232 lines
9.1 KiB
C#
232 lines
9.1 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using System;
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namespace Game.Chat
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{
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[CommandGroup("instance")]
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class InstanceCommands
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{
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[Command("getbossstate", RBACPermissions.CommandInstanceGetBossState)]
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static bool HandleInstanceGetBossStateCommand(CommandHandler handler, uint encounterId, PlayerIdentifier player)
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{
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// Character name must be provided when using this from console.
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if (player == null || handler.GetSession() == null)
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{
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handler.SendSysMessage(CypherStrings.CmdSyntax);
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return false;
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}
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if (player == null)
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player = PlayerIdentifier.FromSelf(handler);
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if (player.IsConnected())
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage(CypherStrings.NotDungeon);
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return false;
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage(CypherStrings.NoInstanceData);
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return false;
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}
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if (encounterId > map.GetInstanceScript().GetEncounterCount())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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EncounterState state = map.GetInstanceScript().GetBossState(encounterId);
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handler.SendSysMessage(CypherStrings.CommandInstGetBossState, encounterId, state);
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return true;
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}
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[Command("listbinds", RBACPermissions.CommandInstanceListbinds)]
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static bool HandleInstanceListBindsCommand(CommandHandler handler)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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player = handler.GetSession().GetPlayer();
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string format = "map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}";
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uint counter = 0;
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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handler.SendSysMessage("player binds: {0}", counter);
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counter = 0;
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Group group = player.GetGroup();
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if (group)
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{
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = group.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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}
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handler.SendSysMessage("group binds: {0}", counter);
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return true;
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}
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[Command("savedata", RBACPermissions.CommandInstanceSavedata)]
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static bool HandleInstanceSaveData(CommandHandler handler, StringArguments args)
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{
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Player player = handler.GetSession().GetPlayer();
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InstanceMap map = player.GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage("Map is not a dungeon.");
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return false;
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage("Map has no instance data.");
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return false;
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}
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map.GetInstanceScript().SaveToDB();
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return true;
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}
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[Command("setbossstate", RBACPermissions.CommandInstanceSetBossState)]
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static bool HandleInstanceSetBossStateCommand(CommandHandler handler, uint encounterId, EncounterState state, PlayerIdentifier player)
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{
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// Character name must be provided when using this from console.
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if (player == null || handler.GetSession() == null)
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{
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handler.SendSysMessage(CypherStrings.CmdSyntax);
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return false;
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}
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if (player == null)
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player = PlayerIdentifier.FromSelf(handler);
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if (!player.IsConnected())
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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InstanceMap map = player.GetConnectedPlayer().GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage(CypherStrings.NotDungeon);
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return false;
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage(CypherStrings.NoInstanceData);
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return false;
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}
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// Reject improper values.
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if (encounterId > map.GetInstanceScript().GetEncounterCount())
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{
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handler.SendSysMessage(CypherStrings.BadValue);
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return false;
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}
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map.GetInstanceScript().SetBossState(encounterId, state);
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handler.SendSysMessage(CypherStrings.CommandInstSetBossState, encounterId, state);
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return true;
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}
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[Command("stats", RBACPermissions.CommandInstanceStats, true)]
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static bool HandleInstanceStatsCommand(CommandHandler handler)
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{
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handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
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handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
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handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
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handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
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handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
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return true;
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}
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[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
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static bool HandleInstanceUnbindCommand(CommandHandler handler, string mapArg, byte? difficultyArg)
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{
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Player player = handler.GetSelectedPlayer();
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if (!player)
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player = handler.GetSession().GetPlayer();
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ushort counter = 0;
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uint mapId = 0;
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if (!mapArg.IsEmpty() && mapArg.IsNumber())
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if (!uint.TryParse(mapArg, out mapId) || mapId == 0)
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return false;
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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if (pair.Key != player.GetMapId() && (mapId == 0 || mapId == pair.Key) && (!difficultyArg.HasValue || difficultyArg.Value == (byte)save.GetDifficultyID()))
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{
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
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pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
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counter++;
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}
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}
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}
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handler.SendSysMessage("instances unbound: {0}", counter);
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return true;
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}
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}
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}
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