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CypherCore/Source/Game/Spells
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hondacrx 445733704e Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
Port From (https://github.com/TrinityCore/TrinityCore/commit/29eac37a16df2ec14cba89f4d6e28f54ca1a4e25)
2023-07-01 09:24:55 -04:00
..
Auras
Core/AreaTriggers: Add Spell* argument to AreaTriggerAI::OnCreate script
2023-06-30 08:36:13 -04:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
2023-07-01 09:24:55 -04:00
SpellCastTargets.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
SpellEffects.cs
Core/Spells: Fixed SPELL_EFFECT_TRIGGER_SPELL for spells that require DEST target but their triggering spell does not provide one, for example DH soul cleave damage component
2023-06-30 08:37:22 -04:00
SpellHistory.cs
Make PreparedStatements static for each database.
2023-02-04 20:55:14 -05:00
SpellInfo.cs
Core/Spells: Implemented target type TARGET_DEST_DEST_TARGET_TOWARDS_CASTER
2023-06-24 09:21:46 -04:00
SpellManager.cs
Core/Spells: Fully prevent infinite proc loops and add logging to detect most spells that could possibly trigger this behavior at startup
2023-07-01 09:24:55 -04:00
TraitManager.cs
Core: Update to 10.0.7
2023-03-23 08:03:41 -04:00
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