles)
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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Group group = GetPlayer().GetGroup();
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if (!group)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES {0} Not in group",
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GetPlayerInfo());
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return;
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}
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ObjectGuid gguid = group.GetGUID();
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_SET_ROLES: Group {0}, Player {1}, Roles: {2}", gguid.ToString(), GetPlayerInfo(), dfSetRoles.RolesDesired);
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Global.LFGMgr.UpdateRoleCheck(gguid, guid, dfSetRoles.RolesDesired);
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}
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[WorldPacketHandler(ClientOpcodes.DfBootPlayerVote)]
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void HandleLfgSetBootVote(DFBootPlayerVote dfBootPlayerVote)
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_SET_BOOT_VOTE {0} agree: {1}", GetPlayerInfo(), dfBootPlayerVote.Vote ? 1 : 0);
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Global.LFGMgr.UpdateBoot(guid, dfBootPlayerVote.Vote);
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}
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[WorldPacketHandler(ClientOpcodes.DfTeleport)]
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void HandleLfgTeleport(DFTeleport dfTeleport)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_DF_TELEPORT {0} out: {1}", GetPlayerInfo(), dfTeleport.TeleportOut ? 1 : 0);
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Global.LFGMgr.TeleportPlayer(GetPlayer(), dfTeleport.TeleportOut, true);
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}
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[WorldPacketHandler(ClientOpcodes.DfGetSystemInfo, Processing = PacketProcessing.ThreadSafe)]
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void HandleDfGetSystemInfo(DFGetSystemInfo dfGetSystemInfo)
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{
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Log.outDebug(LogFilter.Lfg, "CMSG_LFG_Lock_INFO_REQUEST {0} for {1}", GetPlayerInfo(), (dfGetSystemInfo.Player ? "player" : "party"));
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if (dfGetSystemInfo.Player)
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SendLfgPlayerLockInfo();
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else
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SendLfgPartyLockInfo();
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}
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[WorldPacketHandler(ClientOpcodes.DfGetJoinStatus, Processing = PacketProcessing.ThreadSafe)]
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void HandleDfGetJoinStatus(DFGetJoinStatus packet)
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{
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if (!GetPlayer().IsUsingLfg())
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return;
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ObjectGuid guid = GetPlayer().GetGUID();
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LfgUpdateData updateData = Global.LFGMgr.GetLfgStatus(guid);
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if (GetPlayer().GetGroup())
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{
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SendLfgUpdateStatus(updateData, true);
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updateData.dungeons.Clear();
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SendLfgUpdateStatus(updateData, false);
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}
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else
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{
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SendLfgUpdateStatus(updateData, false);
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updateData.dungeons.Clear();
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SendLfgUpdateStatus(updateData, true);
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}
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}
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public void SendLfgPlayerLockInfo()
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{
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// Get Random dungeons that can be done at a certain level and expansion
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uint level = GetPlayer().GetLevel();
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uint contentTuningReplacementConditionMask = GetPlayer().m_playerData.CtrOptions.GetValue().ContentTuningConditionMask;
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var randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion(), contentTuningReplacementConditionMask);
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LfgPlayerInfo lfgPlayerInfo = new();
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// Get player locked Dungeons
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foreach (var locked in Global.LFGMgr.GetLockedDungeons(_player.GetGUID()))
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lfgPlayerInfo.BlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel, 0));
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foreach (var slot in randomDungeons)
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{
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var playerDungeonInfo = new LfgPlayerDungeonInfo();
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playerDungeonInfo.Slot = slot;
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playerDungeonInfo.CompletionQuantity = 1;
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playerDungeonInfo.CompletionLimit = 1;
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playerDungeonInfo.CompletionCurrencyID = 0;
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playerDungeonInfo.SpecificQuantity = 0;
