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CypherCore/Source/Scripts/World
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hondacrx 61b6606dce Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Port From (https://github.com/TrinityCore/TrinityCore/commit/5903a10a834b1198702b024182581799648540ff)
2020-07-22 14:21:29 -04:00
..
Achievements.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
AreaTrigger.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
BossEmeraldDragons.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
DuelReset.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
GameObjects.cs
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
2020-07-22 14:21:29 -04:00
Guards.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
ItemScripts.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
MobGenericCreature.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
NpcProfessions.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
NpcSpecial.cs
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
SceneScripts.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
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