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playerDungeonInfo.SpecificLimit = 1;
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playerDungeonInfo.OverallQuantity = 0;
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playerDungeonInfo.OverallLimit = 1;
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playerDungeonInfo.PurseWeeklyQuantity = 0;
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playerDungeonInfo.PurseWeeklyLimit = 0;
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playerDungeonInfo.PurseQuantity = 0;
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playerDungeonInfo.PurseLimit = 0;
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playerDungeonInfo.Quantity = 1;
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playerDungeonInfo.CompletedMask = 0;
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playerDungeonInfo.EncounterMask = 0;
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LfgReward reward = Global.LFGMgr.GetRandomDungeonReward(slot, level);
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if (reward != null)
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(reward.firstQuest);
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if (quest != null)
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{
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playerDungeonInfo.FirstReward = !GetPlayer().CanRewardQuest(quest, false);
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if (!playerDungeonInfo.FirstReward)
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quest = Global.ObjectMgr.GetQuestTemplate(reward.otherQuest);
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if (quest != null)
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{
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playerDungeonInfo.Rewards.RewardMoney = _player.GetQuestMoneyReward(quest);
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playerDungeonInfo.Rewards.RewardXP = _player.GetQuestXPReward(quest);
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for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
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{
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uint itemId = quest.RewardItemId[i];
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if (itemId != 0)
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playerDungeonInfo.Rewards.Item.Add(new LfgPlayerQuestRewardItem(itemId, quest.RewardItemCount[i]));
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}
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for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
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{
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uint curencyId = quest.RewardCurrencyId[i];
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if (curencyId != 0)
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playerDungeonInfo.Rewards.Currency.Add(new LfgPlayerQuestRewardCurrency(curencyId, quest.RewardCurrencyCount[i]));
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}
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}
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}
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}
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lfgPlayerInfo.Dungeons.Add(playerDungeonInfo);
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}
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SendPacket(lfgPlayerInfo);
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}
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public void SendLfgPartyLockInfo()
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{
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ObjectGuid guid = GetPlayer().GetGUID();
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Group group = GetPlayer().GetGroup();
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if (!group)
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return;
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LfgPartyInfo lfgPartyInfo = new();
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// Get the Locked dungeons of the other party members
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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{
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Player plrg = refe.GetSource();
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if (!plrg)
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continue;
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ObjectGuid pguid = plrg.GetGUID();
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if (pguid == guid)
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continue;
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LFGBlackList lfgBlackList = new();
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lfgBlackList.PlayerGuid = pguid;
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foreach (var locked in Global.LFGMgr.GetLockedDungeons(pguid))
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lfgBlackList.Slot.Add(new LFGBlackListSlot(locked.Key, (uint)locked.Value.lockStatus, locked.Value.requiredItemLevel, (int)locked.Value.currentItemLevel, 0));
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lfgPartyInfo.Player.Add(lfgBlackList);
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}
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PARTY_INFO {0}", GetPlayerInfo());
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SendPacket(lfgPartyInfo);
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}
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public void SendLfgUpdateStatus(LfgUpdateData updateData, bool party)
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{
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bool join = false;
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bool queued = false;
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switch (updateData.updateType)
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{
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case LfgUpdateType.JoinQueueInitial: // Joined queue outside the dungeon
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join = true;
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break;
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case LfgUpdateType.JoinQueue:
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case LfgUpdateType.AddedToQueue: // Rolecheck Success
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join = true;
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queued = true;
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break;
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case LfgUpdateType.ProposalBegin:
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join = true;
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break;
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case LfgUpdateType.UpdateStatus:
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join = updateData.state != LfgState.Rolecheck && updateData.state != LfgState.None;
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queued = updateData.state == LfgState.Queued;
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break;
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default:
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break;
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}
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LFGUpdateStatus lfgUpdateStatus = new();
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RideTicket ticket = Global.LFGMgr.GetTicket(_player.GetGUID());
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if (ticket != null)
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lfgUpdateStatus.Ticket = ticket;
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lfgUpdateStatus.SubType = (byte)LfgQueueType.Dungeon; // other types not implemented
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lfgUpdateStatus.Reason = (byte)updateData.updateType;
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foreach (var dungeonId in updateData.dungeons)
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lfgUpdateStatus.Slots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
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lfgUpdateStatus.RequestedRoles = (uint)Global.LFGMgr.GetRoles(_player.GetGUID());
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//lfgUpdateStatus.SuspendedPlayers;
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lfgUpdateStatus.IsParty = party;
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lfgUpdateStatus.NotifyUI = true;
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lfgUpdateStatus.Joined = join;
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lfgUpdateStatus.LfgJoined = updateData.updateType != LfgUpdateType.RemovedFromQueue;
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lfgUpdateStatus.Queued = queued;
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lfgUpdateStatus.QueueMapID = Global.LFGMgr.GetDungeonMapId(_player.GetGUID());
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SendPacket(lfgUpdateStatus);
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}
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public void SendLfgRoleChosen(ObjectGuid guid, LfgRoles roles)
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{
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RoleChosen roleChosen = new();
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roleChosen.Player = guid;
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roleChosen.RoleMask = roles;
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roleChosen.Accepted = roles > 0;
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SendPacket(roleChosen);
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}
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public void SendLfgRoleCheckUpdate(LfgRoleCheck roleCheck)
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{
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List<uint> dungeons = new();
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if (roleCheck.rDungeonId != 0)
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dungeons.Add(roleCheck.rDungeonId);
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else
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dungeons = roleCheck.dungeons;
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_ROLE_CHECK_UPDATE {0}", GetPlayerInfo());
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LFGRoleCheckUpdate lfgRoleCheckUpdate = new();
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lfgRoleCheckUpdate.PartyIndex = 127;
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lfgRoleCheckUpdate.RoleCheckStatus = (byte)roleCheck.state;
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lfgRoleCheckUpdate.IsBeginning = roleCheck.state == LfgRoleCheckState.Initialiting;
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foreach (var dungeonId in dungeons)
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lfgRoleCheckUpdate.JoinSlots.Add(Global.LFGMgr.GetLFGDungeonEntry(dungeonId));
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lfgRoleCheckUpdate.GroupFinderActivityID = 0;
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if (!roleCheck.roles.Empty())
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{
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// Leader info MUST be sent 1st :S
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byte roles = (byte)roleCheck.roles.Find(roleCheck.leader).Value;
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(roleCheck.leader, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(roleCheck.leader).Level, roles > 0));
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foreach (var it in roleCheck.roles)
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{
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if (it.Key == roleCheck.leader)
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continue;
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roles = (byte)it.Value;
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lfgRoleCheckUpdate.Members.Add(new LFGRoleCheckUpdateMember(it.Key, roles, Global.CharacterCacheStorage.GetCharacterCacheByGuid(it.Key).Level, roles > 0));
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}
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}
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SendPacket(lfgRoleCheckUpdate);
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}
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public void SendLfgJoinResult(LfgJoinResultData joinData)
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{
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LFGJoinResult lfgJoinResult = new();
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RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
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if (ticket != null)
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lfgJoinResult.Ticket = ticket;
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lfgJoinResult.Result = (byte)joinData.result;
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if (joinData.result == LfgJoinResult.RoleCheckFailed)
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lfgJoinResult.ResultDetail = (byte)joinData.state;
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else if (joinData.result == LfgJoinResult.NoSlots)
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lfgJoinResult.BlackListNames = joinData.playersMissingRequirement;
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foreach (var it in joinData.lockmap)
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{
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var blackList = new LFGBlackListPkt();
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blackList.PlayerGuid = it.Key;
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foreach (var lockInfo in it.Value)
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{
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Log.outTrace(LogFilter.Lfg, "SendLfgJoinResult:: {0} DungeonID: {1} Lock status: {2} Required itemLevel: {3} Current itemLevel: {4}",
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it.Key.ToString(), (lockInfo.Key & 0x00FFFFFF), lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, lockInfo.Value.currentItemLevel);
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blackList.Slot.Add(new LFGBlackListSlot(lockInfo.Key, (uint)lockInfo.Value.lockStatus, lockInfo.Value.requiredItemLevel, (int)lockInfo.Value.currentItemLevel, 0));
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}
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lfgJoinResult.BlackList.Add(blackList);
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}
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SendPacket(lfgJoinResult);
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}
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public void SendLfgQueueStatus(LfgQueueStatusData queueData)
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{
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_QUEUE_STATUS {0} state: {1} dungeon: {2}, waitTime: {3}, " +
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"avgWaitTime: {4}, waitTimeTanks: {5}, waitTimeHealer: {6}, waitTimeDps: {7}, queuedTime: {8}, tanks: {9}, healers: {10}, dps: {11}",
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GetPlayerInfo(), Global.LFGMgr.GetState(GetPlayer().GetGUID()), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
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queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
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LFGQueueStatus lfgQueueStatus = new();
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RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
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if (ticket != null)
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lfgQueueStatus.Ticket = ticket;
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lfgQueueStatus.Slot = queueData.queueId;
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lfgQueueStatus.AvgWaitTimeMe = (uint)queueData.waitTime;
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lfgQueueStatus.AvgWaitTime = (uint)queueData.waitTimeAvg;
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lfgQueueStatus.AvgWaitTimeByRole[0] = (uint)queueData.waitTimeTank;
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lfgQueueStatus.AvgWaitTimeByRole[1] = (uint)queueData.waitTimeHealer;
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lfgQueueStatus.AvgWaitTimeByRole[2] = (uint)queueData.waitTimeDps;
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lfgQueueStatus.LastNeeded[0] = queueData.tanks;
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lfgQueueStatus.LastNeeded[1] = queueData.healers;
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lfgQueueStatus.LastNeeded[2] = queueData.dps;
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lfgQueueStatus.QueuedTime = queueData.queuedTime;
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SendPacket(lfgQueueStatus);
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}
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public void SendLfgPlayerReward(LfgPlayerRewardData rewardData)
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{
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if (rewardData.rdungeonEntry == 0 || rewardData.sdungeonEntry == 0 || rewardData.quest == null)
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return;
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Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PLAYER_REWARD {0} rdungeonEntry: {1}, sdungeonEntry: {2}, done: {3}",
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GetPlayerInfo(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
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LFGPlayerReward lfgPlayerReward = new();
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lfgPlayerReward.QueuedSlot = rewardData.rdungeonEntry;
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lfgPlayerReward.ActualSlot = rewardData.sdungeonEntry;
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lfgPlayerReward.RewardMoney = GetPlayer().GetQuestMoneyReward(rewardData.quest);
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lfgPlayerReward.AddedXP = GetPlayer().GetQuestXPReward(rewardData.quest);
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for (byte i = 0; i < SharedConst.QuestRewardItemCount; ++i)
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{
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uint itemId = rewardData.quest.RewardItemId[i];
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if (itemId != 0)
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lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(itemId, rewardData.quest.RewardItemCount[i], 0, false));
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}
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for (byte i = 0; i < SharedConst.QuestRewardCurrencyCount; ++i)
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{
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uint currencyId = rewardData.quest.RewardCurrencyId[i];
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if (currencyId != 0)
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lfgPlayerReward.Rewards.Add(new LFGPlayerRewards(currencyId, rewardData.quest.RewardCurrencyCount[i], 0, true));
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}
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SendPacket(lfgPlayerReward);
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}
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public void SendLfgBootProposalUpdate(LfgPlayerBoot boot)
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{
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LfgAnswer playerVote = boot.votes.LookupByKey(GetPlayer().GetGUID());
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byte votesNum = 0;
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byte agreeNum = 0;
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uint secsleft = (uint)((boot.cancelTime - GameTime.GetGameTime()) / 1000);
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foreach (var it in boot.votes)
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{
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if (it.Value != LfgAnswer.Pending)
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{
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++votesNum;
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if (it.Value == LfgAnswer.Agree)
|
|
++agreeNum;
|
|
}
|
|
}
|
|
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_BOOT_PROPOSAL_UPDATE {0} inProgress: {1} - didVote: {2} - agree: {3} - victim: {4} votes: {5} - agrees: {6} - left: {7} - needed: {8} - reason {9}",
|
|
GetPlayerInfo(), boot.inProgress, playerVote != LfgAnswer.Pending, playerVote == LfgAnswer.Agree, boot.victim.ToString(), votesNum, agreeNum, secsleft, SharedConst.LFGKickVotesNeeded, boot.reason);
|
|
|
|
LfgBootPlayer lfgBootPlayer = new();
|
|
lfgBootPlayer.Info.VoteInProgress = boot.inProgress; // Vote in progress
|
|
lfgBootPlayer.Info.VotePassed = agreeNum >= SharedConst.LFGKickVotesNeeded; // Did succeed
|
|
lfgBootPlayer.Info.MyVoteCompleted = playerVote != LfgAnswer.Pending; // Did Vote
|
|
lfgBootPlayer.Info.MyVote = playerVote == LfgAnswer.Agree; // Agree
|
|
lfgBootPlayer.Info.Target = boot.victim; // Victim GUID
|
|
lfgBootPlayer.Info.TotalVotes = votesNum; // Total Votes
|
|
lfgBootPlayer.Info.BootVotes = agreeNum; // Agree Count
|
|
lfgBootPlayer.Info.TimeLeft = secsleft; // Time Left
|
|
lfgBootPlayer.Info.VotesNeeded = SharedConst.LFGKickVotesNeeded; // Needed Votes
|
|
lfgBootPlayer.Info.Reason = boot.reason; // Kick reason
|
|
SendPacket(lfgBootPlayer);
|
|
}
|
|
|
|
public void SendLfgProposalUpdate(LfgProposal proposal)
|
|
{
|
|
ObjectGuid playerGuid = GetPlayer().GetGUID();
|
|
ObjectGuid guildGuid = proposal.players.LookupByKey(playerGuid).group;
|
|
bool silent = !proposal.isNew && guildGuid == proposal.group;
|
|
uint dungeonEntry = proposal.dungeonId;
|
|
|
|
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_PROPOSAL_UPDATE {0} state: {1}", GetPlayerInfo(), proposal.state);
|
|
|
|
// show random dungeon if player selected random dungeon and it's not lfg group
|
|
if (!silent)
|
|
{
|
|
List<uint> playerDungeons = Global.LFGMgr.GetSelectedDungeons(playerGuid);
|
|
if (!playerDungeons.Contains(proposal.dungeonId))
|
|
dungeonEntry = playerDungeons.First();
|
|
}
|
|
|
|
LFGProposalUpdate lfgProposalUpdate = new();
|
|
|
|
RideTicket ticket = Global.LFGMgr.GetTicket(GetPlayer().GetGUID());
|
|
if (ticket != null)
|
|
lfgProposalUpdate.Ticket = ticket;
|
|
lfgProposalUpdate.InstanceID = 0;
|
|
lfgProposalUpdate.ProposalID = proposal.id;
|
|
lfgProposalUpdate.Slot = Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry);
|
|
lfgProposalUpdate.State = (byte)proposal.state;
|
|
lfgProposalUpdate.CompletedMask = proposal.encounters;
|
|
lfgProposalUpdate.ValidCompletedMask = true;
|
|
lfgProposalUpdate.ProposalSilent = silent;
|
|
lfgProposalUpdate.IsRequeue = !proposal.isNew;
|
|
|
|
foreach (var pair in proposal.players)
|
|
{
|
|
var proposalPlayer = new LFGProposalUpdatePlayer();
|
|
proposalPlayer.Roles = (uint)pair.Value.role;
|
|
proposalPlayer.Me = (pair.Key == playerGuid);
|
|
proposalPlayer.MyParty = !pair.Value.group.IsEmpty() && pair.Value.group == proposal.group;
|
|
proposalPlayer.SameParty = !pair.Value.group.IsEmpty() && pair.Value.group == guildGuid;
|
|
proposalPlayer.Responded = (pair.Value.accept != LfgAnswer.Pending);
|
|
proposalPlayer.Accepted = (pair.Value.accept == LfgAnswer.Agree);
|
|
|
|
lfgProposalUpdate.Players.Add(proposalPlayer);
|
|
}
|
|
|
|
SendPacket(lfgProposalUpdate);
|
|
}
|
|
|
|
public void SendLfgDisabled()
|
|
{
|
|
SendPacket(new LfgDisabled());
|
|
}
|
|
|
|
public void SendLfgOfferContinue(uint dungeonEntry)
|
|
{
|
|
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_OFFER_CONTINUE {0} dungeon entry: {1}", GetPlayerInfo(), dungeonEntry);
|
|
SendPacket(new LfgOfferContinue(Global.LFGMgr.GetLFGDungeonEntry(dungeonEntry)));
|
|
}
|
|
|
|
public void SendLfgTeleportError(LfgTeleportResult err)
|
|
{
|
|
Log.outDebug(LogFilter.Lfg, "SMSG_LFG_TELEPORT_DENIED {0} reason: {1}", GetPlayerInfo(), err);
|
|
SendPacket(new LfgTeleportDenied(err));
|
|
}
|
|
}
|
|
} |